zordking Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 3, D:1) a +0 club (2, -21, D:1) a +0 chain mail (5, -9, D:1) a +0 flail (7, 18, D:1) 6 boomerangs (8, 13, D:1) a +0 robe (14, -13, D:1) a +0 dagger (15, 9, D:1) a +0 pair of gloves (15, 13, D:1) a +1 short sword of freezing (34, 13, D:1) a +0 robe (39, 4, D:1) a +0 short sword (44, -19, D:1) a +0 club (48, 10, D:1) a +0 ring mail (54, 20, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 club a +0 dagger a +0 whip a +0 helmet a +0 club a +0 dagger (2, 1, D:2) a +0 club (7, -20, D:2) a +0 quarterstaff (14, 8, D:2) a +0 dagger (17, -22, D:2) a +0 hand axe (17, 3, D:2) a +0 rapier (19, -4, D:2) a +0 helmet Level 3 of the Dungeon (0, 0, D:3) 19 bolts (1, 24, D:3) a +0 club (2, 24, D:3) a +0 leather armour a +0 falchion (4, 19, D:3) a +0 short sword (4, 30, D:3) a +0 leather armour (6, 37, D:3) a +0 whip of venom (22, 12, D:3) a +0 dagger (22, 38, D:3) a +0 club (39, 24, D:3) 21 arrows Level 4 of the Dungeon [Shop] Kopus's Magic Scroll Boutique 2 scrolls of identify (56 gold) a scroll of teleportation (42 gold) a scroll of magic mapping (49 gold) a scroll of summoning (133 gold) a scroll of identify (28 gold) 3 scrolls of immolation (147 gold) a scroll of teleportation (42 gold) a scroll of vulnerability (105 gold) (3, 14, D:4) a +0 robe (9, 3, D:4) 18 arrows (9, 4, D:4) a +0 ring mail (15, 0, D:4) a +0 club (23, 21, D:4) a +0 robe (23, 25, D:4) a +0 trident (29, -9, D:4) 8 boomerangs (43, 12, D:4) a +0 giant spiked club (46, -12, D:4) a +0 spear Level 5 of the Dungeon [Shop] Meoqan's General Store 8 arrows (19 gold) a wand of flame (17) (114 gold) the +8 Vampire's Tooth {vamp} (720 gold) It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. 20 stones (24 gold) a wand of flame (16) (108 gold) a ring of protection from fire (300 gold) 2 potions of mutation (192 gold) 22 stones (26 gold) a potion of heal wounds (60 gold) a +0 pair of boots of stealth (138 gold) (2, 50, D:5) a +0 barding (10, 4, D:5) a +0 flail (17, 36, D:5) a +0 club (21, 6, D:5) a +0 mace a +0 flail a +0 leather armour (22, 5, D:5) a +0 club a +0 dagger a +0 robe (23, 15, D:5) a +0 robe (30, 46, D:5) a +0 rapier a +0 leather armour (32, 54, D:5) a +0 mace (33, 28, D:5) a +0 war axe (36, 20, D:5) a scroll of immolation (45, 49, D:5) a +0 war axe (47, 52, D:5) 11 arrows Level 6 of the Dungeon (0, 0, D:6) 4 large rocks (2, -11, D:6) a +0 leather armour (5, 21, D:6) 12 arrows (8, 18, D:6) a +0 dagger (11, 21, D:6) a +0 whip (16, 17, D:6) a +0 hand axe (28, 21, D:6) 3 boomerangs (29, 21, D:6) a +0 chain mail (31, -9, D:6) a +0 great mace (40, -14, D:6) a +0 shortbow 14 arrows Level 7 of the Dungeon [Shop] Befowawn's Weapon Emporium a +0 flail (52 gold) a +2 quarterstaff of speed (360 gold) a +0 whip (37 gold) 4 boomerangs of dispersal (90 gold) 7 curare-tipped darts (63 gold) 28 bolts (84 gold) 19 sling bullets (142 gold) a +0 spear (45 gold) a +4 spectral quarterstaff (480 gold) (22, 38, D:7) a +0 scale mail (26, 12, D:7) 19 arrows (30, 35, D:7) a +0 falchion a +0 scale mail (32, 41, D:7) a +0 quarterstaff a +0 hunting sling 14 sling bullets a +0 leather armour (33, 3, D:7) the +0 robe of Circular Logic {rElec rN++ Int-5 Archmagi} Int: It affects your intelligence (-5). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. Archmagi: It increases the power of your magical spells. (48, 0, D:7) a +0 long sword Level 8 of the Dungeon (0, 0, D:8) a +0 whip of pain (12, 27, D:8) 18 bolts (15, 3, D:8) a +0 rapier (21, 3, D:8) a +0 rapier of electrocution (30, 11, D:8) a +0 helmet (43, -20, D:8) a +0 whip 5 poisoned darts a +1 dagger of venom a +4 dagger of electrocution a +0 robe a kobold corpse a howler monkey corpse a bullfrog corpse (49, -6, D:8) a +0 hand axe a +0 leather armour (50, -6, D:8) a +0 club a +0 ring mail (50, 20, D:8) a +0 dagger (51, -7, D:8) a +0 whip a +0 mace (51, -6, D:8) a +0 flail (54, -20, D:8) a +0 quarterstaff (59, 11, D:8) a +0 chain mail the Ecumenical Temple