Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 10835523666113762590 29 zen1337 the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 4, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:34 (791 turns). zen1337 the Conjurer (Demonspawn Conjurer) Turns: 791, Time: 00:01:35 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 1% Magic: 7/7 EV: 11 Int: 20 God: Gold: 62 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . d - +0 club rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, condensation shield a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe c - a +0 leather armour (worn) Scrolls f - 2 scrolls of identify {unknown} g - a scroll of vulnerability {unknown} Potions b - a potion of magic e - 2 potions of invisibility {unknown} h - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. A meltable shield of frost defends you. (SH +4) Message History The ball python is severely wounded. The ball python hisses angrily. (Press . to maintain the ray.) The searing ray hits the ball python. You kill the ball python! Without enough magic to sustain it, your searing ray dissipates. f - a scroll labelled VISTYDASOE g - a scroll labelled PEJEXE LIOLA You now have 29 gold pieces (gained 10). Found a stone staircase leading down. f - 2 scrolls labelled VISTYDASOE (gained 1) h - a green potion You now have 46 gold pieces (gained 17). A jackal comes into view. A jackal is nearby! Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The jackal barks! A jackal comes into view. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The jackal barks! The searing ray hits the jackal! You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your fingernails lengthen. You now have 62 gold pieces (gained 16). A quokka comes into view. The quokka moves out of view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ............########.###.##†## ...########.# #..........†.. #.#####.##.###...... #######..........#####)... .......................... .......................... #######.#####...........#. ########.######.#######.##. ..........@........# #..##. .........####.#.#### #..##. ###.####.# #.#.# #..##. .#.####.## #.#.# #..... .........###.#.# #..### ...####...##.#.######..### #....#.#............ #................... #......########..... There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 5 hobgoblins (D:1) 6 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 179 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 179 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 251 | D:1 | Learned a level 2 spell: Searing Ray 655 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 655 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 791 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Club || 42 Unarmed || 8 Cast: Magic Dart || 14 Searing Ray || 7 Armour: Leather armour || 37 Robe || 5 Dodge: Dodged || 33 Block: Other || 11