Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4075428564316353558 52 zen1337 the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on May 13, 2024. Slain by an orc wizard ... wielding a +0 dagger (1 damage) ... on level 3 of the Dungeon. The game lasted 00:04:00 (1608 turns). zen1337 the Conjurer (Demonspawn Conjurer) Turns: 1608, Time: 00:04:01 Health: 0/24 AC: 8 Str: 7 XL: 3 Next: 60% Magic: 0/8 EV: 9 Int: 20 God: Gold: 58 SH: 0 Dex: 11 Spells: 6/9 levels left rFire + . . m - +0 hand axe rCold . . . (no shield) rNeg . . . d - +0 ring mail {rF+} rPois . (no helmet) rElec . (no cloak) rCorr . n - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated A: yellow scales 1, powered by death 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. You spent 28 gold pieces at shops. Inventory: Hand Weapons c - a +0 club m - a +0 hand axe (weapon) Armour a - a +0 robe d - a +0 ring mail of fire resistance (worn) n - a +0 pair of gloves (worn) Scrolls e - a scroll of revelation {unknown} f - 2 scrolls of identify g - a scroll of poison {unknown} h - a scroll of immolation {unknown} i - a scroll of teleportation {unknown} l - a scroll of fog {unknown} o - a scroll of acquirement {unknown} Potions j - 2 potions of might {unknown} k - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.8 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 9% 1 b - Searing Ray Conj 38% 2d5 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 11% 3d6 52% 3 Summon Ice Beast Ice/Summ 3% N/A 80% 3 Fulminant Prism Conj/Alch 5% 3d7 90% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 90% 4 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ? Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) You regenerate a little health from kills. Message History Casting: Searing Ray (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You barely miss something. Something hits you but does no damage. You closely miss something. Something hits you but does no damage. You closely miss something. An orc wizard appears from thin air! Reactivating autopickup. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc wizard points at you and mumbles some strange words. You resist with significant effort. Casting: Searing Ray (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc wizard hits you but does no damage. Casting: Searing Ray (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 72% to hit) The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard closely misses you. The searing ray hits the orc wizard. The orc wizard is almost dead. The orc wizard casts a spell at you. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * You closely miss the orc wizard. The orc wizard is almost dead. The orc wizard hits you with a +0 dagger. You die... .......8.8.# ...# ##.......# ...###.......# .....?......# #.##..†))...# #.##>#......# #.##.#)###### #.##.#.#########. #@#......<...<... #o#..##........## #.#..##.......... #....##........## #..####.......## #..# #.......# ....# #.......# ...### ######### ..... You could see an orc wizard. Vanquished Creatures 2 adders 4 orcs (D:3) 3 endoplasms 2 goblins 3 hobgoblins A quokka (D:2) 5 ball pythons 6 bats A frilled lizard (D:1) A kobold (D:1) A rat (D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zen1337 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 347 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 347 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 518 | D:1 | Learned a level 2 spell: Searing Ray 808 | D:2 | Found Guupuush's Magic Scroll Boutique. 820 | D:2 | Bought a scroll of identify for 28 gold pieces 1376 | D:2 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 1376 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1548 | D:3 | Found a faded altar of an unknown god. 1604 | D:3 | HP: 1/24 [orc wizard/+0 dagger (4)] 1608 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_cross D:2: layout_rooms, serial_shops, nicolae_diamond_shop D:3: layout_rooms, dreamdust_ecumenical_altar_angels_and_demons, grunt_decor_resistance Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.8 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Club || 13 Hand axe || 35 Cast: Magic Dart || 35 Searing Ray || 4 Use: Potion || 1 Armour: Ring mail || 61 Robe || 1 Dodge: Dodged || 25