Salticid the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} (62, 9, D) a +0 arbalest of flaming (unseen) (63, 0, D) a +5 spear of flaming (67, 4, D) an iguana corpse (skeletalised by now) (68, 0, D) a +2 heavy trident (69, 22, D) a wind drake corpse (70, 8, D) a +2 scale mail of positive energy (71, 8, D) a ring of flight (71, 16, D) a ring of flight a staff of conjuration (71, 22, D) a +0 trident a boomerang a +0 trident a merfolk corpse (71, 23, D) a +0 trident a merfolk corpse (71, 26, D) a +1 longbow of flaming (unseen) (71, 27, D) the +4 short sword of Invincibility {holy, rPois rC- rN+++ Str-5} Str-5: It affects your strength (-5). rC-: It makes you vulnerable to cold. rPois: It protects you from poison rN+++: It renders you almost immune to negative energy. (unseen) (72, 16, D) a +0 robe (72, 17, D) a +6 sling a wand of paralysis (6) (72, 18, D) a +0 orcbow a centaur corpse (72, 26, D) a +2 robe (unseen) (72, 27, D) a +1 great mace of protection (unseen) (73, 16, D) a +3 longbow of draining (73, 26, D) a wand of flame (9) (73, 27, D) a +1 sling of flaming (unseen) (74, 11, D) a +0 trident (74, 13, D) a +0 war axe a +0 whip (75, 0, D) a black bear corpse (skeletalised by now) (75, 12, D) a +0 flail a +0 short sword (76, 0, D) a black bear corpse (skeletalised by now)