Siegfriedson Level 1 of the Dungeon (0, 0, D:1) 2 stones (1, -6, D:1) a stone (6, 24, D:1) 13 gold pieces (8, 25, D:1) a +0 short sword (12, -10, D:1) a +0 club (18, -29, D:1) 16 bolts (21, 14, D:1) 20 stones (23, -2, D:1) 3 stones (23, 15, D:1) a +0 ring mail (28, -9, D:1) a +0 short sword (32, -6, D:1) a +0 robe (47, -3, D:1) 12 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 6, D:2) a +0 scale mail (10, -33, D:2) 5 stones (11, -32, D:2) a +0 club (13, -35, D:2) a +0 ring mail (20, -21, D:2) 20 stones (20, 6, D:2) a +0 club (23, -13, D:2) a +0 dagger (36, -24, D:2) 15 stones (39, -22, D:2) a +0 club (45, -9, D:2) 11 arrows (53, -12, D:2) a +0 club (54, -7, D:2) 10 stones (58, 0, D:2) 21 stones Level 3 of the Dungeon (0, 0, D:3) a cursed -3 mace (1, 21, D:3) 22 stones (1, 23, D:3) a +0 club (1, 26, D:3) a +0 club (3, 22, D:3) 15 bolts (4, 5, D:3) an uncursed ring of ice (6, 15, D:3) a +0 dagger (7, -18, D:3) a +0 blowgun a +0 short sword 7 poisoned needles (7, -16, D:3) a +0 club (8, -19, D:3) 2 poisoned needles (15, -18, D:3) 15 stones a +0 short sword (15, -8, D:3) a +0 ring mail a +0 flail (18, -20, D:3) a +0 leather armour a +0 flail (18, -3, D:3) a +0 club (19, 15, D:3) a +0 club (23, 21, D:3) a +0 dagger (25, -22, D:3) a +0 ring mail a +0 club (38, -17, D:3) a +0 leather armour 5 tomahawks a +0 dagger (39, -7, D:3) a +0 club (44, -14, D:3) a +0 ring mail a +0 flail (45, -9, D:3) a +0 scale mail a +0 hand axe (47, 3, D:3) 15 poisoned needles (48, 0, D:3) a +0 war axe Level 4 of the Dungeon [Shop] Inehijumn's Antique Weapon Shoppe a +0 flail (91 gold) a +0 falchion (78 gold) a +0 war axe (91 gold) a +0 long sword (91 gold) a +2 hand axe of electrocution (507 gold) a +0 long sword (91 gold) a +0 scimitar (104 gold) a +0 lajatang of electrocution (1027 gold) a +0 mace (78 gold) a +0 spear (78 gold) a +0 spear (78 gold) [Shop] Taaman Xyro's Antique Weapon Shoppe a +0 whip (42 gold) a +0 dagger (34 gold) the +5 lajatang of Gloom {flame, Str+5 Int+2 Dex+2} (1324 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your intelligence (+2). It affects your dexterity (+2). a +0 spear (51 gold) a +0 long sword (59 gold) a +0 club (17 gold) a +0 falchion of draining (125 gold) a +0 long sword (59 gold) a +0 dagger (34 gold) a +0 spear (51 gold) a +0 war axe (59 gold) (0, 0, D:4) 18 arrows (5, -3, D:4) a +0 dagger (10, -18, D:4) a stone (11, -24, D:4) a +0 leather armour (12, -25, D:4) a potion of beneficial mutation (unseen) (14, -19, D:4) a +0 trident (16, 5, D:4) a +0 rapier (18, -18, D:4) a +0 whip a +0 chain mail (21, 8, D:4) a tomahawk of returning (22, 6, D:4) a tomahawk of returning (22, 7, D:4) a tomahawk of returning Level 5 of the Dungeon (0, 0, D:5) a cursed -1 club (12, 14, D:5) a +0 war axe (unseen) (13, 20, D:5) a wand of random effects (24/48) (16, 25, D:5) a quokka skeleton