Schimscham Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -26, D:1) a +0 short sword (5, 9, D:1) a +0 ring mail (7, -12, D:1) a +0 club (27, -31, D:1) a +0 club (31, -26, D:1) 14 arrows (44, -23, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 16 arrows (5, -9, D:2) a +0 robe (16, -24, D:2) a +0 dagger (16, 3, D:2) a +0 short sword (35, -4, D:2) a +0 chain mail (36, -24, D:2) 13 poisoned needles (37, 4, D:2) 23 arrows (38, -17, D:2) a +0 whip (38, -13, D:2) a +0 ring mail (50, -6, D:2) a +0 dagger Level 3 of the Dungeon (5, -22, D:3) a +0 leather armour (12, -22, D:3) a cursed +0 scale mail (14, -15, D:3) a +0 club (14, 13, D:3) a +0 short sword a +0 chain mail of cold resistance (16, 22, D:3) a +0 mace (24, 11, D:3) 15 arrows (32, 14, D:3) a +0 leather armour (44, -5, D:3) a +0 club (45, -2, D:3) a +0 leather armour (45, 20, D:3) a +0 robe (57, 22, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) the +3 ring mail "Wuxkocharo" {rElec Dex+3 Stlth-} It affects your dexterity (+3). It insulates you from electricity. It makes you less stealthy. (0, 1, D:4) a ration (0, 4, D:4) 14 stones (4, -1, D:4) a +0 hunting sling (26, -6, D:4) a +0 pair of boots (29, 4, D:4) 27 stones (31, -9, D:4) a +0 halberd (38, -3, D:4) a +0 flail (38, -2, D:4) a +0 flail a gnoll skeleton