Syrinius Level 1 of the Dungeon [Shop] Wuvibb's Jewellery Shop a ring of ice (250 gold) an amulet of guardian spirit (300 gold) a ring of ice (250 gold) an amulet of the acrobat (300 gold) a ring of positive energy (200 gold) a ring of poison resistance (200 gold) a ring of flight (175 gold) a ring of wizardry (300 gold) [Shop] Deekietz's Armour Emporium a +0 plate armour of willpower (360 gold) a +0 scale mail (48 gold) a +0 ring mail (48 gold) a +0 chain mail of cold resistance (138 gold) the +2 scale mail of Tein {rElec Dex+4} (436 gold) Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. a +0 pair of gloves (54 gold) a +0 robe (8 gold) a +0 robe (8 gold) a +0 pair of boots (54 gold) a +0 pair of gloves (54 gold) [Shop] Puhigiuto's Weapon Shop a +2 battleaxe of electrocution (366 gold) 5 atropa-tipped darts (39 gold) a +0 short sword (39 gold) a +0 short sword (39 gold) 4 stones (5 gold) 2 throwing nets (78 gold) a +0 flail (45 gold) a +0 dagger (26 gold) a +2 dagger of draining (202 gold) a +0 hand axe (39 gold) a +0 trident (45 gold) [Shop] Atso's Assorted Antiques a scroll of identify (52 gold) a potion of might (104 gold) a piece from Xom's chessboard (15/15) (520 gold) the +0 scale mail of Dityffen {rC- Will+ Str+4 Stlth+} (540 gold) Str: It affects your strength (+4). rC: It makes you vulnerable to cold. Will: It increases your willpower. Stlth: It makes you more stealthy. a scroll of identify (52 gold) a scroll of amnesia (104 gold) a +0 club (26 gold) a phantom mirror (1040 gold) [Shop] Beosot's Distillery a potion of heal wounds (70 gold) 2 potions of curing (84 gold) 2 potions of berserk rage (140 gold) a potion of curing (42 gold) 2 potions of invisibility (224 gold) a potion of magic (112 gold) a potion of resistance (140 gold) a potion of brilliance (56 gold) a potion of cancellation (112 gold) a potion of curing (42 gold) (0, 0, D:1) a +0 dagger (3, -2, D:1) a +0 club (12, -2, D:1) a +0 dagger (20, 1, D:1) a +0 long sword (22, -27, D:1) a +0 leather armour (22, -14, D:1) a +0 dagger (29, -22, D:1) a +0 club (33, -29, D:1) 7 stones a rat corpse (skeletalised by now) (36, 3, D:1) a +0 short sword (41, -11, D:1) a +0 short sword (44, 29, D:1) a +0 sling (55, 1, D:1) a +0 club (58, -5, D:1) 8 stones Level 2 of the Dungeon (17, -28, D:2) 2 stones (23, 7, D:2) a +0 whip (26, -26, D:2) a +0 quarterstaff (35, 9, D:2) 7 stones (49, -16, D:2) a +0 pair of boots (55, -22, D:2) 8 stones a hobgoblin corpse (71, 2, D:2) an adder corpse Level 3 of the Dungeon (0, 0, D:3) the +1 dagger "Teqiywij" {distort, *Corrode Will+ Int+3 SInv} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Int: It affects your intelligence (+3). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Will: It increases your willpower. (unseen) (5, -9, D:3) a +0 short sword (9, 3, D:3) 10 gold pieces