RedRedRas the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +3 spear of distortion (63, 1, D) a +5 antimagic quarterstaff (68, 1, D) the +6 hand axe "Styp" {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. (69, 1, D) a +2 short sword of holy wrath (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) an uncursed staff of fire (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (62, 5, D) an uncursed staff of wizardry (7, 6, D) 4 scrolls of amnesia 3 scrolls of blinking {@r4} (10, 6, D) an uncursed staff of energy a crystal ball of energy (7, 7, D) 5 potions of haste {@q4 !q} 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed ring of sustain abilities (70, 9, D) an uncursed staff of earth (71, 9, D) a +1 quarterstaff of speed (72, 9, D) a plain deck of defence (63, 10, D) the +5 glaive of Xeudauh {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. (70, 10, D) a manual of Long Blades (72, 10, D) the +6 shortbow "Xiosodif" {venom, Stlth+} It poisons the ammo it fires. It makes you more stealthy. (69, 13, D) a scorpion corpse (still there?) a giant mite corpse (still there?) (75, 13, D) a poisonous chunk of flesh (69, 16, D) a chunk of flesh (74, 16, D) a chunk of flesh (75, 16, D) a chunk of flesh (71, 17, D) a book of Dreams (72, 17, D) the cursed -3 hand axe of Makhleb's Vengeance {antimagic, Noisy rF+ MP+9 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It affects your magic capacity (+9). It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. (73, 17, D) a +0 trident (71, 18, D) a +1 glaive of flaming (72, 18, D) a Fen Folio (69, 21, D) a chunk of flesh (70, 21, D) a +0 trident (unseen) (72, 21, D) a +0 trident the +5 greatsling "Juytwu" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. a merfolk corpse (71, 22, D) a sheep corpse (72, 22, D) a +2 falchion of venom (unseen) (71, 23, D) a tomahawk (71, 27, D) a lantern of shadows (72, 27, D) a +1 hand crossbow of flaming (73, 27, D) the Incunabulum of Igneous Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Conjure Flame Conjuration/Fire 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Cold Conjuration/Ice 6 e - Bolt of Fire Conjuration/Fire 6 (71, 28, D) a +2 scale mail of fire resistance (72, 28, D) a +5 broad axe of venom (73, 28, D) an uncursed staff of air (71, 32, D) a +0 demon trident of draining