Sar Level 1 of the Dungeon (3, 0, D:1) a +0 dagger (11, -27, D:1) a +0 short sword (12, -2, D:1) a +0 dagger a +0 club (21, -32, D:1) a +0 club (24, -6, D:1) 24 bolts (25, -29, D:1) 19 bolts (29, 14, D:1) a +0 whip a +0 leather armour (31, -5, D:1) a +0 short sword (32, 8, D:1) a +0 club (32, 21, D:1) a +0 ring mail (38, -19, D:1) a cursed -2 dagger (41, -27, D:1) a +0 war axe a +0 ring mail (46, -23, D:1) a +0 club (48, 11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (7, -19, D:2) a +0 leather armour (18, -17, D:2) a +0 whip (19, -13, D:2) a +0 hunting sling (24, -19, D:2) a +0 club (34, -2, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a potion of invisibility (8, -17, D:3) an arrow (9, -16, D:3) an arrow (9, -4, D:3) a +0 ring mail (12, 10, D:3) a +0 dagger a goblin corpse (14, -11, D:3) 16 bolts (23, -3, D:3) 20 arrows (25, -5, D:3) a cursed +0 short sword (37, 12, D:3) 23 arrows (42, 12, D:3) a +0 whip a +0 robe (46, 11, D:3) a potion of stabbing (53, -7, D:3) a scroll of identify (still there?) a potion of degeneration (still there?) (54, 1, D:3) 8 sling bullets (57, 7, D:3) a +0 club a goblin corpse (skeletalised by now) (58, -19, D:3) 2 potions of heal wounds (58, -11, D:3) a rat corpse (skeletalised by now) (59, -5, D:3) a +0 chain mail (60, 1, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon