LaMa Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -18, D:1) a +0 club (7, -18, D:1) 2 poisoned darts (12, 0, D:1) 8 stones (16, 2, D:1) a +0 dagger (21, 4, D:1) 5 stones (54, 6, D:1) 6 stones (54, 29, D:1) a +0 whip (57, 1, D:1) a +0 dagger (60, 13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (9, 9, D:2) 6 stones (45, -12, D:2) a +0 short sword (45, 19, D:2) a stone (53, 26, D:2) a +0 club Level 3 of the Dungeon [Shop] Piecsim's Assorted Antiques a scroll of fear (72 gold) a potion of degeneration (18 gold) a potion of mutation (144 gold) a scroll of enchant weapon (135 gold) a potion of attraction (54 gold) a potion of cancellation (144 gold) a scroll of teleportation (54 gold) a box of beasts (720 gold) a scroll of identify (36 gold) (0, 0, D:3) a +0 club (11, -36, D:3) a +0 dagger (14, -13, D:3) 6 poisoned darts (21, -17, D:3) a +0 dagger a +0 club (24, -30, D:3) a +0 leather armour (26, -2, D:3) 4 stones (29, -35, D:3) a +0 dagger (33, -7, D:3) a +0 dagger (38, -22, D:3) a +0 ring mail (41, -13, D:3) an amulet of guardian spirit Level 4 of the Dungeon (6, 2, D:4) a +0 falchion (9, 27, D:4) an amulet of faith (12, 22, D:4) 5 stones (13, 40, D:4) 4 stones (15, 40, D:4) 5 stones (26, 33, D:4) 3 curare-tipped darts (31, 22, D:4) 8 stones (38, 37, D:4) a +0 club (39, 23, D:4) 5 stones (41, 17, D:4) a +0 dagger (43, 8, D:4) a +1 dagger of protection 5 stones Level 5 of the Dungeon (0, 0, D:5) the +7 scale mail of Compassion {-Cast rElec Regen+ Slay+5} Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rElec: It insulates you from electricity. -Cast: It prevents spellcasting. Regen: It increases your rate of health regeneration. (5, -27, D:5) a +0 hand axe (6, -7, D:5) a +0 ring mail (16, -22, D:5) a +0 sling (16, -5, D:5) 3 stones (32, 0, D:5) a +0 hand axe (33, -18, D:5) a +0 flail (34, 11, D:5) a +1 heavy spear (52, 4, D:5) a +0 spear (53, 4, D:5) a +0 leather armour a +0 club (54, 3, D:5) a +0 whip (54, 4, D:5) a +0 spear a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe a +0 ring mail a +0 dagger a +0 robe a +0 club a +0 trident (3, 5, D:6) a +0 mace a +0 plate armour (6, 0, D:6) a +0 short sword 5 stones a +0 ring mail (7, 34, D:6) 4 curare-tipped darts (14, 30, D:6) a +0 club (14, 32, D:6) a +0 short sword (15, 1, D:6) a +0 leather armour (19, 14, D:6) a +0 whip (22, 17, D:6) a +0 dagger a +0 robe (22, 31, D:6) a +0 club (22, 32, D:6) a +0 club (25, 22, D:6) a +0 great sword a +0 robe a +0 dagger (26, 22, D:6) a +0 robe a +0 dagger (27, 31, D:6) a +0 dagger (28, 34, D:6) a +0 war axe a +0 leather armour (30, 24, D:6) a +3 long sword a +0 robe a +0 mace a +2 robe of fire resistance (31, 4, D:6) the +3 plate armour "Fessois" {rPois Int+4 Slay+3 SInv} Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rPois: It protects you from poison. SInv: It lets you see invisible. Level 7 of the Dungeon (0, 0, D:7) the +6 short sword "Ynkintich" {spect, Fly Will+} Fly: It grants you flight. Will: It increases your willpower. (unseen) (3, 3, D:7) 10 gold pieces a +0 club a +0 whip (4, 3, D:7) 10 gold pieces a +0 flail (6, 3, D:7) 13 gold pieces the Ecumenical Temple