Sapher Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, 41, D:1) a +0 sling (9, 12, D:1) 2 stones (12, 18, D:1) a +0 ring mail (14, 5, D:1) a rat corpse (skeletalised by now) (14, 42, D:1) a +0 dagger (15, 6, D:1) a rat skeleton (15, 25, D:1) a frilled lizard corpse (skeletalised by now) (16, 43, D:1) a staff of conjuration (21, 34, D:1) a rat skeleton (23, 33, D:1) a rat skeleton (24, 44, D:1) a hobgoblin skeleton (25, 35, D:1) a +0 short sword (31, 20, D:1) a +0 club (31, 22, D:1) a +0 mace (40, 14, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 robe the human skeleton of Jessica (1, 15, D:2) 2 stones (3, 18, D:2) a rat corpse (skeletalised by now) (5, 14, D:2) a ball python skeleton (6, 5, D:2) a +0 spear (8, -1, D:2) a rat corpse (skeletalised by now) (12, 1, D:2) a +0 club a frilled lizard corpse (skeletalised by now) a goblin corpse (skeletalised by now) (16, 28, D:2) a hobgoblin skeleton (22, 27, D:2) a bat skeleton (25, 5, D:2) a +0 dagger (32, 3, D:2) a +0 robe (32, 4, D:2) an adder skeleton (37, -11, D:2) a +0 chain mail (37, -7, D:2) a +0 short sword a +0 ring mail the human skeleton of Terence (37, 1, D:2) a rat skeleton (41, 34, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) an adder corpse (3, -12, D:3) 8 stones (3, 0, D:3) 10 gold pieces (11, -4, D:3) a potion of heal wounds (13, -9, D:3) a +0 leather armour a +0 flail (16, -9, D:3) a +0 whip (17, -10, D:3) an adder corpse (17, -9, D:3) a +0 flail a gnoll corpse