Dungeon Crawl Stone Soup version 0.20-a0-2-g2b0e13a (webtiles) character file. 102 Deemzul the Shooter (level 4, -9/39 HPs) Began as a Centaur Arcane Marksman on Oct 29, 2016. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 3 of the Dungeon. The game lasted 00:05:45 (3077 turns). Deemzul the Shooter (Centaur Arcane Marksman) Turns: 3077, Time: 00:05:45 Health: -9/39 AC: 4 Str: 13 XL: 4 Next: 49% Magic: 6/6 EV: 15 Int: 12 God: Gold: 38 SH: 0 Dex: 13 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . m - +0 dagger rCold + . . Gourm . y - +0 robe {rC+} rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... Rnd*Tele + (no barding) Stlth ++........ (no amulet) (no ring) x - ring of teleportation (curse) @: agile, very quick A: hooves 3, clumsy 1, deformed body, speed 2, robust 1, tough skin 3, subdued magic 1, MP-powered wands, sturdy frame 2 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +1 shortbow m - a +0 dagger (weapon) Missiles r - 9 poisoned needles Armour y - a +0 robe of cold resistance (worn) Jewellery x - a cursed ring of teleportation (left hand) Wands g - a wand of paralysis (20/24) Scrolls b - a scroll of magic mapping e - a scroll of amnesia s - 3 scrolls of identify Potions k - a potion of flight n - a potion of might {unknown} o - a potion of brilliance q - a potion of cancellation {unknown} t - a potion of beneficial mutation {unknown} u - a potion of curing {unknown} v - a potion of degeneration {unknown} Books c - a book of Debilitation Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Gell's Gravitas Hexes/Translocation 3 d - Inner Flame Hexes/Fire 3 e - Cause Fear Hexes 4 f - Leda's Liquefaction Hexes/Earth 4 Comestibles f - 2 bread rations Skills: + Level 2.2 Fighting * Level 4.3 Bows + Level 1.7 Dodging + Level 1.3 Spellcasting + Level 3.1 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin. (AC +3) You are clumsy. (Dex -2) You are robust. (+10% HP) Your spells are a little easier to cast, but a little less powerful. You expend magic power (3 MP) to strengthen your wands. Your movements are less encumbered by armour. (ER -4) Message History Okay, then. You feel agile all of a sudden. The bat closely misses you. The orc priest closely misses you. Unknown command. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a flail and wearing a glowing ring mail (severely wounded, softly glowing) Okay, then. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a flail and wearing a glowing ring mail (severely wounded, softly glowing) Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) m - a +0 dagger (weapon) You completely miss the orc priest. Your kick misses the orc priest. The orc priest is severely wounded. The orc priest stops glowing. The bat misses you. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... #.......#.......# ...###..#.......# ....##..#.......# ........#.......# ......#.#.(.....# ......#.#.......# ......#.####.#### ........####.##### ....###........b@# ....###.#......o.# .....##=#........# .....##.#........# .....##.#........# .....##..........# .....###.........# ....## #.(.......# ...## #.........# You could see an orc priest and a bat. Vanquished Creatures 4 adders An ooze (D:2) 2 worms 2 dart slugs (D:2) A leopard gecko (D:3) 2 orcs (D:2) 4 bats 2 giant cockroaches (D:1) 7 goblins 7 hobgoblins 2 jackals (D:1) A quokka (D:3) A ball python (D:1) 2 frilled lizards (D:2) 6 kobolds 4 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Deemzul the Centaur Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 208 | D:1 | Reached skill level 3 in Bows 248 | D:1 | Reached XP level 2. HP: 12/23 MP: 0/3 1445 | D:2 | Reached XP level 3. HP: 28/28 MP: 4/4 1734 | D:2 | Gained mutation: You are clumsy. (Dex -2) [potion of mutation] 1734 | D:2 | Gained mutation: Your movements are slightly less encumbered by armour. (ER -2) [potion of mutation] 1734 | D:2 | Gained mutation: You expend magic power (3 MP) to strengthen your wands. [potion of mutation] 2058 | D:2 | Reached XP level 4. HP: 31/36 MP: 5/5 2139 | D:2 | Reached skill level 4 in Bows 2559 | D:3 | Gained mutation: Your spells are a little easier to cast, but a little less powerful. [potion of mutation] 2559 | D:3 | Gained mutation: You are robust. (+10% HP) [potion of mutation] 2559 | D:3 | Gained mutation: Your movements are less encumbered by armour. (ER -4) [potion of mutation] 3074 | D:3 | HP: 1/39 [orc priest/flail (9)] 3077 | D:3 | Killed from afar by an orc priest Vault maps used: D:1: wheals_arrival_linesprint, hangedman_decor_opposing D:2: nicolae_overflow_hidden_temple D:3: minitemple, grunt_temple_overflow_open, minmay_unequal Skill XL: | 1 2 3 4 | ---------------+-------------+----- Bows | 3 4 | 4.3 Hexes | 3 | 3.1 Fighting | 2 | 2.2 Dodging | | 1.7 Spellcasting | | 1.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 65 | 25 || 90 Kick | 10 | 8 || 18 Fire: Shortbow | 87 | 43 || 130 Cast: Corona | 23 | 7 || 30 Use: Potion | 6 | 2 || 8 Scroll | | 6 || 6 Eat: Chunk | 3 | 3 || 6 Armor: Robe | 48 | 22 || 70 Dodge: Dodged | 65 | 38 || 103