MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (11, 0, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (59, 30, D) a +0 dagger (59, 36, D) a +1 ring mail of poison resistance (59, 37, D) a +1 chain mail of magic resistance (60, 28, D) a +0 rapier (60, 36, D) an uncursed staff of air (60, 37, D) a +0 halberd of flaming (61, 0, D) a +1 ring mail of poison resistance (61, 16, D) the +6 scale mail of Complete Protection {Int+3 Dex+3 Stlth-} It affects your intelligence (+3). It affects your dexterity (+3). It makes you less stealthy. (61, 36, D) the Papyrus of Cankerous Darkness Spells Type Level a - Sting Conjuration/Poison 1 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Spider Form Transmutation/Poison 3 e - Venom Bolt Conjuration/Poison 5 f - Poison Arrow Conjuration/Poison 6 (61, 37, D) a lamp of fire (61, 40, D) 18 gold pieces (61, 41, D) 72 gold pieces (62, 1, D) the cursed +1 ring mail of the Hills {rN++} It greatly protects you from negative energy. It has a curse placed upon it. (62, 8, D) a +0 robe of positive energy (62, 9, D) a +2 broad axe of freezing (62, 10, D) a +0 dagger a +0 leather armour a +0 glaive (62, 27, D) a +0 short sword a +0 leather armour a +2 buckler of protection a +4 hand crossbow (62, 36, D) a +3 plate armour of positive energy (62, 37, D) a +0 shortbow of freezing (63, 0, D) an uncursed staff of cold (63, 10, D) a +0 longbow a +0 short sword a +0 leather armour a cursed -2 rapier a +0 leather armour (63, 16, D) the +7 Kryia's mail coat {PotionHeal*2 rC+ RMsl} It protects you from cold. It protects you from missiles. (63, 27, D) a +1 war axe of chopping (63, 36, D) a +0 war axe (63, 37, D) a box of beasts (63, 44, D) 18 gold pieces (unseen) (64, 16, D) a +1 vampiric hand axe (64, 26, D) a +4 hunting sling of freezing (64, 27, D) a +4 spear of piercing (64, 28, D) a +0 long sword a +0 leather armour (64, 31, D) a +0 short sword a +0 scale mail a +0 buckler (65, 26, D) an uncursed ring of insulation (66, 30, D) a +0 rapier of venom a +0 leather armour (67, 0, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (67, 1, D) a +0 club (68, 1, D) a +0 falchion (70, 8, D) a +3 morningstar of distortion (70, 9, D) a fan of gales (2/2) (70, 36, D) a fan of gales (2/2) (70, 37, D) the cursed +2 flail of Chance {crush, rC+ Int+2} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+2). It protects you from cold. It has a curse placed upon it. (71, 8, D) a +4 dagger of protection (71, 16, D) a +6 ring of strength a +6 ring of strength (71, 17, D) an uncursed staff of cold (71, 36, D) an uncursed staff of air (72, 8, D) an uncursed amulet of regeneration (72, 16, D) an uncursed amulet of faith (72, 17, D) a +2 scale mail of magic resistance (72, 19, D) a +0 robe a +0 dagger (73, 1, D) a +4 vampiric executioner's axe (73, 17, D) a +4 scale mail of magic resistance (73, 20, D) a +0 robe a cursed -2 dagger (73, 36, D) a +3 quarterstaff of protection (73, 37, D) the cursed +1 scale mail of the Shrieking Wumpus {rPois Dex+6} It affects your dexterity (+6). It protects you from poison. It has a curse placed upon it. (74, 20, D) a +0 robe a cursed -3 quarterstaff (75, 1, D) a +0 ring mail of positive energy