Sphara the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 7, D) a +0 shield a +0 scale mail a +0 war axe (7, 5, D) a +6 ring of intelligence a +6 ring of dexterity (10, 1, D) a +3 shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a +0 buckler of protection (49, 36, D) an uncursed amulet of the gourmand (50, 24, D) a +0 scale mail of cold resistance (50, 25, D) an uncursed staff of power (51, 13, D) a +0 dagger (51, 25, D) an uncursed ring of flight (51, 37, D) an uncursed staff of power (52, 24, D) a +4 chain mail of magic resistance (52, 25, D) a +2 ring of intelligence (52, 37, D) a lamp of fire (53, 13, D) a crystal ball of energy (53, 31, D) a +0 flail (53, 36, D) an uncursed staff of power (53, 37, D) a +6 ring of strength (54, 13, D) a fan of gales (54, 24, D) a +0 spear (54, 25, D) an uncursed staff of earth (54, 36, D) an uncursed staff of cold (55, 13, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (55, 21, D) a +0 halberd of venom (still there?) 2 arrows (still there?) (55, 24, D) a +1 vampiric spear (56, 18, D) a +0 long sword of slicing (unseen) (56, 20, D) a +2 dire flail of holy wrath 9 arrows (56, 21, D) a +1 vampiric hand axe (unseen) (56, 32, D) the +8 spear "Leviticus" {freeze, *Contam *Corrode rN+++ Int+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). It renders you almost immune to negative energy. It causes magical contamination when unequipped. It may corrode you when you take damage. a guardian serpent corpse (56, 33, D) a +0 mace (57, 18, D) the cursed +1 scimitar "Mounumeax" {slice, rC+++ MR+++ Str-5 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-5). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (unseen) (57, 19, D) a +0 long sword (still there?) a +0 longbow (still there?) (57, 20, D) 5 arrows a +0 long sword a +0 ring mail an elf corpse (57, 21, D) 2 arrows (59, 36, D) an uncursed staff of energy (59, 37, D) an uncursed ring of protection from magic (59, 43, D) a +2 ring of protection a +1 scimitar a +0 robe (60, 36, D) an uncursed ring of flight (60, 37, D) a +1 ring mail of poison resistance (61, 0, D) an uncursed staff of energy (61, 16, D) a +1 ring of evasion (61, 26, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (61, 37, D) an uncursed staff of air (61, 39, D) a +6 ring of strength (62, 0, D) a +3 vampiric war axe (62, 1, D) an uncursed staff of cold (62, 8, D) an uncursed staff of poison (62, 17, D) a +0 cloak (62, 26, D) an uncursed staff of summoning (62, 27, D) an uncursed staff of fire (63, 0, D) the +5 long sword of the Four Wonders {protect, *Noise +Fly rF+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It lets you fly. It may make noises in combat. (63, 16, D) a +2 spear of pain (63, 17, D) the cursed +0 rapier "Jyoddeo" {speed, rPois rF+ MR+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 27, D) a +2 battleaxe of freezing (63, 36, D) an uncursed staff of power (63, 37, D) a crystal ball of energy (64, 26, D) an uncursed amulet of harm (64, 27, D) a +3 hand crossbow of freezing (65, 26, D) the +1 troll leather armour of Love and Death {rPois rC- MR+++ Regen+ Str+2} It affects your strength (+2). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (67, 0, D) a +4 ring mail of fire resistance (69, 10, D) a wand of random effects (19) a +0 scythe a +0 robe (69, 36, D) a phial of floods (70, 8, D) a +0 quarterstaff of crushing (70, 9, D) a +3 leather armour of magic resistance (70, 12, D) a +2 dagger of venom a +0 robe (70, 36, D) an uncursed ring of wizardry (70, 38, D) a +6 ring of intelligence a +6 ring of dexterity (71, 8, D) a cursed ring of attention (71, 12, D) a +0 flail a cursed +0 robe a +4 quarterstaff of chaos (71, 16, D) a scroll of brand weapon (71, 17, D) an uncursed ring of positive energy (71, 27, D) a +4 rapier of holy wrath (71, 36, D) the +10 falchion of the Ten Demons {drain, -Tele Int+6 Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It affects your dexterity (+6). It prevents most forms of teleportation. (71, 41, D) a +0 spear of pain (unseen) (71, 42, D) a +0 rapier (unseen) (72, 8, D) the cursed +0 robe of Yesterday {-Cast +Inv Int+7} It affects your intelligence (+7). It lets you turn invisible. It prevents spellcasting. It has a curse placed upon it. (72, 12, D) a +0 dagger a +0 robe (72, 16, D) the Guide on Ashen Flames Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Shatter Earth 9 (72, 26, D) a +5 double sword the +3 chain mail "Betel" {+Fly Int+3} It affects your intelligence (+3). It lets you fly. (72, 27, D) a +2 hand crossbow of flaming (72, 36, D) a +2 morningstar of protection (73, 16, D) an uncursed staff of earth (73, 17, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (75, 1, D) an uncursed staff of poison