Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 9652513982275699950 35 zen1337 the Conjurer (level 3, 22/24 HPs) Began as a Demonspawn Conjurer on Jan 29, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:02:04 (1321 turns). zen1337 the Conjurer (Demonspawn Conjurer) Turns: 1321, Time: 00:02:04 Health: 22/24 AC: 2 Str: 7 XL: 3 Next: 17% Magic: 1/7 EV: 12 Int: 20 God: Gold: 98 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . k - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of regeneration Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: ignite blood 1, demonic touch 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons f - a +0 short sword j - a +0 lajatang k - a +0 spear (weapon) Armour a - a +0 robe (worn) Jewellery g - an amulet of regeneration (around neck) Scrolls e - a scroll of vulnerability {unknown} i - 3 scrolls of immolation {unknown} l - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of ambrosia {unknown} d - a potion of cancellation {unknown} h - a potion of curing {unknown} m - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 44% 2x1d6 6% 1 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 5% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. Your touch may inflict minor irresistible damage on your foes. Message History You kill the goblin! You see here a +0 club. The jackal barks! An adder comes into view. The jackal attacks as it pursues you! The jackal barely misses you. The jackal barely misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. You see here a +0 club. You see here a +0 club. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder! The adder is almost dead. The searing ray misses the jackal. The searing ray hits the jackal. The jackal is heavily wounded. (Press . to maintain the ray.) The adder barely misses you. The searing ray misses the adder. The searing ray misses the jackal. The searing ray hits the jackal. You kill the jackal! The adder bites you but does no damage. The searing ray hits the adder. You kill the adder! The searing ray misses the jackal. The jackal barely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your hands begin to faintly glow with unholy energy. The searing ray hits the jackal. The jackal is severely wounded. You finish channelling your searing ray. The jackal bites you but does no damage. The jackal misses you. The jackal bites you. The jackal closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #.# . #.## .. .< ... ... #.# #.# .... #.# #############.# ..... #.# #.....)..@h.†.###...... #.# #.###########.........# #.# #.# #..######.# #.###.# #..# ####.....# ##... ......#### #..... #####.############ #....... #####............. #.###### .................. #.# You could see a jackal. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:1) An endoplasm (D:2) 2 giant cockroaches (D:1) A goblin (D:2) A hobgoblin (D:1) A jackal (D:2) A kobold (D:2) 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 748 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 748 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 817 | D:1 | Found Ceufoce's Distillery. 845 | D:1 | Learned a level 2 spell: Searing Ray 1318 | D:2 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 1318 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1321 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_basic, serial_shops, nicolae_shop_pleasant_corner_grove D:2: layout_basic, dreamdust_ecumenical_altar_drowned_temple Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Spear || 27 Cast: Magic Dart || 18 Searing Ray || 2 Stab: Sleeping || 1 Armour: Robe || 17 Dodge: Dodged || 17