SirSavien Level 1 of the Dungeon (0, 0, D:1) 17 stones (11, 43, D:1) a +0 club (19, -11, D:1) a +0 club (27, 37, D:1) a +2 helmet of see invisible (30, 30, D:1) a +0 ring mail (31, 0, D:1) 15 stones (31, 9, D:1) 4 stones (49, 3, D:1) 19 sling bullets (50, 44, D:1) a +0 spear (55, 18, D:1) a +0 whip (59, 15, D:1) a +0 dagger Level 2 of the Dungeon (3, -10, D:2) a +0 club (3, 25, D:2) a +0 club (4, -5, D:2) a cursed +0 plate armour (9, 17, D:2) a +0 club (9, 27, D:2) a +0 dagger (10, 14, D:2) 23 stones (11, 29, D:2) a +0 club (12, 18, D:2) a +0 club (16, -3, D:2) a +0 rapier (16, 28, D:2) 20 arrows (23, 6, D:2) a +0 leather armour (24, 32, D:2) 13 stones (34, 28, D:2) a +0 cloak (37, 5, D:2) 16 bolts (41, 10, D:2) 19 poisoned darts (44, 6, D:2) 23 arrows (44, 21, D:2) an uncursed ring of see invisible (49, 13, D:2) a potion of degeneration (52, -5, D:2) a +0 buckler (62, 12, D:2) 17 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 2, D:3) a cursed -2 trident (8, -4, D:3) a stone (21, 27, D:3) a +0 hand axe a +0 leather armour (24, 4, D:3) 11 stones (26, 2, D:3) a +0 dagger a +0 robe a +0 flail (26, 4, D:3) a +0 dagger a +0 chain mail (38, -9, D:3) a +0 club (40, 27, D:3) a +0 whip 2 boomerangs a +3 leather armour (44, -12, D:3) a +0 war axe a +0 ring mail a +0 mace a +0 dagger a +0 robe a +0 leather armour (54, 2, D:3) a +0 dagger of speed Level 4 of the Dungeon [Shop] Obeppoz's Weapon Boutique a +0 short sword (36 gold) a +0 hand axe (36 gold) a +0 rapier (48 gold) a +0 hunting sling (18 gold) a +0 dagger (24 gold) the +5 short sword of Ufimp {speed, *Rage +Fly rN+ Stlth+} (576 gold) Attacks with this weapon are significantly faster. It protects you from negative energy. It lets you fly. It may make you go berserk in combat. It makes you more stealthy. 21 stones (25 gold) a +0 long sword (42 gold) a +0 mace of draining (88 gold) (0, 0, D:4) a +1 hand axe of chopping (1, -11, D:4) a +0 whip (1, 2, D:4) a cursed +0 club (3, -2, D:4) a +0 hand axe (4, -8, D:4) a cursed +0 whip a +0 leather armour an orc skeleton (15, 12, D:4) a poisoned dart (16, -10, D:4) 3 boomerangs (17, 16, D:4) 14 poisoned darts a +0 robe a +0 dagger (19, -8, D:4) a +0 flail (20, -8, D:4) a +0 flail (20, -7, D:4) a cursed -1 short sword a +0 ring mail (20, 4, D:4) a +3 quarterstaff of chaos a +0 cloak (20, 16, D:4) a +0 dagger a +0 club a +0 dagger a +0 dagger (21, 15, D:4) a +0 dagger a +0 helmet a +2 animal skin a +0 dagger (21, 16, D:4) a +0 club (22, -13, D:4) 24 sling bullets (23, 3, D:4) a +1 mace of holy wrath (30, -5, D:4) a +0 whip of flaming a +2 robe of cold resistance (30, 14, D:4) a poisoned dart (39, -4, D:4) the +10 war axe "Peosm" {flame, rPois Str-3 Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your intelligence (+6). It protects you from poison. (41, 7, D:4) 15 arrows (43, -16, D:4) a +0 dagger (49, 13, D:4) a throwing net (52, -24, D:4) 27 arrows Level 5 of the Dungeon (0, 0, D:5) a scroll of teleportation (1, 12, D:5) a potion of agility (3, 2, D:5) a scroll of remove curse (4, 8, D:5) a +0 hand axe (10, -8, D:5) a ration (10, 1, D:5) a +0 robe (12, 1, D:5) a +0 club