Syneil Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (1, -14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (2, -12, D:1) a frilled lizard corpse (skeletalised by now) (3, -18, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (7, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (9, -14, D:1) a +0 whip a kobold corpse (skeletalised by now) (15, 4, D:1) a +0 dagger a +0 short sword 4 stones (19, 19, D:1) a +0 club a goblin skeleton (20, 19, D:1) a +0 club (21, -1, D:1) 7 stones (23, 19, D:1) a +0 dagger a goblin skeleton (26, 7, D:1) a +0 whip 2 stones (27, -8, D:1) a +0 club a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (29, 19, D:1) a +0 dagger (32, 16, D:1) a +0 dagger a +0 chain mail a goblin skeleton (43, 27, D:1) a hobgoblin corpse (skeletalised by now) (44, 30, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a poisoned dart (0, 6, D:2) 2 poisoned darts (2, -17, D:2) 2 stones (4, 3, D:2) a +0 dagger (27, -25, D:2) 8 stones (35, 6, D:2) a +0 short sword a kobold corpse (skeletalised by now) (35, 7, D:2) a +0 club a goblin corpse (skeletalised by now) (35, 8, D:2) a +0 club (39, -30, D:2) a frilled lizard corpse (41, 1, D:2) a +0 rapier (42, -11, D:2) 5 stones (43, -20, D:2) a stone a +0 club (48, -11, D:2) a +0 robe (50, -29, D:2) a +0 pair of boots a hobgoblin corpse a ball python corpse (50, -28, D:2) a +0 dagger a quokka corpse (51, -12, D:2) 7 stones (59, -36, D:2) a +0 dagger