Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3977237712677509944 28 zen1337 the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on May 7, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:56 (862 turns). zen1337 the Conjurer (Demonspawn Conjurer) Turns: 862, Time: 00:01:57 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 0% Magic: 3/7 EV: 11 Int: 20 God: Gold: 53 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . f - +0 whip rCold . . . (no shield) rNeg . . . g - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: spiny 1, sanguine armour 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons c - a +0 dagger f - a +0 whip (weapon) Armour a - a +0 robe g - a +0 leather armour (worn) Scrolls e - 3 scrolls of amnesia {unknown} h - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 3% N/A 52% 3 Sigil of Binding Hex 3% N/A 52% 3 Fulminant Prism Conj/Alch 5% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 65% 4 Dimensional Bullseye Hex/Tloc 1% N/A 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. When seriously injured, your blood forms armour. (AC +0) Message History You closely miss the quokka. The quokka is lightly wounded. The quokka bites you but does no damage. You barely miss the quokka. The quokka is lightly wounded. The quokka bites you but does no damage. The quokka barely misses you. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) Unknown command. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. The ball python hisses angrily. Found 12 gold pieces. There is a stone staircase leading up here. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (75% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) Unknown command. The searing ray hits the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. ... ####..... ......#.# ......#.## .........# # .........# .# ......#..##.## .......@.<...# ..............# ...............# ####...........# #...........# $...........## #####...#...## ######### There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) A ball python (D:2) A bat (D:1) A frilled lizard (D:1) A rat (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 327 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 327 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 350 | D:1 | Learned a level 2 spell: Searing Ray 571 | D:1 | Found a faded altar of an unknown god. 862 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 862 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 862 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_rooms, shapermc_ecumenical_altar_totnotflames D:2: layout_rooms, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 5 Whip || 9 Cast: Magic Dart || 16 Searing Ray || 7 Armour: Robe || 8 Leather armour || 3 Dodge: Dodged || 22