Paulthewizard Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 2, D:1) 23 sling bullets (1, -1, D:1) a +0 short sword (3, -4, D:1) 5 sling bullets (4, -8, D:1) a +0 whip 26 sling bullets (5, -28, D:1) a +0 dagger (5, -20, D:1) a +0 club (6, -24, D:1) a +0 spear a cursed +0 leather armour (6, -22, D:1) a +0 club (9, -31, D:1) a +0 robe (15, -28, D:1) a +0 dagger (16, -2, D:1) a +0 robe (19, 1, D:1) a +0 club (21, 1, D:1) a +0 club (24, -5, D:1) 7 boomerangs (31, -15, D:1) a +0 robe (34, 3, D:1) a +0 dagger (38, -32, D:1) a +0 club (39, -1, D:1) a +0 dagger (49, -15, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 whip (10, -39, D:2) a +0 dagger (15, -50, D:2) a +0 leather armour (17, -18, D:2) a +0 whip (23, -47, D:2) a +0 club (24, -32, D:2) a +0 mace (33, -33, D:2) a +0 dagger (33, -8, D:2) 6 javelins (35, -56, D:2) a cursed -2 club (47, -58, D:2) a +0 scale mail Level 3 of the Dungeon (10, -5, D:3) a +0 club a +0 scale mail (12, -26, D:3) a +0 short sword (12, -12, D:3) a +0 club (28, 13, D:3) a +0 club (30, -19, D:3) a +0 club (32, -36, D:3) a +0 dagger (49, -22, D:3) a +0 dagger a cursed -4 ring of dexterity (51, -19, D:3) a +0 ring mail (51, -15, D:3) 4 arrows (53, -28, D:3) 22 arrows (56, -37, D:3) a +0 dagger (57, -9, D:3) a +0 robe (58, -7, D:3) a +0 mace Level 4 of the Dungeon [Shop] Ocapp's Assorted Antiques a scroll of enchant weapon (172 gold) a wand of digging (8) (552 gold) a +0 hunting sling (34 gold) a phantom mirror (920 gold) a scroll of enchant armour (172 gold) a +1 pair of gloves of archery (379 gold) a cursed +0 ring mail (23 gold) a scroll of identify (46 gold) a +0 helmet (103 gold) a tin of tremorstones (2/2) (920 gold) a cursed -1 battleaxe (2 gold) a scroll of teleportation (69 gold) (0, 0, D:4) 22 bolts (20, 7, D:4) a +0 leather armour (25, 40, D:4) a +0 flail (54, 46, D:4) the +10 dagger of Qoelueqi {elec, Stlth+} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It makes you more stealthy. Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +1 dagger "Tafitzit" {pain, Stlth+} (1680 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. It has a curse placed upon it. the amulet of Gurgh {Spirit Dex+4} (4540 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+4). a +1 spectral quarterstaff (1700 gold) the ring of Tempters {Will+ Str-4 Int+5 Dex+2 Slay+2} (4670 gold) [ring of willpower] It affects your strength (-4). It affects your intelligence (+5). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your willpower, your defense against some magical effects. (0, 0, D:5) a hound corpse (skeletalised by now) (7, -14, D:5) a scroll of magic mapping (7, -12, D:5) 17 gold pieces (8, -14, D:5) 15 gold pieces (8, -13, D:5) 13 gold pieces (9, -10, D:5) 10 gold pieces (10, -14, D:5) 17 gold pieces (13, 7, D:5) a +0 leather armour a +0 short sword (13, 12, D:5) a +0 leather armour a +0 dagger (14, 8, D:5) a +0 dagger a +0 whip (15, 8, D:5) a +0 robe a +0 dagger (15, 27, D:5) 15 poisoned darts (25, -14, D:5) a +0 club (43, -21, D:5) a +0 chain mail (48, 4, D:5) a +2 tower shield (50, 15, D:5) 23 arrows (52, -18, D:5) 10 poisoned darts the Ecumenical Temple