TRUEvector Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 16, D:1) 16 arrows (6, 12, D:1) 25 stones (10, -21, D:1) a +0 ring mail (10, 26, D:1) a +0 club (12, -9, D:1) a +0 dagger (17, 10, D:1) a +0 hunting sling (28, 22, D:1) a +0 hunting sling (33, -14, D:1) a +0 club (39, 5, D:1) a +0 dagger (42, 8, D:1) 5 stones (43, 23, D:1) a +0 mace (45, 26, D:1) 17 stones (46, -13, D:1) 4 stones (59, -19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 17 stones (2, 21, D:2) a +0 ring mail (6, 18, D:2) a +0 club (7, 0, D:2) a +0 dagger (13, 42, D:2) a +0 club (19, 31, D:2) a +0 club 4 stones (24, -3, D:2) a +0 dagger (26, 42, D:2) a +0 hand axe (29, -2, D:2) a +0 short sword (32, 9, D:2) a +0 spear (34, 3, D:2) 2 stones (55, 13, D:2) 20 bolts (57, 14, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 21 arrows (2, -3, D:3) 20 stones (3, 2, D:3) 19 arrows (6, -7, D:3) a +0 scale mail (8, 9, D:3) a +0 whip (9, -11, D:3) a +0 club (15, 19, D:3) a +0 falchion a ring of magical power (20, 27, D:3) a +0 dagger (33, 37, D:3) a +0 chain mail (37, 35, D:3) a +0 dagger (38, 20, D:3) a +0 club (41, -11, D:3) a +0 hunting sling (43, -10, D:3) a +0 whip (45, -11, D:3) a +0 mace (46, 41, D:3) 2 boomerangs (53, -1, D:3) a +0 dagger (60, 5, D:3) a +0 club (64, 6, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (0, 5, D:4) a +0 dagger (0, 7, D:4) 4 boomerangs a +0 short sword a +0 hand axe (0, 19, D:4) 23 sling bullets (5, -7, D:4) a +0 whip a +2 antimagic dagger (8, 5, D:4) an amulet of guardian spirit (11, 6, D:4) a +0 hand axe (14, -21, D:4) a +0 club (19, -32, D:4) 17 arrows (19, 10, D:4) 15 stones (25, 12, D:4) a +0 war axe a +0 robe a +0 giant spiked club (27, -6, D:4) a +0 flail a +0 flail a +0 chain mail a +0 dagger a +0 robe a +0 hand axe a +0 ring mail a +0 club (27, -4, D:4) 24 stones (39, -24, D:4) a +0 plate armour Level 5 of the Dungeon [Shop] Sasseuf's Assorted Antiques a ring of magical power (500 gold) a potion of lignification (75 gold) a staff of death (625 gold) a potion of might (100 gold) a +0 arbalest (112 gold) a book of Conjurations (750 gold) a scroll of identify (50 gold) a scroll of holy word (187 gold) a +0 quarterstaff (100 gold) a +0 flail (87 gold) a scroll of teleportation (75 gold) a +0 leather armour (50 gold) the +10 quarterstaff of Bloodstone {pain, *Slow rC+ Int+4} (1920 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from cold. It may slow you when you take damage. The Shining One disapproves of the use of such an item. (0, 0, D:5) a +0 plate armour (8, -7, D:5) a +0 leather armour a +0 mace (13, -13, D:5) a +0 leather armour a +0 chain mail a +0 mace a +0 dagger (13, -10, D:5) a +0 flail (still there?) a +0 scale mail (still there?) (14, 9, D:5) 21 stones (14, 38, D:5) 17 bolts (19, 0, D:5) an amulet of guardian spirit (23, 34, D:5) a +0 dagger (24, 5, D:5) a +0 leather armour (26, 5, D:5) a +0 chain mail (38, -16, D:5) a +0 leather armour a +0 club (38, 5, D:5) a +0 dagger (45, 2, D:5) a +0 war axe (48, 5, D:5) 15 stones (53, 6, D:5) a +0 club a +0 chain mail (54, 6, D:5) a +0 short sword a +0 flail (57, 15, D:5) a +0 falchion (57, 19, D:5) a +0 falchion (58, 5, D:5) a +0 club 3 boomerangs Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (1, -18, D:6) a +0 flail (3, -11, D:6) a +0 dagger (17, -9, D:6) a ring of magical power a staff of fire (26, -19, D:6) a +0 robe (26, -4, D:6) a +0 long sword a +0 robe a +0 robe a +3 hand axe (29, 18, D:6) a +2 vorpal hand axe a +0 leather armour a +0 dagger a +0 robe (32, 3, D:6) a +0 scale mail (39, 5, D:6) a +0 robe a +0 dagger (44, -23, D:6) a +0 hunting sling Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (7, -5, D:7) 12 stones (10, 36, D:7) a +0 club a +0 leather armour (12, 18, D:7) 7 boomerangs (13, 18, D:7) a +0 dagger (16, 45, D:7) a +0 leather armour (17, 34, D:7) a +0 hand axe (21, 20, D:7) a +0 chain mail (26, 31, D:7) 24 stones (27, 26, D:7) a +0 whip (37, -10, D:7) an amulet of guardian spirit (37, -3, D:7) a +0 robe a +0 dagger (42, -7, D:7) a +0 ring mail (42, 16, D:7) a +0 spear a +0 robe (43, 17, D:7) a +0 spear a +0 robe (45, 29, D:7) 24 stones (52, 27, D:7) a +0 spear (52, 28, D:7) a +0 flail (54, 8, D:7) a ring of resist corrosion Level 8 of the Dungeon [Shop] Zampoc's Antique Weapon Shoppe a +1 mace of holy wrath (347 gold) a +0 trident (98 gold) a +0 falchion (84 gold) a +0 battleaxe (182 gold) a +0 quarterstaff (112 gold) a +2 vorpal battleaxe (607 gold) a +0 quarterstaff (112 gold) a +0 morningstar of protection (190 gold) a +0 battleaxe (182 gold) a +0 battleaxe (182 gold) [Shop] Puhily Ponk's Weapon Shop 9 stones (11 gold) a +0 great sword (84 gold) a +0 dagger (26 gold) a +2 hunting sling of flaming (191 gold) a +0 rapier (52 gold) a +5 trident of freezing (432 gold) a +0 broad axe (52 gold) 14 stones (18 gold) 19 stones (24 gold) a +0 flail of protection (80 gold) a +0 falchion (39 gold) a +0 club (13 gold) 17 bolts (44 gold) 16 stones (20 gold) [Shop] Yxu Bargh's Antique Armour Emporium the +2 pair of boots "Woitiez" {rF++} (1053 gold) It greatly protects you from fire. a +2 plate armour of fire resistance (1080 gold) a +4 scale mail of fire resistance (837 gold) the -1 pair of boots "Tarimuy" {rF+ rCorr Int+2} (629 gold) It affects your intelligence (+2). It protects you from fire. It provides partial protection from all sources of acid and corrosion. a +0 scale mail (108 gold) a +0 scale mail (108 gold) a +0 leather armour (54 gold) a +0 robe (18 gold) [Shop] Opsores's Weapon Boutique a +0 war axe (56 gold) a +0 halberd (64 gold) a +2 great mace of protection (316 gold) a +3 war axe (328 gold) a +4 arbalest of freezing (481 gold) a +0 scythe (48 gold) a +0 battleaxe (104 gold) a +0 morningstar (64 gold) 7 poisoned darts (44 gold) [Shop] Zemiong's Assorted Antiques a scroll of identify (60 gold) a +1 vorpal mace (345 gold) a +4 scale mail of cold resistance (930 gold) a +0 hand crossbow (105 gold) a +0 robe (21 gold) a scroll of identify (60 gold) a +0 leather armour (60 gold) (0, 0, D:8) a +0 club a +0 flail 3 boomerangs (3, -17, D:8) a +3 long sword of protection a +3 dagger of electrocution a +0 robe (10, 4, D:8) a +0 trident (11, 4, D:8) a +0 leather armour a +0 club a +0 robe a +0 dagger (16, -15, D:8) a +0 hunting sling (19, 9, D:8) 12 arrows a +0 shortbow a +0 ring mail a +0 flail (20, 6, D:8) a +0 short sword a +0 robe (20, 9, D:8) 2 stones a +0 short sword a +0 club (21, 5, D:8) a +0 giant club (22, 0, D:8) a staff of poison (22, 2, D:8) a +0 battleaxe (26, -17, D:8) a +0 leather armour a +0 club (26, 0, D:8) 4 stones (27, -17, D:8) a +0 chain mail a +0 battleaxe (28, -15, D:8) the -7 pair of gloves "Hoilasid" {rC+} It protects you from cold. a +0 scale mail of cold resistance (29, 22, D:8) a +0 animal skin (still there?) 10 stones (still there?) a +0 animal skin (still there?) (29, 23, D:8) 14 stones (30, 17, D:8) 5 stones a +0 animal skin (30, 22, D:8) 5 stones (still there?) a +0 animal skin (still there?) (31, 22, D:8) a +0 animal skin (still there?) 10 stones (still there?) a +0 animal skin (still there?) (37, 6, D:8) 16 arrows a +0 shortbow (39, 12, D:8) 14 stones (49, 7, D:8) a +0 dagger (50, 7, D:8) a +0 hand axe (51, 7, D:8) a +0 war axe (52, 7, D:8) a +0 club (53, 7, D:8) a +0 long sword Level 9 of the Dungeon (24, -12, D:9) a +0 giant club (still there?) a +0 giant club (still there?) (24, -2, D:9) 23 bolts (30, -9, D:9) a +1 hat (31, -17, D:9) a +0 dagger (35, -11, D:9) the +1 robe "Cyil" {-Cast Regen+ rCorr Slay-6} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It prevents spellcasting. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (44, -9, D:9) a +0 giant club a +0 giant spiked club (53, 13, D:9) a +0 whip (55, 5, D:9) a +0 hand axe a +0 plate armour a +0 hand axe (56, 5, D:9) a +0 mace a +0 flail (60, 9, D:9) a +0 great mace a +0 giant club Level 10 of the Dungeon (0, 0, D:10) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} It affects your intelligence (+5). It affects your willpower, your defense against some magical effects. It affects your magic capacity (+10). (5, 17, D:10) a staff of earth (6, -6, D:10) a +0 long sword (12, 19, D:10) a +0 falchion (14, 32, D:10) a +0 robe (16, -2, D:10) a +0 giant club (16, 10, D:10) a +0 battleaxe (20, -1, D:10) a +0 giant club (24, -1, D:10) 21 stones (37, 24, D:10) a +0 scale mail (37, 35, D:10) a +0 halberd (39, -13, D:10) a +0 flail (44, -14, D:10) a +0 trident (46, -8, D:10) a +0 giant spiked club (still there?) a poisoned dart (still there?) a +0 trident (still there?) (49, 34, D:10) a +0 trident (56, 33, D:10) 18 arrows Level 11 of the Dungeon (0, 0, D:11) a +0 scale mail (5, 2, D:11) an ugly thing corpse (skeletalised by now) (24, -29, D:11) a +0 whip (still there?) 4 stones (still there?) (24, -28, D:11) a +0 whip a +0 whip (32, -3, D:11) a +0 long sword a +0 chain mail a +0 tower shield a human corpse (39, -7, D:11) 15 stones (39, 6, D:11) a +0 falchion (39, 14, D:11) a +0 falchion (40, 1, D:11) 8 stones (41, 18, D:11) a +0 chain mail (42, -17, D:11) a +0 mace (still there?) a +0 robe (still there?) (43, -16, D:11) a +0 short sword a +0 robe a +0 long sword a +0 robe a +0 short sword a +0 robe the Ecumenical Temple