Sar Level 1 of the Dungeon (2, 39, D:1) a +0 mace (17, 2, D:1) a +0 dagger (20, 1, D:1) a +0 short sword (26, 39, D:1) a +0 ring mail (32, 49, D:1) a book of Spatial Translocations Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (14, 11, D:2) a +0 club (14, 28, D:2) a +0 dagger (19, -10, D:2) a +0 club (22, 21, D:2) a +0 dagger a +0 flail (23, 35, D:2) a +0 club (30, -1, D:2) a +0 short sword (31, 22, D:2) a +0 club (42, 11, D:2) a +0 leather armour (45, -7, D:2) a +0 club a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 robe (21, 33, D:3) a +0 club (33, 2, D:3) a +0 spear (37, 58, D:3) a +0 dagger (41, 4, D:3) a +0 ring mail a +0 mace (47, 38, D:3) 7 sling bullets (47, 41, D:3) a +0 chain mail (50, 3, D:3) a +0 leather armour a +0 hand axe (54, 4, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a book of Air (2, -9, D:4) a +0 short sword (11, -9, D:4) 27 bolts (14, -31, D:4) a book of Frost (18, -15, D:4) 14 gold pieces (20, -17, D:4) a +0 club (23, -23, D:4) a +0 dagger (23, -2, D:4) the +10 dagger "Olocesao" {flame, Drain rF+ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It protects you from fire. It drains your maximum health when unequipped. (27, -22, D:4) a +0 club (31, -10, D:4) a +0 dagger (35, -20, D:4) a +0 spear (36, -20, D:4) a +0 robe a +0 whip (40, -28, D:4) a +0 ring mail (40, -25, D:4) a +0 dagger Level 5 of the Dungeon (1, -39, D:5) a +0 hand axe (6, -32, D:5) a +0 robe (6, -18, D:5) a +0 mace (15, -25, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +0 mace (1, -15, D:6) a +0 dagger (2, -28, D:6) 16 bolts (10, -9, D:6) a +0 whip (22, -10, D:6) a +0 chain mail (32, -26, D:6) a +0 shortbow 11 arrows (32, -19, D:6) 21 arrows (33, -28, D:6) a +0 whip (33, -19, D:6) a +0 leather armour (36, -19, D:6) a +0 mace (38, 1, D:6) 2 boomerangs Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (0, 1, D:7) a +0 robe (1, 0, D:7) a +0 dagger a +0 robe (1, 11, D:7) a +0 trident (2, 0, D:7) a +0 dagger a +0 leather armour (5, -23, D:7) a +0 dagger of speed a +0 robe (5, -19, D:7) a +0 trident (still there?) a +0 plate armour (still there?) a +0 hand axe (still there?) a +0 flail (still there?) a +0 hand axe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (6, -20, D:7) a +0 war axe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) a +0 club (still there?) 5 boomerangs (still there?) a +0 leather armour (still there?) (6, 9, D:7) a +0 falchion (7, -20, D:7) a +0 battleaxe a +0 chain mail (7, -17, D:7) a +0 flail (8, -24, D:7) a +0 club (9, -20, D:7) a +0 dagger a +0 robe (9, 5, D:7) 18 arrows (10, -20, D:7) a +0 flail a +0 chain mail (11, -19, D:7) a +0 hand axe (15, 18, D:7) a +0 tower shield (22, 16, D:7) 28 sling bullets (24, 20, D:7) a +0 ring mail (30, -12, D:7) a +0 flail (33, -13, D:7) 2 potions of degeneration {!q} a +0 long sword (38, -6, D:7) a +0 hand axe a +0 leather armour (38, -5, D:7) a +0 trident (41, -8, D:7) a +0 flail a +0 long sword a +0 plate armour Level 8 of the Dungeon (0, 0, D:8) a +0 whip (1, 0, D:8) a +0 dagger (still there?) a +0 robe (still there?) a +0 war axe (still there?) (2, -2, D:8) a +0 club (unseen) (9, -1, D:8) a +0 spear (37, -13, D:8) a +2 rapier of draining (39, 17, D:8) 24 arrows (45, 18, D:8) a +0 ring mail (51, 7, D:8) a +0 dagger a +0 robe (52, 18, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 whip (4, 13, D:9) a potion of degeneration (7, 18, D:9) a +0 buckler a +0 leather armour a +0 flail a +0 leather armour a +0 dagger (7, 19, D:9) a +0 robe a +0 dagger of electrocution a +0 hand axe (7, 25, D:9) a +0 plate armour a +0 glaive (9, 15, D:9) a +0 whip (11, 45, D:9) 14 arrows a +0 shortbow (14, 14, D:9) 23 arrows a +0 shortbow (17, 43, D:9) a +0 dire flail a +0 great mace (18, 47, D:9) a +0 giant club a +0 giant club (21, 44, D:9) an amulet of guardian spirit (21, 45, D:9) a book of the Tempests (22, 7, D:9) a +0 rapier (24, 28, D:9) a +0 trident (31, 4, D:9) 18 arrows a +0 shortbow (33, 14, D:9) 25 arrows (36, 30, D:9) a +0 hunting sling (37, -2, D:9) a +0 chain mail (47, 15, D:9) a +0 cloak a +0 dagger (56, 22, D:9) a +0 hand axe Level 10 of the Dungeon [Shop] Kinun's Antique Weapon Emporium a +0 short sword (90 gold) the +5 shortbow "Kounwoell" {vorpal, Int+4 SInv} (1473 gold) Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). It lets you see invisible. a +0 flail (105 gold) a +0 morningstar (120 gold) a +0 club (30 gold) a +0 short sword (90 gold) a +0 war axe (105 gold) a +0 long sword (105 gold) a +0 falchion of protection (168 gold) (0, 0, D:10) a +0 leather armour (0, 19, D:10) an amulet of guardian spirit (0, 25, D:10) a +2 dagger of draining (1, 3, D:10) a +0 giant club a +0 giant club (1, 22, D:10) a +0 scale mail a +2 vampiric trident (2, 22, D:10) a +0 whip (3, 22, D:10) a +0 flail (3, 24, D:10) a +0 flail (4, 26, D:10) a +0 club (44, 30, D:10) a +1 hat a +0 robe a +0 whip of flaming (46, 30, D:10) a +0 shortbow a +0 quarterstaff 20 arrows (51, 4, D:10) a +0 hand axe a +0 flail (54, 5, D:10) a +0 club a +0 leather armour (54, 7, D:10) a +0 dagger (55, 7, D:10) a +0 club (57, 8, D:10) a +0 hand axe (58, 8, D:10) 2 potions of flight (61, 35, D:10) a +0 hand axe a +0 plate armour (61, 36, D:10) a +0 trident a +0 dagger the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 long sword (5, 2, Lair:1) a +0 quarterstaff (14, -30, Lair:1) a +0 robe (15, -31, Lair:1) a +0 war axe (19, -9, Lair:1) 30 arrows (25, -9, Lair:1) a +0 dagger (28, 5, Lair:1) a +0 leather armour (32, 5, Lair:1) a +0 long sword (33, 12, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (0, 0, Lair:2) 29 arrows (11, -55, Lair:2) a +0 ring mail (34, -32, Lair:2) a staff of cold a +0 tower shield a +0 robe of fire resistance a +6 ring of dexterity a staff of poison the +8 hand axe of a ziggurat {vamp, rCorr} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from acid and corrosion. 84 poisoned darts a ring of resist corrosion a staff of fire a +4 ring of evasion (41, -18, Lair:2) a +0 falchion (47, -39, Lair:2) the +6 war axe "Gymiyteh" {venom, Fly rPois} It poisons the flesh of those it strikes. It protects you from poison. It grants you flight. (53, -20, Lair:2) a +0 rapier Level 3 of the Lair of Beasts (1, -45, Lair:3) a book of Frost (3, -16, Lair:3) 28 bolts (14, -6, Lair:3) 25 bolts (32, -60, Lair:3) a book of Cantrips (32, -28, Lair:3) a ring of see invisible (33, -20, Lair:3) 23 bolts (33, -18, Lair:3) 6 boomerangs (38, -24, Lair:3) a +0 falchion Level 4 of the Lair of Beasts (12, -1, Lair:4) 13 arrows (12, 33, Lair:4) a +0 long sword (20, 30, Lair:4) a +0 battleaxe (22, 14, Lair:4) 25 sling bullets (34, 32, Lair:4) a +0 flail (34, 36, Lair:4) a +0 robe (49, 48, Lair:4) a +0 robe (50, 31, Lair:4) a +0 chain mail (54, 2, Lair:4) 23 bolts Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 ring mail (7, 20, Lair:5) a +0 scale mail (15, 5, Lair:5) 19 arrows (18, -18, Lair:5) a book of Frost (29, 27, Lair:5) a +0 robe (33, -6, Lair:5) 19 poisoned darts (42, 22, Lair:5) 24 bolts (43, -6, Lair:5) a +0 hunting sling Level 6 of the Lair of Beasts (0, 0, Lair:6) a hornet corpse (7, 0, Lair:6) a wyvern corpse (16, 38, Lair:6) a potion of haste (17, -1, Lair:6) a polar bear corpse (17, 6, Lair:6) a +0 falchion (22, 12, Lair:6) a komodo dragon corpse (22, 49, Lair:6) 20 gold pieces (28, 34, Lair:6) a book of Summonings