zibby Level 1 of the Dungeon (10, -16, D:1) a +0 ring mail (16, -1, D:1) a +0 club (18, 9, D:1) a stone (18, 20, D:1) a stone (27, 17, D:1) 7 stones (30, -11, D:1) a +0 hand axe (31, -8, D:1) a +0 short sword (34, 4, D:1) a stone (35, 21, D:1) a +0 mace (37, -4, D:1) a +0 short sword 3 stones (38, -3, D:1) a +0 dagger (41, -8, D:1) a +0 giant spiked club (45, 21, D:1) 9 stones (46, -2, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, -2, D:2) a potion of degeneration (23, 18, D:2) a +0 dagger (23, 29, D:2) a +0 sling (29, 23, D:2) a +0 club a +0 club a +0 spear (29, 24, D:2) a +0 club a +0 flail a +0 club a +0 robe a +0 club (30, 0, D:2) a +1 heavy spear (37, 14, D:2) a +0 club (47, 8, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a potion of mutation (7, -6, D:3) a +0 scale mail (9, -15, D:3) a stone (9, -10, D:3) a stone (9, -2, D:3) 3 stones (10, -13, D:3) a stone (10, -11, D:3) a +1 short sword of speed (10, -2, D:3) a +0 ring mail (11, -11, D:3) a stone (13, -28, D:3) a +0 dagger (13, -12, D:3) 7 large rocks (13, -10, D:3) a stone (27, -21, D:3) 4 stones (28, -5, D:3) a +0 club (35, -5, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (5, -13, D:4) a +0 mace a +0 leather armour (7, -11, D:4) a +0 scale mail a +0 dagger a +0 hand axe (15, 9, D:4) a +0 club a +0 dagger (16, 10, D:4) a +0 spear (17, 11, D:4) a +0 halberd a +0 whip (19, -23, D:4) a scroll of torment (20, 6, D:4) a +0 whip (21, -22, D:4) 4 stones (25, -19, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you against confusion. 2 scrolls of amnesia (25, -18, D:4) 2 potions of mutation (26, -25, D:4) a +2 dagger of venom an amulet of magic regeneration an amulet of guardian spirit (26, -24, D:4) a +0 falchion (32, -4, D:4) a +0 robe (36, 29, D:4) a +0 short sword (38, 11, D:4) a +0 dagger (39, -8, D:4) a +0 dagger (41, -11, D:4) 4 large rocks (41, -8, D:4) 2 stones (42, 19, D:4) a +0 short sword 2 stones (46, 5, D:4) 4 stones (49, 4, D:4) 3 stones Level 5 of the Dungeon (0, 0, D:5) a +2 robe of fire resistance a +0 buckler a +0 flail of protection (6, -2, D:5) a +0 dagger a +0 robe (7, -2, D:5) a +0 club a +0 sling a +0 ring mail (7, -1, D:5) a +0 dagger a +0 robe (9, -1, D:5) a +0 flail a +0 whip a +0 club (12, -5, D:5) a +0 club (12, 1, D:5) a +0 spear (17, 26, D:5) a +0 quarterstaff (24, 34, D:5) a staff of air (26, 2, D:5) a +0 shortbow (28, -2, D:5) a +0 scale mail (37, 18, D:5) a +0 club (39, 32, D:5) the +9 quarterstaff "Aschotuth" {heavy, rCorr Dex+4 Stlth-} Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (49, 36, D:5) a +0 mace (58, 38, D:5) 3 scrolls of immolation Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (9, -9, D:6) a +0 robe a +0 dagger (13, 0, D:6) a +0 robe (13, 3, D:6) a +0 robe a +0 trident (14, -24, D:6) a +0 ring mail (14, 2, D:6) a +0 robe a +0 battleaxe (15, -6, D:6) a +0 shortbow (27, 14, D:6) a +0 whip a +0 spear (28, 12, D:6) a +0 club a +0 halberd (33, -10, D:6) a +0 hammer (35, 19, D:6) 6 stones (48, 8, D:6) 5 stones (50, 8, D:6) a +1 scale mail a +0 spear a +0 kite shield a +0 trident a gnoll corpse (skeletalised by now) (50, 9, D:6) a +0 leather armour a +0 flail a +0 spear (51, 7, D:6) a +0 club a +0 ring mail a +0 short sword (51, 8, D:6) a +0 giant club a +0 club a +0 ring mail a +2 dagger of speed a +0 whip a gnoll corpse (skeletalised by now) an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now)