Sar Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (11, -8, D:1) a +0 dagger (24, -12, D:1) a +0 club a +0 whip (37, -49, D:1) a +0 club (45, -13, D:1) a +0 club (49, -23, D:1) a +0 club (51, -32, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (6, 4, D:2) a +0 club (11, -8, D:2) a +0 whip (20, -5, D:2) a +0 club (25, 17, D:2) a +0 club (31, 3, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 trident an orc corpse (0, 1, D:3) a +0 hand axe a +0 ring mail (1, 1, D:3) a +0 club an orc corpse (2, 1, D:3) a +0 dagger a +0 chain mail a +0 dagger a +0 robe an orc corpse (3, 1, D:3) a +0 club a goblin corpse (11, 4, D:3) a +0 short sword a kobold corpse (skeletalised by now) (17, 32, D:3) a +0 hand axe (18, 31, D:3) a +0 ring mail (19, 31, D:3) a +0 dagger an orc corpse (skeletalised by now) (19, 33, D:3) a +0 leather armour a +0 club a +0 leather armour a +0 whip (25, 11, D:3) a +0 ring mail (30, 26, D:3) a +0 club (37, 12, D:3) the +9 sling "Nuomp" {venom, rC- rN++ Dex+6} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+6). rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. (45, -7, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 15 gold pieces (4, -6, D:4) a potion of haste (6, -3, D:4) a +2 dagger of draining (still there?) a +0 robe (still there?) the elf corpse of Dowan (still there?) (7, -2, D:4) a ball python corpse (10, -5, D:4) 11 gold pieces (13, -7, D:4) a hobgoblin corpse