Dungeon Crawl Stone Soup version 0.32-a0-1100-ga94dba6d8c (webtiles) character file. Game seed: 13518620167326706946 21 Gergoth the Apothecary (level 2, -3/18 HPs) Began as an Octopode Alchemist on May 9, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:22 (504 turns). Gergoth the Apothecary (Octopode Alchemist) Turns: 504, Time: 00:01:22 Health: -3/18 AC: 1 Str: 7 XL: 2 Next: 87% Magic: 4/5 EV: 12 Int: 17 God: Gold: 47 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 47 gold pieces. Inventory: Missiles c - 5 poisoned darts Scrolls b - a scroll of identify {unknown} Potions a - a potion of magic d - 2 potions of heal wounds {unknown} e - 2 potions of might {unknown} Skills: + Level 0.7 Fighting + Level 2.3 Dodging + Level 3.0 Stealth + Level 0.1 Unarmed Combat + Level 2.1 Spellcasting + Level 1.3 Conjurations + Level 3.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 13% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The frilled lizard misses you. You barely miss the frilled lizard. You grab the frilled lizard. You squeeze the frilled lizard. You kill the frilled lizard! No target in view! An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! You tentacle-slap the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (lightly wounded, 97% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... #.#####.# #....##.# ######..#.##.# ........#.##.# .#####.##.##.# ## #..#.##.## ##.#.#...# #.......#######... #...#.....@J...... #...###.#######... .....# #.# #.###.. ... #. #....... # #..##.### ...##.# ## .. ##.#### ....... You could see an endoplasm (poisoned). Vanquished Creatures A gnoll (D:1) An endoplasm (D:1) A goblin (D:1) 4 hobgoblins (D:1) A quokka (D:1) 2 frilled lizards (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gergoth the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 42 | D:1 | Reached XP level 2. HP: 7/18 MP: 0/5 504 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Fighting | | 0.7 Dodging | | 2.3 Unarmed Combat | | 0.1 Spellcasting | | 2.1 Conjurations | | 1.3 Alchemy | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 16 Constrict || 5 Tentacles || 4 Punch || 1 Cast: Sting || 14 Armour: Skin || 3 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 504 | 504 | 0 | 0 | 394 | 1 | 504.0 | Dungeon | 504 | 504 | 0 | 0 | 394 | 1 | 504.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 504 daAuts