Dungeon Crawl Stone Soup version 0.30-a0-137-gd8773701ce (webtiles) character file. Game seed: 3049559431003591553 1 OSaftLP the Conjurer (level 1, -1/13 HPs) Began as a Demonspawn Conjurer on Sept 23, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:51 (80 turns). OSaftLP the Conjurer (Demonspawn Conjurer) Turns: 80, Time: 00:01:51 Health: -1/13 AC: 2 Str: 7 XL: 1 Next: 16% Magic: 0/3 EV: 12 Int: 19 God: Gold: 13 SH: 0 Dex: 11 Spells: 2/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Shock Conj/Air 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Swiftness Air 1% N/A 45% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Iskenderun's Battlesphe Conj 17% 2d7 65% 5 Airstrike Air 0% 2d(1-17) 86% 4 Fireball Conj/Fire 4% 3d4 90% 5 Conjure Ball Lightning Conj/Air 4% 3x3d6 100% 6 Orb of Destruction Conj 8% 9d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Aim: a jackal (60% to hit) The zap hits the jackal. You kill the jackal! The zap misses the jackal. The zap hits the jackal. The jackal is moderately wounded. A hobgoblin comes into view. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, p - jackal You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you but does no damage. You barely miss the jackal. You punch the jackal, but do no damage. The jackal misses you. You closely miss the jackal. The jackal is moderately wounded. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal bites you. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal bites you. The jackal closely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you. x2 The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you. The jackal barely misses you. The jackal bites you but does no damage. The quokka twitches its whiskers. The jackal closely misses you. The jackal bites you. The jackal barely misses you. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal misses you. Your magical contamination has completely faded away. You hit the jackal but do no damage. The jackal closely misses you. The jackal bites you. You die... ####+#..## .(....... ........ .....> ....# # #rg. .#.. ###h###.....#.. #.h@h...#..... #............##.# #......###.... .# #..........#.# .. #.......#..#.##.# #.......#.....#.# #.............#.# #......##.....#.# #......#........#### You could see a quokka, 3 jackals and a hobgoblin. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OSaftLP the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 48 | D:1 | Learned a level 1 spell: Shock 80 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic Action || total -------------------------++------- Melee: Unarmed || 8 Punch || 1 Cast: Magic Dart || 1 Shock || 1 Armor: Robe || 4 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 80 | 80 | 0 | 0 | 0 | 1 | 80.0 | Dungeon | 80 | 80 | 0 | 0 | 0 | 1 | 80.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 80 daAuts