Dungeon Crawl Stone Soup version 0.32-a0-1179-g5fb32589bc (console) character file. Game seed: 11383391054072170692 291 Gandelf the Magician (level 6, 0/28 HPs) Began as a Spriggan Conjurer on May 16, 2024. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:04:40 (3737 turns). Gandelf the Magician (Spriggan Conjurer) Turns: 3737, Time: 00:04:41 Health: 0/28 AC: 2 Str: 5 XL: 6 Next: 10% Magic: 9/14 EV: 16 Int: 20 God: Gold: 124 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . j - staff of death rCold . . . (shield currently unavailable) rNeg + . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ++... (no amulet) Stlth +++ u - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: lethally poisoned (0 -> -6), attractive, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons l - a +2 spear of freezing Missiles e - 4 poisoned darts Armour a - a +0 robe (worn) Magical Staves j - a staff of death (weapon) Jewellery d - a ring of wizardry p - a ring of ice u - a ring of willpower (left hand) Wands r - a wand of flame (23) s - a wand of mindburst (3) Scrolls g - a scroll of enchant weapon {unknown} m - 3 scrolls of identify {unknown} n - a scroll of fog {unknown} o - a scroll of teleportation {unknown} q - a scroll of enchant armour {unknown} t - a scroll of vulnerability {unknown} w - a scroll of immolation Potions b - 2 potions of magic c - 2 potions of heal wounds {unknown} f - 2 potions of mutation {unknown} h - 2 potions of enlightenment {unknown} i - 2 potions of attraction k - a potion of curing {unknown} v - a potion of degeneration {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Staves + Level 3.7 Dodging + Level 4.2 Stealth + Level 4.7 Spellcasting + Level 4.4 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Brom's Barrelling Bould Conj/Erth 13% 2d4 43% 4 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Hoarfrost Cannonade Ice/Alch 2% N/A 97% 5 Bombard Conj/Erth 6% 9d2 100% 6 Hellfire Mortar Fire/Erth 4% 3d14 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 [ Annotations: D:3 Furgiros's ghost, weakling TeAE Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History You open the door. The water moccasin attacks as it pursues you! The water moccasin bites you but does no damage. The water moccasin attacks as it pursues you! The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (63% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The searing ray misses Furgiros's ghost. You feel very sick. The water moccasin bites you. Furgiros's ghost makes a sound of rattling chains. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The searing ray hits Furgiros's ghost. Furgiros's ghost is moderately damaged. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. The water moccasin bites you but does no damage. The searing ray hits the water moccasin! The water moccasin is severely wounded. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. Furgiros's ghost hits you. * * * LOW HITPOINT WARNING * * * The water moccasin misses you. It was a potion of attraction. You feel attractive to monsters. You die... .).)........# #........#.##.#.#. ..###...###.# #......#.#.##.#.#. ...).'++....# #......+......#.#. .....+∩+.#### #......#.#.#..#... ..##.+++########......#.#.#....#. ................................. #.#######...####......#.#.#....#. ..# ###..###......#.#.######. ### #.........#####........ #......#..#§§ ########. #.....@S..'§§ #. ###########......W..#§§ ######### #........########.#######.......< #........# #................. #........# #÷#..##########... #........# #.##..# #....#.#. #........# #.###.## #.#...... #........# #.# #..# #.#...... #........# #.# ##.# #.#.##.#. #........# #.# #.# #.#.##.#. .........# #.####.###.#.##.## You could see a water moccasin and Furgiros's ghost. Vanquished Creatures Sigmund (D:2) A jelly (D:2) Terence (D:2) An adder (D:2) 2 ribbon worms (D:2) 3 dart slugs 4 orcs (D:3) 5 ball pythons 4 endoplasms 2 giant cockroaches 3 goblins 7 hobgoblins 2 quokkas (D:1) 8 bats 7 frilled lizards 3 kobolds 4 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gandelf the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 260 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 690 | D:2 | Noticed Terence 695 | D:2 | Learned a level 2 spell: Searing Ray 1355 | D:2 | Reached XP level 3. HP: 16/16 MP: 3/8 1635 | D:2 | Reached XP level 4. HP: 19/21 MP: 0/10 1839 | D:2 | Noticed Sigmund 1968 | D:2 | Killed Sigmund 1969 | D:2 | Reached XP level 5. HP: 22/24 MP: 0/12 2092 | D:2 | Killed Terence 2427 | D:2 | Reached XP level 6. HP: 28/28 MP: 10/13 3153 | D:3 | Found Quzeaf's Antique Armour Shop. 3303 | D:3 | Found a runed translucent door. 3304 | D:3 | Noticed a water moccasin 3304 | D:3 | Noticed Furgiros's ghost (weakling TeAE) 3736 | D:3 | HP: 1/28 [Furgiros's ghost (4)] 3737 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic, minmay_box_of_dots D:2: layout_loops_ring, kennysheep_generic_room_15, uniq_terence, uniq_sigmund D:3: layout_basic, serial_shops, nicolae_shop_tiny_real_fake_doors, ebering_ghost_inner_flame Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 3 4 | 4.4 Dodging | 3 | 3.7 Spellcasting | 3 4 | 4.7 Stealth | 4 | 4.2 Fighting | | 0.1 Staves | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 7 | || 7 Cast: Magic Dart | 82 | 64 || 146 Searing Ray | 1 | 5 || 6 Use: Potion | | 1 || 1 Armour: Robe | 14 | 12 || 26 Dodge: Dodged | 36 | 6 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2911 | 2868 | 43 | 30 | 2431 | 3 | 970.3 | Dungeon | 2911 | 2868 | 43 | 30 | 2431 | 3 | 970.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1218 daAuts D:1: 1000 daAuts D:3: 691 daAuts