LaMa Level 1 of the Dungeon (0, 0, D:1) a +1 short sword of venom (4, 0, D:1) a +0 robe (11, 4, D:1) a +0 short sword 2 stones (20, 22, D:1) a +0 dagger (26, 19, D:1) a +0 short sword (28, 10, D:1) a +0 ring mail (38, 19, D:1) a +0 leather armour (44, 7, D:1) a +0 ring mail (45, 13, D:1) 4 stones Level 2 of the Dungeon (1, -36, D:2) a +0 whip (2, -49, D:2) a +0 leather armour (3, -54, D:2) a +0 club (7, -43, D:2) a +0 club (8, -45, D:2) a +0 dagger (8, -24, D:2) a +0 dagger a +0 club (10, -57, D:2) a +0 vorpal sling (13, -9, D:2) a +0 spear (13, -8, D:2) a +0 spear (13, -7, D:2) a +0 spear (14, -11, D:2) a +0 whip (22, -24, D:2) a +0 rapier (24, -30, D:2) a +0 dagger (34, -42, D:2) a +0 leather armour (34, -21, D:2) a +1 buckler of protection (35, -45, D:2) a +0 pair of boots (47, -45, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a staff of earth (8, 29, D:3) a +0 leather armour (10, 29, D:3) a +0 dagger a +0 ring mail (10, 40, D:3) a +0 long sword (11, 38, D:3) a staff of cold (12, 32, D:3) a +0 dagger (13, 35, D:3) the +1 chain mail "Qacu" {-Tele rPois Dex+6 SInv} Dex: It affects your dexterity (+6). rPois: It protects you from poison. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. (17, 40, D:3) a +0 mace (20, 34, D:3) a +0 club (24, 23, D:3) a +0 hand axe a +0 club a +0 ring mail a +0 dagger a +0 robe (25, 6, D:3) a +0 long sword (25, 23, D:3) a +0 club (34, 28, D:3) a +0 club (38, 31, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (3, 5, D:4) a +0 club a gnoll corpse (6, -11, D:4) a +0 club a goblin corpse (6, 4, D:4) a +0 spear (8, 16, D:4) a +0 barding (10, 8, D:4) a +0 whip (21, -12, D:4) a +1 pair of boots (28, 16, D:4) a wand of roots (7) (29, 10, D:4) a +0 whip a gnoll corpse (29, 14, D:4) a +0 giant club (35, -10, D:4) a hobgoblin corpse (skeletalised by now) (36, 7, D:4) a +0 leather armour (40, -6, D:4) 8 stones Level 5 of the Dungeon (0, 0, D:5) a +0 flail