Pan the Dungeon (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) a +0 chain mail (49, 37, D) the ring "Koucu" {^Drain rElec rN+ Will+ Dex+8} [ring of positive energy] Dex+8: It affects your dexterity (+8). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. (50, 25, D) a +1 orcbow of freezing (unseen) (50, 36, D) a book of Dangerous Friends (50, 37, D) a ring of see invisible (50, 40, D) a +0 war axe (still there?) a +1 scale mail of cold resistance (still there?) an orc corpse (still there?) (50, 41, D) a +0 short sword (50, 42, D) a +0 flail 2 boomerangs a +0 chain mail an orc corpse (51, 25, D) a +8 orcbow of flaming (unseen) (51, 37, D) a +2 spear of venom (unseen) (51, 38, D) a +0 scimitar a +0 plate armour a wand of flame (6) an orc corpse (51, 40, D) a +0 dagger a +0 robe (51, 41, D) a +0 hand axe (still there?) a boomerang (still there?) a +0 plate armour (still there?) a +1 dire flail (still there?) a +0 plate armour (still there?) a ring of fire (still there?) an orc corpse (still there?) (52, 25, D) a +1 robe of willpower (unseen) (52, 40, D) a +2 heavy flail a +0 robe (52, 41, D) a +1 great sword of protection a +0 plate armour (52, 42, D) a +0 long sword a +0 plate armour (53, 25, D) a +2 leather armour of fire resistance (unseen) (53, 36, D) a +1 whip of electrocution (unseen) (53, 37, D) a +3 flail of holy wrath (unseen) (54, 36, D) a +0 dagger (59, 36, D) a ring of protection from cold (59, 37, D) the +5 quarterstaff of Qazlal's Inspiration {pain, Str+2} Str+2: It affects your strength (+2). (unseen) (60, 36, D) a +2 orcbow of draining (unseen) (60, 37, D) a +6 glaive of freezing (unseen) (61, 0, D) a +2 chain mail of willpower (61, 8, D) a +2 plate armour of poison resistance (61, 36, D) a +4 dagger of pain (61, 37, D) the ring of Kiffaafi {rC+ Will+ Dex+3} [ring of protection from cold] Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Will+: It increases your willpower. (61, 43, D) a water moccasin corpse (62, 0, D) the ring "Faggoa" {Fire Int+5} [ring of fire] Fire: It enhances your fire magic. Int+5: It affects your intelligence (+5). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (62, 1, D) a +1 scale mail of fire resistance (62, 9, D) a +1 dagger of flaming (62, 32, D) a +3 sling of freezing a +0 arbalest (62, 33, D) a +0 morningstar a +0 ring mail the ring "Ecryixat" {rC+ Will+ rCorr} [ring of willpower] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a human corpse (62, 36, D) a wand of paralysis (4) (62, 37, D) a staff of fire (unseen) (62, 43, D) a hydra corpse a water moccasin corpse (63, 0, D) a +2 ring mail of willpower (63, 8, D) a +1 scale mail of fire resistance (63, 17, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (63, 32, D) a +0 morningstar a +0 ring mail a human corpse (63, 36, D) a staff of cold (unseen) (63, 37, D) a +2 sling of freezing (unseen) (63, 43, D) a yak corpse a water moccasin corpse (64, 31, D) a +5 spear of venom a +0 chain mail (64, 32, D) the +7 flail of Tartarus {venom, rN++ Str+4 Dex-2} Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). rN++: It greatly protects you from negative energy. a +0 leather armour a human corpse (64, 33, D) a +0 broad axe a +0 arbalest a +1 robe of willpower a +0 flail a +0 leather armour (65, 26, D) a staff of death (unseen) (67, 0, D) a +2 flail of holy wrath (68, 0, D) a +0 eveningstar of holy wrath (68, 3, D) a yak corpse (skeletalised by now) (69, 0, D) +2 shadow dragon scales (69, 17, D) a +0 arbalest a +0 long sword (71, 8, D) a staff of earth (71, 19, D) a +0 dire flail a +0 animal skin a +6 ring of intelligence (71, 22, D) a +0 arbalest (71, 23, D) a +3 long sword a +0 plate armour a human corpse (skeletalised by now) (71, 26, D) the +0 leather armour of Happiness {Harm Int+2} Int+2: It affects your intelligence (+2). Harm: It increases damage dealt and taken. (unseen) (71, 27, D) a +0 battleaxe of electrocution (unseen) (71, 31, D) a +0 giant club (71, 32, D) a +0 troll leather armour a troll corpse (71, 37, D) the ring of Zacseedomu {rElec rN+ Str+3 Dex+6} [ring of dexterity] Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (72, 8, D) a ring of wizardry (72, 9, D) a +0 flail of holy wrath (72, 26, D) the +2 leather armour "Pekoog" {rF++} rF++: It greatly protects you from fire. (72, 27, D) a +6 antimagic battleaxe (72, 31, D) a +0 troll leather armour a +0 giant spiked club a +0 giant club a troll corpse an ogre corpse an ogre corpse (72, 36, D) the +3 scale mail of Urravaci {rC++ Will+ Str-4 Int+3} Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). rC++: It greatly protects you from cold. Will+: It increases your willpower. (73, 1, D) a staff of air (73, 23, D) the +2 war axe "Suemi" {protect, MP+9 Dex+5} Dex+5: It affects your dexterity (+5). MP+9: It affects your magic capacity (+9). a +0 chain mail a +1 tower shield of reflection (73, 27, D) the +12 great sword "Sineon" {flame, Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. (73, 31, D) a +0 giant spiked club (74, 2, D) a +5 hand axe a +0 robe