Morrissey the Dungeon [Shop] Jieshum's Magic Scroll Emporium a scroll of identify (24 gold) a scroll of fog (24 gold) a scroll of magic mapping (42 gold) a scroll of identify (24 gold) a scroll of enchant armour (90 gold) a scroll of identify (24 gold) a scroll of magic mapping (42 gold) a scroll of brand weapon (240 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of amnesia (42 gold) a scroll of enchant armour (90 gold) [Shop] Tucre's Weapon Shoppe 18 arrows (36 gold) a +0 hand axe (30 gold) 16 stones (16 gold) a +6 antimagic hand axe (410 gold) a +0 spear (30 gold) 10 arrows (20 gold) [Shop] Zonet's Assorted Antiques a +0 robe (21 gold) an amulet of regeneration (900 gold) 3 scrolls of blinking (675 gold) a scroll of identify (60 gold) a scroll of vulnerability (225 gold) a scroll of identify (60 gold) a scroll of fear (105 gold) 2 scrolls of identify (120 gold) a scroll of enchant weapon (225 gold) [Shop] Riocy's Weapon Shoppe a +0 falchion (39 gold) 26 stones (33 gold) a +0 mace (39 gold) a +0 whip (32 gold) a +3 broad axe of venom (283 gold) a +0 dagger (26 gold) a +0 dagger of distortion (91 gold) a +0 short sword (39 gold) a +0 hunting sling (19 gold) a +0 mace (39 gold) a +0 dagger (26 gold) a +2 short sword of venom (202 gold) (0, 0, D) a +0 dagger (0, 39, D) a +0 quarterstaff a +2 scimitar of holy wrath a +2 halberd of protection a +2 vorpal dire flail a +1 vorpal broad axe a +2 rapier of distortion (0, 42, D) a +0 helmet (0, 43, D) a +0 helmet a +0 leather armour (0, 45, D) a +0 giant club a +0 giant club (0, 46, D) a +0 giant club a +0 giant spiked club (0, 49, D) a +0 whip 7 poisoned darts (0, 50, D) a +0 giant club a +0 giant club (0, 53, D) a +0 rapier a +0 leather armour (0, 54, D) a +0 hand axe (0, 55, D) a +0 shortbow 15 arrows (4, 3, D) a potion of mutation (4, 8, D) 17 stones (4, 47, D) a +0 scale mail (4, 48, D) 7 boomerangs (4, 52, D) a +0 helmet (4, 54, D) a +0 helmet (6, 17, D) a +0 dagger a +0 cloak (8, 8, D) a +0 dagger a +0 robe a +0 morningstar (8, 9, D) a +0 club (8, 10, D) a +0 trident (8, 11, D) a +0 dagger of speed a +0 robe (8, 12, D) a +0 dagger a +0 robe (8, 13, D) a +0 dagger a +0 robe (8, 14, D) a +0 mace of draining (8, 15, D) a +0 flail a +0 ring mail a +0 hand axe (8, 16, D) a +0 whip (8, 17, D) a +0 dagger a +0 ring mail (8, 18, D) a +0 whip (8, 22, D) a +0 dire flail a +0 plate armour (8, 23, D) a +0 war axe a +0 chain mail (8, 24, D) a +0 short sword a +0 chain mail (8, 25, D) a +0 plate armour a +2 ring mail a +0 short sword a +0 plate armour a +0 halberd 8 boomerangs (8, 26, D) a +0 scimitar a +0 chain mail (8, 27, D) a +0 war axe a +0 chain mail a +0 glaive a +0 chain mail a +0 falchion an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (8, 28, D) a +0 glaive an orc corpse (skeletalised by now) (8, 29, D) a +0 flail a +0 chain mail (8, 30, D) a +0 mace a +0 leather armour (8, 36, D) a +0 long sword a +0 arbalest 8 bolts a +0 chain mail an orc corpse (skeletalised by now) (8, 37, D) a +0 dagger a +0 robe of positive energy a +0 dagger a +0 robe a +0 scimitar a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (8, 38, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (8, 39, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (8, 40, D) a +0 club an orc corpse (skeletalised by now) (8, 41, D) a +0 broad axe a +0 leather armour an orc corpse (skeletalised by now) (8, 43, D) a +4 quarterstaff of speed (8, 46, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (8, 47, D) a +0 short sword a +0 chain mail a +1 battleaxe a +0 chain mail a +0 dagger of venom a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (10, 13, D) a +3 dagger of chaos a +0 robe the human corpse of Psyche (10, 18, D) a +3 scimitar of flaming a +0 robe (12, 8, D) a ring of poison resistance (12, 10, D) a +0 dagger (12, 11, D) a +1 battleaxe of freezing (12, 12, D) the +4 broad axe of Midwinter {flame, *Rage rF++ rN+ Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It greatly protects you from fire. rN: It protects you from negative energy. *Rage: It may make you go berserk in combat. Stlth: It makes you more stealthy. (12, 13, D) a +1 double sword (12, 14, D) a +2 war axe of distortion (12, 15, D) the +4 mace "Asotid" {vorpal, MP+9} It inflicts extra damage upon your enemies. MP: It affects your magic capacity (+9). (12, 16, D) a +1 glaive (12, 17, D) a +3 quick blade (12, 19, D) a +2 buckler of protection (12, 21, D) +1 fire dragon scales (12, 24, D) +0 acid dragon scales (12, 25, D) a +0 robe (12, 26, D) a +0 pair of boots (12, 31, D) a potion of mutation (12, 36, D) a +2 long sword of pain (still there?) a +0 robe (still there?) a vampire mosquito corpse (still there?) (12, 38, D) 2 large rocks a +0 arbalest 21 bolts an ugly thing corpse (12, 39, D) a +1 battleaxe of freezing