Merkmiralles Level 1 of the Dungeon [Shop] Fuseil's Weapon Shoppe a +0 dagger (22 gold) the +2 sling "Qaow" {antimagic, rC+} (313 gold) rC+: It protects you from cold. a +2 arbalest (181 gold) a +0 dagger (22 gold) a +0 spear (33 gold) a +0 whip (27 gold) 2 stones (2 gold) a +0 war axe (38 gold) 6 stones (6 gold) (0, 0, D:1) a +0 ring mail (14, 48, D:1) a +0 spear (17, 54, D:1) a +0 dagger (25, 25, D:1) a +0 short sword (27, 6, D:1) 8 stones (29, 31, D:1) 3 stones (46, 47, D:1) a +0 club (53, 24, D:1) a bat corpse (skeletalised by now) (59, 15, D:1) a rat corpse (skeletalised by now) (62, 16, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (2, 17, D:2) a +0 whip (3, 7, D:2) a book of Minor Magic (3, 10, D:2) a +0 flail of distortion (3, 15, D:2) a potion of curing (6, -3, D:2) a +0 club (7, 4, D:2) a +0 spear (7, 6, D:2) a +0 halberd a gnoll corpse (15, 4, D:2) a +0 club (16, 1, D:2) a +0 club a +0 sling (23, 4, D:2) 5 stones (24, 0, D:2) a +1 flail of protection (27, 21, D:2) a +0 halberd (27, 22, D:2) a +0 whip a +0 spear (31, 25, D:2) a +0 club (34, 29, D:2) a +0 spear