Sokar Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -46, D:1) 16 arrows (1, -13, D:1) a +0 dagger (5, -3, D:1) 16 stones (5, 6, D:1) a +0 dagger (11, 8, D:1) a +0 club (14, -39, D:1) a +0 spear (22, -6, D:1) a +0 leather armour (33, -37, D:1) a +0 robe (37, -15, D:1) a +0 dagger (45, -5, D:1) a +0 club a +0 hunting sling (50, -37, D:1) a +0 dagger 2 stones (52, -37, D:1) 2 stones (54, -50, D:1) a +0 dagger (55, -31, D:1) a +0 club (57, -37, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) 21 arrows (1, 3, D:2) 14 arrows (5, -23, D:2) a +0 dagger (8, -17, D:2) a stone (11, -18, D:2) a stone (11, 2, D:2) 24 stones (13, -15, D:2) 28 stones (15, -5, D:2) a +0 club (16, -20, D:2) a +0 spear (17, -29, D:2) a +0 dagger (20, -11, D:2) 11 stones (22, -18, D:2) a +0 leather armour (24, -7, D:2) 22 stones a +0 short sword (25, -14, D:2) a cursed -2 ring of protection (42, -28, D:2) a scroll of random uselessness (43, -32, D:2) a +0 robe (43, -12, D:2) a +0 club Level 3 of the Dungeon (6, 9, D:3) 20 stones (7, 3, D:3) a +0 quarterstaff (8, 10, D:3) a +0 spear (20, 3, D:3) a +0 short sword a stone (29, -4, D:3) a +0 dagger (29, 35, D:3) a +0 mace (29, 36, D:3) a +0 war axe a +0 leather armour a +0 short sword a +0 leather armour (30, 15, D:3) a +0 robe (30, 36, D:3) a +0 dagger a +0 robe (32, -5, D:3) a +0 leather armour (33, 20, D:3) 15 stones (34, 8, D:3) a +0 scale mail a +0 dagger (40, -2, D:3) 18 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (0, 2, D:4) a +0 hunting sling (3, -12, D:4) a +0 plate armour (3, -3, D:4) an uncursed ring of teleportation (4, 4, D:4) a +0 ring mail (6, 0, D:4) 27 sling bullets (8, 4, D:4) a +0 robe a +0 dagger (13, 7, D:4) a +0 robe (14, -27, D:4) 25 stones (15, -31, D:4) a +0 giant club (19, -14, D:4) a +0 dire flail a +0 robe (29, -17, D:4) a +0 club (31, -16, D:4) a +0 leather armour (42, -4, D:4) a +0 club (46, -16, D:4) 15 sling bullets (50, -27, D:4) 15 stones (54, -11, D:4) a +0 chain mail Level 5 of the Dungeon [Shop] Sesew's Antique Weapon Shoppe a +0 quarterstaff (100 gold) a cursed -2 trident (2 gold) a +0 hand crossbow (87 gold) a +0 war axe (87 gold) a +1 vampiric broad axe (475 gold) the +9 scimitar "Hotaafull" {flame, Fragile rF++ MR+ Str+2} (2022 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It greatly protects you from fire. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. a +0 trident of flaming (207 gold) a +0 dire flail (100 gold) a +0 battleaxe (162 gold) the cursed +1 great mace of Eplyuppa {vamp, +Fly rC+} (940 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It lets you fly. It has a curse placed upon it. a +0 long sword (87 gold) (0, 0, D:5) a leopard gecko corpse (4, -3, D:5) a +0 short sword (7, 5, D:5) an uncursed staff of summoning a +0 robe (12, -18, D:5) 12 stones (13, -11, D:5) 26 stones (22, 7, D:5) a +0 mace (27, 8, D:5) a +0 trident (32, -6, D:5) a scroll of immolation (39, -26, D:5) a +0 spear the Ecumenical Temple