SanSoy Level 1 of the Dungeon (9, -1, D:1) a +0 spear (16, 0, D:1) a +0 club (18, -36, D:1) a +0 short sword 25 sling bullets (26, 3, D:1) 20 bolts (33, -34, D:1) 19 stones (44, 3, D:1) 9 stones (54, -22, D:1) 19 arrows (57, -8, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, -22, D:2) 11 stones (12, -42, D:2) a +0 dagger (29, -32, D:2) 15 stones (34, -31, D:2) a +0 dagger (35, -12, D:2) a +0 dagger (39, -3, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 club (16, 18, D:3) a +0 war axe (23, 21, D:3) a +0 dagger 3 stones (24, 19, D:3) a stone (24, 20, D:3) a +0 dagger (28, 3, D:3) a +0 quarterstaff (32, 35, D:3) a +0 mace a scroll of noise (33, 36, D:3) a +0 war axe (37, 14, D:3) a cursed -3 hand axe a +0 leather armour (40, -3, D:3) 18 stones (47, 20, D:3) a +0 club (52, 5, D:3) a +0 robe Level 4 of the Dungeon [Shop] Orghaitt's Antique Armour Shoppe a +0 robe (16 gold) a +0 shield of protection (276 gold) a +0 pair of boots (108 gold) a +2 leather armour of positive energy (384 gold) a +0 robe (16 gold) a scarf of spirit shield (216 gold) a +0 chain mail (108 gold) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (960 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 pair of boots (108 gold) a +0 chain mail (108 gold) a +0 robe (16 gold) (0, 0, D:4) a +0 robe a +0 flail a +0 short sword (10, -10, D:4) a +0 hand axe (10, -9, D:4) a +0 hand axe a +0 leather armour (11, -9, D:4) a +0 mace (18, 22, D:4) a +0 club (21, 2, D:4) a +0 robe (31, -9, D:4) 20 arrows (32, 18, D:4) 27 stones (33, 17, D:4) a +0 dagger a +0 robe (36, 5, D:4) 18 bolts (38, 7, D:4) 14 arrows (53, -9, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 club (8, -11, D:5) 20 bolts (17, 10, D:5) 16 stones (24, 6, D:5) a +0 morningstar (25, 6, D:5) a +0 hand axe a chunk of flesh an orc skeleton (25, 7, D:5) a +0 dagger a +0 robe (27, 6, D:5) a +0 hand axe an orc skeleton (27, 7, D:5) a +0 flail