Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15572160039539901802 28 zen1337 the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on May 10, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:03:10 (919 turns). zen1337 the Conjurer (Demonspawn Conjurer) Turns: 919, Time: 00:03:10 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 0% Magic: 4/7 EV: 12 Int: 20 God: Gold: 26 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . f - +0 mace rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: thin metallic scales 1, foul stench 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons d - a +0 quarterstaff f - a +0 mace (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of poison resistance (left hand) Scrolls e - 2 scrolls of revelation {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are partially covered in thin metallic scales. (AC +2) You may rarely emit foul miasma when damaged in melee. Message History There is an open door here. There is a fountain of clear blue water here. There is a fountain of clear blue water here. Found 5 stones. An endoplasm comes into view. Found 15 gold pieces. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) Unknown command. You now have 26 gold pieces (gained 15). You open the door. As you open the door, it creaks loudly! There is an open door here. Done exploring. Done exploring. You see here a +0 club. There is a stone staircase leading down here. You climb downwards. Found 18 gold pieces. There is a stone staircase leading up here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .$.###### .......@# .###....# ##...# #†..# #...# #...# ....# #....# There were no monsters in sight! Vanquished Creatures 7 ball pythons (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) 2 bats (D:1) 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 10 | D:1 | Found Beuhiv's Jewellery Emporium. 113 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 113 | D:1 | Reached XP level 2. HP: 18/19 MP: 2/5 184 | D:1 | Learned a level 2 spell: Searing Ray 919 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 919 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 919 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_basic, serial_shops, shop_fountains, chequers_serial_rivers_room_b D:2: layout_rooms, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 9 Quarterstaff || 30 Cast: Magic Dart || 17 Searing Ray || 8 Armour: Robe || 35 Dodge: Dodged || 44