Revguard the Dungeon (0, 50, D) a staff of earth (0, 51, D) a box of beasts (0, 52, D) the +7 fustibalus of Inference {vorpal, +Blink} Any ammunition fired from it inflicts extra damage upon your enemies. +Blink: It lets you blink. (1, 16, D) a +0 great sword of holy wrath (1, 32, D) a piece from Xom's chessboard (15/15) (1, 33, D) a +5 hand crossbow of flaming (1, 47, D) a +0 dagger (still there?) a +0 cloak (still there?) (1, 50, D) a condenser vane (1, 51, D) a staff of earth (1, 52, D) a piece from Xom's chessboard (15/15) (2, 14, D) a +3 vorpal trident (2, 15, D) the +11 whip of the Extremes {vorpal, Fly Will+} It inflicts extra damage upon your enemies. Fly: It grants you flight. Will: It increases your willpower. (2, 32, D) a book of Ice (2, 33, D) a +0 dire flail (2, 34, D) a staff of earth (2, 36, D) a +0 long sword (still there?) a +2 cloak (still there?) (2, 50, D) a piece from Xom's chessboard (15/15) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +0 spear (3, 16, D) a +1 short sword of draining (3, 20, D) a +5 hand axe of electrocution (still there?) a +0 robe (still there?) (3, 32, D) a +0 hand axe (3, 33, D) a phantom mirror (3, 34, D) a +6 ring of dexterity (3, 37, D) a +0 dagger (still there?) a +0 cloak (still there?) (3, 38, D) a +1 vorpal dire flail (unseen) (3, 50, D) a staff of poison (3, 51, D) a staff of fire (3, 52, D) a piece from Xom's chessboard (15/15) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 pair of gloves of infusion (4, 16, D) a staff of air (4, 19, D) a +1 demon trident of electrocution a +0 leather armour (4, 32, D) a +2 spear of flaming (4, 33, D) a lightning rod (4/4) (4, 37, D) a +2 rapier of speed (unseen) (4, 38, D) a +0 halberd (unseen) (4, 52, D) a +6 halberd of protection (5, 14, D) a +6 short sword of freezing (5, 18, D) a +0 trident (still there?) a +2 plate armour of cold resistance (still there?) (5, 19, D) a +0 trident a +0 robe (5, 33, D) a +0 trident (5, 34, D) a +2 cloak of poison resistance (5, 35, D) a +0 hand axe (5, 37, D) a +0 long sword of holy wrath (5, 38, D) a +0 halberd (5, 50, D) a box of beasts (5, 51, D) a staff of air a +0 dagger of venom (5, 52, D) a book of Cantrips (6, 14, D) a staff of poison (6, 15, D) a +0 spear (still there?) a +0 leather armour of fire resistance (still there?) a ring of protection from cold (still there?) (6, 16, D) a +2 vorpal trident (still there?) a +0 robe (still there?) a ring of flight (still there?) (6, 20, D) a +0 trident (still there?) a +0 leather armour (still there?) (6, 21, D) a +0 rapier of electrocution (still there?) a +0 robe (still there?) (6, 32, D) the ring of Kaof {rElec rF+ MP+9 SInv Stlth-} [ring of magical power] rF: It protects you from fire. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Stlth: It makes you less stealthy. a +6 ring of strength an amulet of regeneration the ring of Elitism {Wiz rN+ Str+5 Dex+4} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+5). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. the ring "Rekhlap" {rCorr Stlth+} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. the amulet "Kemis" {Spirit Harm rElec} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. the ring of Hushroir {rC+ Int+6} [ring of intelligence] Int: It affects your intelligence (+6). rC: It protects you from cold. a ring of wizardry an amulet of reflection the amulet "Hynwor" {RegenMP rN+ Int+7 Dex-3} [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (+7). Dex: It affects your dexterity (-3). rN: It protects you from negative energy. (6, 33, D) a +0 helmet of see invisible (6, 34, D) a book of Callings (6, 36, D) a +3 vorpal flail (6, 37, D) a +0 battleaxe a +3 rapier of venom (6, 38, D) a +0 flail a +1 short sword of venom a +0 cloak an amulet of magic regeneration (6, 39, D) a +0 flail (6, 40, D) a +0 cloak a +0 dire flail (6, 41, D) a +0 battleaxe (unseen) (6, 51, D) a staff of cold (6, 56, D) (unseen) (7, 14, D) a +0 trident (7, 15, D) the +4 shortbow "Lykudiff" {venom, rPois rF+ Will+} Any ammunition fired from it poisons the flesh of those it strikes. rF: It protects you from fire. rPois: It protects you from poison. Will: It increases your willpower. (7, 16, D) a staff of poison (unseen) (7, 17, D) a +1 antimagic rapier (still there?) a throwing net (still there?) (7, 18, D) a +5 trident of venom (still there?) a +0 robe (still there?) (7, 19, D) a +2 rapier of venom (still there?) a +0 robe (still there?) the ring "Hiudatu" {Will++ MP+9 Int+4 Dex-4 Stlth+} (still there?) [ring of magical power] Int: It affects your intelligence (+4). Dex: It affects your dexterity (-4). MP: It affects your magic capacity (+9). Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (7, 20, D) a +0 trident (still there?) a +0 leather armour (still there?) (7, 21, D) a +0 trident (still there?) a throwing net (still there?) a +0 trident (still there?) a +0 leather armour (still there?) (7, 32, D) a +0 scimitar (7, 33, D) a +0 dire flail (7, 34, D) a book of Spatial Translocations (7, 36, D) a +0 scimitar (still there?) a +6 ring of intelligence (still there?) a +0 morningstar (still there?) (7, 37, D) a +0 scimitar (still there?) a +0 cloak (still there?) the +9 battleaxe "Nicops" {freeze, +Blink rC+ Int+4 Dex-5} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). Dex: It affects your dexterity (-5). rC: It protects you from cold. +Blink: It lets you blink. a +0 dire flail (still there?) a +4 ring of slaying (still there?) a +2 long sword of holy wrath (still there?) a +0 cloak (still there?) (7, 38, D) a +0 dire flail (7, 39, D) a +0 flail (unseen) (7, 50, D) a +2 morningstar of protection (7, 51, D) a +1 vampiric long sword (7, 52, D) a lightning rod (4/4) (8, 15, D) a +1 short sword of freezing (8, 16, D) a +0 vorpal falchion (8, 19, D) a +0 trident (still there?) a throwing net (still there?) a ring of poison resistance (still there?) (8, 33, D) a +1 chain mail of cold resistance (8, 34, D) a phantom mirror (8, 36, D) a +0 cloak (unseen) (8, 37, D) a +0 mace (8, 38, D) a +0 short sword (8, 39, D) a +0 battleaxe (8, 40, D) a +0 cloak (still there?) the ring of Timmuph {Wiz Str+3 Int+4} (still there?) [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+3). Int: It affects your intelligence (+4). a +0 short sword (still there?) (8, 51, D) a condenser vane (8, 52, D) a +5 flail of protection (9, 16, D) the Guide on Necromancy and Ice Spells Type Level Known a - Summon Ice Beast Ice/Summoning 4 yes b - Freezing Cloud Conjuration/Ice/Air 5 yes c - Necromutation Transmutation/Necromancy 8 yes (9, 19, D) a +0 fustibalus (still there?) a +0 club (still there?) 21 sling bullets (still there?) (9, 32, D) a phial of floods (9, 33, D) Akhliriumn's Compendium of the Mountains and the Arsonist Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Conjure Flame Conjuration/Fire 3 yes c - Lehudib's Crystal Spear Conjuration/Earth 8 yes d - Ignition Fire 8 no (9, 34, D) a ring of magical power (9, 37, D) a +0 trident (unseen) (9, 38, D) a +0 scimitar (9, 39, D) a +2 trident of protection (9, 40, D) a +0 hand axe (9, 50, D) a staff of death (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 15, D) a staff of conjuration (10, 16, D) a lightning rod (4/4) (10, 17, D) a +0 trident (10, 32, D) a +0 chain mail of cold resistance (10, 33, D) a +0 dagger (10, 34, D) 4 potions of haste (10, 37, D) a +0 halberd (unseen) (10, 38, D) a +0 scimitar (unseen) (10, 50, D) the +1 dagger of Karma {drain, Str+3} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+3). (10, 51, D) a +2 robe of fire resistance (10, 52, D) a staff of conjuration (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a phantom mirror (11, 15, D) a lightning rod (4/4) (11, 32, D) a staff of fire (11, 34, D) a +4 vorpal mace (11, 50, D) a +6 dagger of venom (11, 51, D) a piece from Xom's chessboard (15/15) (11, 52, D) an amulet of reflection (12, 16, D) a phial of floods (12, 32, D) a staff of earth (12, 34, D) a phial of floods (12, 50, D) a staff of conjuration (12, 51, D) a +2 spear of venom (12, 52, D) a +4 whip of flaming (13, 32, D) a condenser vane (13, 33, D) a book of Air (13, 34, D) the +1 plate armour of Oxziek {Dex+4} Dex: It affects your dexterity (+4). (13, 50, D) a staff of death (unseen) (13, 51, D) a staff of cold (13, 52, D) a +0 flail of protection (14, 40, D) a +0 whip (still there?) a +0 cloak (still there?) (14, 50, D) a staff of air (unseen) (14, 52, D) a +3 leather armour of fire resistance (18, 49, D) a phantom mirror (19, 0, D) a phantom mirror (19, 1, D) the +3 salamander hide armour {Flames rF++ rC--} It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. (19, 16, D) a +3 dire flail of holy wrath (19, 17, D) a +3 ring mail of cold resistance (19, 32, D) +2 pearl dragon scales (19, 33, D) the +12 dagger of Honour {venom, rElec rF+ Dex+4} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rF: It protects you from fire. rElec: It insulates you from electricity. (19, 49, D) a +1 spectral quarterstaff (20, 1, D) a +0 long sword of draining (20, 17, D) a tin of tremorstones (2/2) (20, 32, D) a +2 leather armour of fire resistance (20, 33, D) a +4 chain mail of fire resistance (20, 48, D) the +4 hand axe of Mandamus {freeze, Fly Str+4 Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). Dex: It affects your dexterity (+3). Fly: It grants you flight. (20, 49, D) a +1 scale mail of cold resistance (21, 0, D) a +1 mace of protection (21, 1, D) a +2 whip of venom (21, 16, D) a +2 dagger of speed (21, 17, D) a ring of magical power (21, 32, D) a tin of tremorstones (2/2) (21, 33, D) a book of Transfigurations (21, 34, D) a book of Hexes (21, 50, D) a lightning rod (4/4) (21, 51, D) a staff of air (still there?) the +1 hunting sling of Mayhem {vorpal, rF++ MP-9} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. rF: It greatly protects you from fire. MP: It affects your magic capacity (-9). (22, 0, D) a +0 cloak of stealth (22, 1, D) a +2 great mace of protection (22, 5, D) (unseen) (22, 16, D) a +2 bardiche of flaming (22, 17, D) Great Wizards, Vol. VII (22, 21, D) a +0 robe (unseen) (22, 23, D) a +0 rapier (still there?) a +0 animal skin (still there?) (22, 33, D) a +1 vorpal scimitar (22, 34, D) +2 swamp dragon scales (22, 35, D) +0 steam dragon scales (unseen) (22, 49, D) a +0 vampiric halberd (22, 50, D) a phial of floods (23, 0, D) a +0 hand axe of freezing (23, 1, D) an amulet of reflection (23, 6, D) a +0 great sword of flaming (unseen) (23, 16, D) a +0 war axe (23, 17, D) a phial of floods (23, 18, D) a +4 morningstar of protection (23, 21, D) a +8 vorpal quarterstaff (still there?) a +0 animal skin (still there?) (23, 33, D) a piece from Xom's chessboard (15/15) (23, 34, D) a +2 robe of the Archmagi (23, 39, D) quicksilver dragon scales (unseen) (23, 40, D) +0 shadow dragon scales (unseen) (23, 49, D) a tin of tremorstones (2/2) (23, 50, D) a box of beasts (24, 1, D) a +3 chain mail of poison resistance (24, 4, D) a +1 great sword of flaming (still there?) a potion of might (still there?) a +4 demon whip of electrocution (still there?) a ring of protection from cold (still there?) (24, 17, D) a box of beasts (24, 21, D) a +2 antimagic war axe (still there?) a +0 animal skin (still there?) (24, 22, D) a +8 quick blade (still there?) a +0 robe (still there?) a +2 buckler (still there?) (24, 23, D) a +4 flail of draining (still there?) a +1 hand crossbow of freezing (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +2 vampiric rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +0 robe (still there?) (24, 32, D) the +5 mace "Cottepp" {freeze, Will+ Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). Will: It increases your willpower. (24, 33, D) a +4 dagger of speed (24, 34, D) the +3 pair of gloves of the Forsaken Portals {Dex+4} Dex: It affects your dexterity (+4). (24, 36, D) +0 swamp dragon scales (24, 50, D) a ring of flight (25, 0, D) a piece from Xom's chessboard (15/15) (25, 1, D) the +6 battleaxe "Zaxivuse" {flame, rPois Str+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). rPois: It protects you from poison. (25, 7, D) a +0 vampiric demon whip (25, 16, D) a +3 dagger of holy wrath (25, 17, D) a box of beasts (25, 18, D) a staff of conjuration (25, 21, D) a +0 robe (25, 22, D) a +0 antimagic quarterstaff (still there?) a +0 animal skin (still there?) (25, 24, D) a +1 demon whip of draining (still there?) a +0 robe (still there?) a +0 buckler (still there?) an amulet of magic regeneration (still there?) (25, 25, D) a +0 robe (still there?) 4 scrolls of enchant armour (still there?) (25, 32, D) a lightning rod (4/4) (25, 33, D) a +3 vorpal falchion (25, 34, D) a +6 antimagic great sword (25, 38, D) +0 ice dragon scales (unseen) (25, 48, D) a +3 war axe of draining (25, 50, D) a condenser vane (26, 1, D) a ring of protection from cold (26, 5, D) a +0 great sword of flaming (26, 16, D) a staff of death (26, 17, D) a book of Dreams (26, 19, D) a +0 hand axe (still there?) a +0 animal skin (still there?) a potion of might (still there?) (26, 21, D) a +2 lajatang of venom (still there?) a +1 robe of positive energy (still there?) (26, 32, D) a staff of earth (26, 33, D) a +2 leather armour of cold resistance (26, 34, D) a ring of poison resistance (26, 35, D) +0 acid dragon scales (unseen) (26, 48, D) a +2 plate armour of cold resistance (26, 49, D) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (26, 50, D) the +0 flail of Accidental Termination {vorpal, rN+ Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rN: It protects you from negative energy. (27, 0, D) a +0 scale mail of poison resistance (27, 17, D) a lightning rod (4/4) (27, 21, D) a +0 robe (unseen) (27, 32, D) a staff of air (27, 33, D) a +1 robe (27, 34, D) a staff of earth (27, 37, D) +0 steam dragon scales (unseen) (27, 50, D) a +2 battleaxe of freezing (27, 55, D) a ring of fire an amulet of the acrobat an amulet of regeneration a +6 ring of intelligence the amulet "Zadghush" {Faith Harm Fragile Str+3 Slay+4} [amulet of faith] It allows you to gain divine favour quickly. Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). Fragile: It will be destroyed if unequipped. Harm: It increases damage dealt and taken. a ring of ice the ring "Tarics" {AC+4 Str+4} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+4). the ring of Ynuocside {rN+ Str-3 Int+4 Slay+4} [ring of slaying] Str: It affects your strength (-3). Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rN: It protects you from negative energy. the amulet of Lizi {RegenMP Harm} [amulet of magic regeneration] It increases your rate of magic regeneration. Harm: It increases damage dealt and taken. (28, 0, D) a ring of flight (28, 1, D) the +8 short sword of Cari {spect, MP+9 Str+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+3). MP: It affects your magic capacity (+9). (28, 32, D) a +3 battleaxe of electrocution (28, 33, D) a staff of death (28, 49, D) an amulet of reflection (28, 50, D) an amulet of regeneration (29, 0, D) a +3 leather armour of cold resistance (29, 1, D) a +3 glaive of freezing (29, 16, D) a +1 spectral giant spiked club (29, 32, D) a +4 plate armour of willpower (29, 33, D) a +4 scale mail of cold resistance (29, 48, D) a phantom mirror (29, 49, D) a +1 pair of gloves of infusion (29, 53, D) a +4 scimitar of flaming (still there?) a +0 short sword (still there?) a +0 robe (still there?) (30, 48, D) a staff of fire (30, 49, D) a +1 falchion of holy wrath (31, 48, D) the +8 plate armour of Dogmatism {Fly Dex+5} Dex: It affects your dexterity (+5). Fly: It grants you flight. (31, 49, D) a condenser vane (32, 48, D) the +5 long sword of Reason {vorpal, +Blink rPois Str-3 Int+8} It inflicts extra damage upon your enemies. Str: It affects your strength (-3). Int: It affects your intelligence (+8). rPois: It protects you from poison. +Blink: It lets you blink. (32, 49, D) a staff of conjuration (32, 50, D) a book of Displacement (33, 48, D) a +1 vorpal falchion (33, 49, D) a staff of earth (33, 50, D) a +2 spear of venom (34, 50, D) a +0 scimitar of holy wrath (35, 0, D) a +3 ring mail of fire resistance (35, 14, D) a +2 vorpal hand axe (35, 15, D) the +9 hand crossbow of Pain and Death {freeze, Fly rN+ Will- rCorr} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (35, 28, D) a tin of tremorstones (2/2) (35, 29, D) a +1 buckler of positive energy (36, 14, D) an amulet of the acrobat (36, 15, D) a piece from Xom's chessboard (15/15) (36, 28, D) a +6 eveningstar of distortion (36, 29, D) a +6 great sword of electrocution (37, 0, D) a staff of conjuration (37, 1, D) a +5 hunting sling of freezing (37, 14, D) a staff of conjuration (37, 15, D) a +3 falchion of holy wrath (37, 28, D) the +6 war axe of Earthquakes {vorpal, rPois rC+ Will+} It inflicts extra damage upon your enemies. rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. (37, 29, D) a piece from Xom's chessboard (15/15) (38, 0, D) a +6 spear (38, 1, D) a staff of air (38, 5, D) a +0 war axe (still there?) a +0 ring mail (still there?) (38, 14, D) a +1 battleaxe of electrocution (38, 28, D) the +9 rapier "Riew" {venom, rPois rC++ Int+3} It poisons the flesh of those it strikes. Int: It affects your intelligence (+3). rC: It greatly protects you from cold. rPois: It protects you from poison. (38, 49, D) a book of Maledictions (38, 50, D) a scarf of invisibility (39, 0, D) a +0 dagger (39, 1, D) a +0 scythe a +0 robe the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (39, 3, D) a +0 rapier (still there?) a +0 ring mail (still there?) (39, 6, D) a +0 quarterstaff of draining (still there?) a +0 robe (still there?) a +4 lajatang of speed (still there?) a +0 robe (still there?) (39, 14, D) a staff of cold (39, 15, D) a piece from Xom's chessboard (15/15) (39, 28, D) a staff of poison (39, 29, D) a staff of cold (39, 48, D) a +2 scale mail of poison resistance (39, 50, D) an amulet of faith (40, 0, D) a +2 spear of freezing (40, 2, D) a +0 short sword of flaming (still there?) a +0 cloak of stealth (still there?) a wand of charming (12) (still there?) 13 gold pieces (still there?) (40, 14, D) a +1 chain mail of fire resistance (40, 15, D) a +1 barding of stealth (40, 28, D) a +2 glaive of protection (40, 29, D) a +4 vorpal war axe (40, 49, D) an amulet of faith (40, 50, D) a staff of poison (41, 0, D) a condenser vane (41, 1, D) the +8 hunting sling "Caukloup" {vorpal, rC++ Will+ Str-4 Dex+2} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (-4). Dex: It affects your dexterity (+2). rC: It greatly protects you from cold. Will: It increases your willpower. (41, 2, D) a +0 hunting sling (still there?) a +0 quarterstaff (still there?) 7 sling bullets (still there?) a +0 leather armour of fire resistance (still there?) a wand of flame (19) (still there?) (41, 5, D) a +0 rapier of electrocution (still there?) a +1 cloak of stealth (still there?) a +0 pair of gloves (still there?) (41, 7, D) a +3 dagger of freezing (still there?) a +0 robe (still there?) (41, 15, D) a +1 cloak of poison resistance (41, 28, D) a +0 quarterstaff of holy wrath (41, 29, D) the +7 shortbow of Lyanohio {vorpal, Fragile rC+ rN+++ Str+4} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+4). rC: It protects you from cold. rN: It renders you almost immune to negative energy. Fragile: It will be destroyed if unequipped. (41, 48, D) the +11 falchion of Fedhas's Grace {drain, Int+2 SInv} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+2). SInv: It lets you see invisible. (41, 49, D) the +5 dagger of Gugua {freeze, rElec Dex+5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. (41, 50, D) a +1 vampiric great sword (42, 1, D) a +0 short sword (still there?) a +0 scale mail (still there?) a book of Blood (still there?) (42, 14, D) the +7 scythe of the Head {freeze, rF+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. (42, 29, D) a staff of air (42, 49, D) a staff of air (42, 50, D) a +1 halberd of protection (43, 28, D) a +4 vampiric spear (43, 29, D) a staff of earth (43, 48, D) a +2 dagger of draining (43, 49, D) a +1 pair of boots of flying (43, 50, D) a tin of tremorstones (2/2) (44, 28, D) a +5 vorpal shortbow (44, 48, D) a +3 mace of draining (44, 49, D) the +4 rapier of Perfectionism {elec, *Noise rElec rC++} It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It greatly protects you from cold. rElec: It insulates you from electricity. *Noise: It may make noises in combat. (44, 50, D) an amulet of reflection (44, 51, D) a +4 quick blade (44, 58, D) +0 shadow dragon scales (45, 48, D) a staff of conjuration (45, 49, D) a +2 vorpal fustibalus (45, 50, D) a book of Chaos (45, 51, D) a +2 vorpal hunting sling (45, 56, D) +0 shadow dragon scales (46, 48, D) the +10 flail of a ziggurat {vorpal, *Noise rPois rF++ Stlth+} It inflicts extra damage upon your enemies. rF: It greatly protects you from fire. rPois: It protects you from poison. *Noise: It may make noises in combat. Stlth: It makes you more stealthy. (46, 49, D) a +2 pair of boots of flying (46, 50, D) a lightning rod (4/4) (46, 51, D) a +3 vorpal flail (46, 57, D) 4 large rocks (47, 50, D) a +0 vorpal spear (47, 51, D) the +0 scale mail of the Endless Seers {rElec Str+4 Stlth-} Str: It affects your strength (+4). rElec: It insulates you from electricity. Stlth: It makes you less stealthy. (48, 48, D) a +1 leather armour of cold resistance (48, 49, D) a +1 trident of protection (48, 50, D) a +1 plate armour of poison resistance (49, 0, D) a condenser vane (49, 1, D) a staff of air (49, 24, D) a staff of death (49, 36, D) the +8 hunting sling "Mext" {venom, Str+4} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+4). (49, 37, D) the +4 falchion of Responsibility {speed, rPois} Attacks with this weapon are significantly faster. rPois: It protects you from poison. Cheibriados disapproves of the use of such an item. (49, 48, D) a staff of poison (50, 0, D) a +2 robe of resistance (50, 1, D) a +9 giant club (50, 12, D) a staff of poison (50, 24, D) the +5 mace "Transmigrator" {pain, *Slow rElec rC- rN+++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. *Slow: It may slow you when you take damage. (50, 25, D) a +2 short sword of draining (50, 30, D) a +0 long sword (unseen) (50, 36, D) a phial of floods (50, 37, D) a book of Death (50, 48, D) the +3 chain mail of the Eternal Void {SInv} SInv: It lets you see invisible. (50, 49, D) a staff of death (50, 50, D) a tin of tremorstones (2/2) (51, 0, D) a +2 short sword of speed (51, 1, D) a +2 buckler of poison resistance (51, 12, D) a +1 bardiche of pain (51, 24, D) a +0 long sword (51, 25, D) a +5 scimitar of protection (51, 27, D) a +0 long sword of electrocution (51, 30, D) a +0 rapier (still there?) a +0 rapier (still there?) a +1 leather armour of fire resistance (still there?) (51, 31, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (51, 37, D) a +2 vorpal falchion (51, 48, D) a +3 vampiric long sword (51, 49, D) the +1 trident of Benevolence {vorpal, Fly} It inflicts extra damage upon your enemies. Fly: It grants you flight. (51, 50, D) a +2 trident of protection (52, 0, D) a +1 robe of fire resistance (52, 1, D) a +2 mace of protection (52, 12, D) a ring of see invisible an amulet of faith a ring of wizardry (52, 17, D) a +1 battleaxe of freezing (52, 24, D) a staff of poison (52, 25, D) a staff of conjuration (52, 29, D) a +0 long sword (52, 30, D) a +3 long sword of flaming (52, 36, D) the +4 ring mail "Plog" {-Cast rF+ Will+ Stlth+} rF: It protects you from fire. -Cast: It prevents spellcasting. Will: It increases your willpower. Stlth: It makes you more stealthy. (52, 48, D) a phial of floods (52, 50, D) a phantom mirror (53, 0, D) a staff of fire (53, 1, D) a +1 short sword of venom (53, 12, D) quicksilver dragon scales (53, 13, D) a +1 scale mail of poison resistance (53, 25, D) a ring of wizardry (53, 29, D) a +0 short sword (still there?) a +0 shortbow (still there?) 20 arrows (still there?) a +0 long sword (still there?) (53, 30, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a ring of flight (still there?) (53, 31, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) (53, 36, D) a staff of fire (53, 37, D) a piece from Xom's chessboard (15/15) (53, 48, D) a piece from Xom's chessboard (15/15) (53, 49, D) a +1 spear of venom (53, 50, D) a lightning rod (4/4) (54, 1, D) the +9 flail "Emeon" {speed, Dex+3} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). Cheibriados disapproves of the use of such an item. (54, 25, D) a book of Lightning (54, 36, D) the Incunabulum of the Oath and the Birds Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Maxwell's Capacitive Coupling Air 8 yes (54, 48, D) the Collected Works on the Aerial Traveller Spells Type Level Known a - Shock Conjuration/Air 1 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes c - Chain Lightning Conjuration/Air 9 yes (54, 49, D) a +0 dire flail of holy wrath (54, 50, D) a +3 chain mail of fire resistance (55, 0, D) a staff of death (55, 12, D) a +0 short sword of speed (55, 13, D) a book of Callings (55, 24, D) a phial of floods (58, 49, D) a book of the Hunter (59, 36, D) a Necronomicon (59, 37, D) a ring of positive energy (59, 42, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) (59, 49, D) a condenser vane (60, 36, D) a +1 vorpal fustibalus (60, 38, D) the ring "Xubanti" {rF+ Int+3} [ring of protection from fire] Int: It affects your intelligence (+3). rF: It protects you from fire. the ring of the Queen {Fire Slay+2} [ring of fire] It enhances your fire magic. Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. the ring "Hinob" {Ice Will- rCorr Dex+4} [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. the ring of Xaedaati {rPois rF+ Int+4 Dex-2} [ring of poison resistance] Int: It affects your intelligence (+4). Dex: It affects your dexterity (-2). rF: It protects you from fire. rPois: It protects you from poison. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 long sword (60, 40, D) a +0 glaive a +0 chain mail (60, 41, D) +0 shadow dragon scales (60, 42, D) a +0 long sword of flaming (still there?) a +0 chain mail (still there?) (60, 47, D) a staff of death (60, 48, D) a +0 robe (60, 49, D) a phantom mirror (61, 8, D) a staff of death (61, 11, D) a +0 whip (61, 36, D) a condenser vane (61, 37, D) a staff of fire (61, 40, D) a +0 bardiche (still there?) a +0 chain mail (still there?) (61, 41, D) 4 large rocks (61, 48, D) a phantom mirror (61, 51, D) a +0 spear of venom (still there?) 2 javelins (still there?) a +2 chain mail of fire resistance (still there?) (62, 1, D) a +0 pair of gloves of stealth (62, 8, D) a +0 robe of willpower (62, 9, D) the +6 halberd of Ointment {speed, rF- rN+ Str+4 Dex+4} Attacks with this weapon are significantly faster. Str: It affects your strength (+4). Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. Cheibriados disapproves of the use of such an item. (62, 10, D) a +0 hand axe (62, 17, D) a lightning rod (4/4) (62, 26, D) a +2 antimagic scimitar (62, 27, D) a +0 flail of protection (62, 37, D) a +3 spear of flaming (62, 41, D) a +0 battleaxe of freezing (still there?) a +0 plate armour (still there?) (62, 42, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) (62, 43, D) 5 large rocks (62, 47, D) a box of beasts (62, 48, D) a condenser vane (62, 49, D) a +1 vorpal spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) the ring of the Original Sin {Drain rPois rF+ rCorr Str+2 Int+3} (still there?) [ring of protection from fire] Str: It affects your strength (+2). Int: It affects your intelligence (+3). rF: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. a +0 trident (still there?) (62, 51, D) a +2 vorpal flail 3 throwing nets a +0 trident of flaming a +0 robe a merfolk skeleton (63, 0, D) the +0 pair of boots of Guoh {*Corrode Will++} *Corrode: It may corrode you when you take damage. Will: It greatly increases your willpower. (63, 8, D) a +1 leather armour of willpower (63, 11, D) a +0 whip (63, 12, D) a +0 mace (unseen) (63, 17, D) a +1 buckler of protection (63, 21, D) (unseen) (63, 27, D) a +1 hand crossbow of freezing (63, 36, D) a +2 robe (63, 37, D) a staff of death (63, 47, D) a +0 trident (63, 50, D) a staff of poison (63, 51, D) a manticore skeleton (63, 52, D) a +3 rapier of draining a +0 leather armour (64, 16, D) the +9 hunting sling "Icisaps" {flame, +Blink rPois rC++ Will-} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rC: It greatly protects you from cold. rPois: It protects you from poison. +Blink: It lets you blink. Will: It decreases your willpower. (64, 17, D) a +4 ring mail of willpower (64, 26, D) a +1 hand crossbow of flaming (64, 27, D) a staff of death (64, 47, D) a staff of cold (64, 48, D) a +0 spear (64, 50, D) a +1 spear of flaming (still there?) a merfolk skeleton (still there?) (64, 51, D) a +2 trident of freezing (still there?) a +0 robe (still there?) a merfolk skeleton (still there?) (64, 52, D) a +0 spear a +0 longbow 10 arrows (64, 53, D) a +0 trident (still there?) a boomerang (still there?) a +0 chain mail of fire resistance (still there?) (64, 59, D) a +0 rapier (still there?) a +0 robe (still there?) (65, 26, D) a +10 plate armour of ponderousness (65, 49, D) a +0 morningstar of protection (65, 50, D) a phantom mirror (65, 53, D) 4 large rocks (still there?) a cyclops skeleton (still there?) (65, 54, D) a +1 trident of protection (still there?) a +0 leather armour (still there?) a +0 spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a potion of might (still there?) a merfolk corpse (skeletalised by now) (still there?) (65, 55, D) a +2 demon trident of electrocution (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (65, 56, D) a +0 trident (still there?) a ring of see invisible (still there?) (66, 50, D) a lightning rod (4/4) (66, 51, D) a ring of wizardry (66, 53, D) a +0 trident (still there?) a +0 leather armour (still there?) the amulet "Agiaruem" {Reflect MP+9 Dex+4 SH+5} (still there?) [amulet of reflection] It reflects blocked missile attacks. Dex: It affects your dexterity (+4). MP: It affects your magic capacity (+9). SH: It affects your SH (+5). (66, 54, D) a +1 demon trident of draining (still there?) a +0 robe (still there?) (66, 56, D) a +0 rapier (still there?) a +0 robe (still there?) (67, 0, D) a +6 ring of dexterity (67, 48, D) a +0 robe (67, 50, D) a +6 longbow (67, 51, D) a manticore skeleton (67, 52, D) a +0 demon trident of electrocution a +6 hunting sling of freezing a +1 robe of the Archmagi (67, 53, D) a +0 trident (still there?) the ring "Cererin" {Drain rPois rN+++ rCorr Str-4} (still there?) [ring of poison resistance] Str: It affects your strength (-4). rPois: It protects you from poison. rN: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. a +4 spear of venom (still there?) a javelin (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (67, 54, D) a snapping turtle corpse (skeletalised by now) (67, 55, D) a +0 rapier (still there?) a +1 robe of willpower (still there?) a wind drake corpse (skeletalised by now) (still there?) (68, 0, D) the +1 ring mail of Guerixete {rPois rN+ Int+4} Int: It affects your intelligence (+4). rPois: It protects you from poison. rN: It protects you from negative energy. (68, 50, D) a +0 scimitar of electrocution a +0 robe a staff of poison a merfolk skeleton (68, 52, D) a +2 trident of venom a +0 robe a merfolk skeleton (68, 54, D) a +0 spear a silver javelin a +3 chain mail of willpower a merfolk corpse (skeletalised by now) (68, 56, D) a harpy corpse (69, 0, D) a staff of poison (69, 36, D) a ring of protection from fire (69, 47, D) a +1 dagger of venom (69, 48, D) a staff of cold (69, 49, D) a staff of poison (69, 50, D) a +1 rapier of flaming a +0 robe a +0 trident a boomerang a +1 robe of willpower a +0 leather armour a merfolk corpse (skeletalised by now) a merfolk skeleton (69, 52, D) a manticore skeleton (69, 54, D) a +0 spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) an amulet of faith (still there?) (69, 55, D) a +1 rapier of speed (still there?) a +0 robe (still there?) the amulet "Kaupnus" {Spirit +Inv rPois} (still there?) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. +Inv: It lets you turn invisible. a merfolk corpse (skeletalised by now) (still there?) (70, 9, D) Sypnatzu's Reference Book on Gliding Clay Spells Type Level Known a - Shock Conjuration/Air 1 no b - Statue Form Transmutation/Earth 6 yes c - Maxwell's Capacitive Coupling Air 8 yes (70, 36, D) a +6 ring of intelligence (70, 37, D) a +0 hunting sling of freezing (70, 41, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 buckler (still there?) (70, 47, D) a +0 trident (70, 48, D) a staff of poison (70, 53, D) a +0 trident (still there?) a +1 robe of positive energy (still there?) a +0 buckler of cold resistance (still there?) a +0 antimagic trident (still there?) a throwing net (still there?) 4 scrolls of enchant weapon (still there?) (71, 8, D) a +2 short sword of electrocution (71, 16, D) a +3 hand axe of freezing (71, 17, D) a phial of floods (71, 27, D) a +2 short sword of venom (71, 36, D) a +2 antimagic war axe (71, 37, D) a staff of conjuration (71, 40, D) a +0 spear a +0 buckler (71, 41, D) a +0 short sword a +0 robe (71, 47, D) a tin of tremorstones (2/2) (71, 48, D) a staff of cold (71, 49, D) a +6 spear of freezing (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (71, 52, D) a +2 spear of venom (still there?) a +2 vorpal shortbow (still there?) 3 javelins (still there?) a +0 leather armour (still there?) the amulet "Puyc" {Acrobat Contam Regen+ rCorr Slay+5} (still there?) [amulet of the acrobat] It increases your evasion while moving and waiting. Slay: It affects your accuracy & damage with ranged weapons and melee (+5). Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (71, 54, D) a manticore corpse (skeletalised by now) (72, 8, D) a ring of protection from cold (72, 16, D) a staff of fire (72, 17, D) a staff of fire (72, 27, D) a book of Lightning (72, 36, D) a piece from Xom's chessboard (15/15) (72, 37, D) a +2 vorpal flail (72, 47, D) a staff of poison (72, 49, D) the +4 flail of Reinforcement {holy, Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+2). (72, 52, D) a +1 war axe of electrocution (still there?) a throwing net (still there?) (73, 16, D) a +0 troll leather armour (73, 17, D) the +3 hand axe of Deformation {drain, rN+ Will+ Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. rN: It protects you from negative energy. Will: It increases your willpower. Stlth: It makes you more stealthy. (73, 36, D) a ring of protection from fire (73, 47, D) a +0 trident (74, 48, D) a +1 hat of willpower (75, 1, D) a +0 glaive of venom (75, 48, D) a lightning rod (4/4)