TZer0 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 6, D:1) 14 stones a ring of protection from fire (23, -6, D:1) a +0 hand axe (24, 19, D:1) a +0 dagger (25, -20, D:1) a +0 dagger a stone (25, -6, D:1) a +0 dagger 4 stones (29, 0, D:1) a +0 short sword 3 stones (29, 1, D:1) a +0 dagger (30, -10, D:1) a +0 club (39, -12, D:1) a +0 robe (46, 10, D:1) a +0 dagger 5 stones (46, 12, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 11, D:2) a +0 halberd a +0 club (1, 12, D:2) a +0 spear (3, 11, D:2) a +0 spear (19, 50, D:2) a +0 short sword (21, 34, D:2) a +0 dagger (27, 29, D:2) 17 stones (30, 46, D:2) a +0 dagger (37, 7, D:2) 20 stones (50, 3, D:2) a +0 dagger (50, 17, D:2) a +0 whip (55, 10, D:2) a +0 robe (56, 30, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a potion of heal wounds (6, 21, D:3) a +0 short sword 5 stones (26, 35, D:3) a +0 dagger (35, 35, D:3) 22 stones (36, 28, D:3) 16 stones (38, 26, D:3) 15 arrows (46, 28, D:3) a +0 club 2 stones (60, 16, D:3) a +0 ring mail a +0 animal skin a +0 dagger Level 4 of the Dungeon [Shop] Cirhem's Distillery a potion of lignification (33 gold) a potion of lignification (33 gold) a potion of flight (33 gold) 2 potions of curing (66 gold) a potion of mutation (88 gold) a potion of flight (33 gold) a potion of brilliance (44 gold) a potion of attraction (33 gold) (0, 0, D:4) a +0 short sword (2, 4, D:4) 26 sling bullets (4, 3, D:4) a +0 dagger (7, -2, D:4) a +0 trident a +0 leather armour (10, 26, D:4) a +0 dagger a +0 hunting sling 22 stones (11, 16, D:4) 16 stones (13, 5, D:4) a +0 club (23, 11, D:4) a +0 club a +0 club (26, 5, D:4) a +0 giant club (28, 2, D:4) a +0 club a +0 giant spiked club (31, 15, D:4) a +0 trident (32, 26, D:4) a ring of see invisible (33, 26, D:4) 17 stones (34, -1, D:4) 21 sling bullets (36, 16, D:4) 12 bolts (42, -2, D:4) a +0 dagger (42, -1, D:4) 21 sling bullets (47, 29, D:4) a +0 ring mail (49, 31, D:4) 19 arrows (50, -6, D:4) 19 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 robe a +0 dagger (1, 0, D:5) a +0 dagger (1, 27, D:5) 21 sling bullets (2, 34, D:5) a +0 robe (6, -8, D:5) a +0 leather armour (11, 8, D:5) a +0 trident (22, 6, D:5) a +0 trident (26, 24, D:5) 7 stones (26, 29, D:5) a +0 leather armour (33, -14, D:5) a +1 shortbow of flaming (37, 33, D:5) 20 stones (68, -4, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (2, 11, D:6) a +0 whip (2, 28, D:6) a +0 hunting sling (20, 3, D:6) a +0 scale mail (25, 3, D:6) a +0 leather armour (25, 15, D:6) a +0 club (25, 16, D:6) a +0 dagger (26, 17, D:6) a +0 robe a +0 dagger (26, 20, D:6) 5 poisoned darts a +0 whip (27, 14, D:6) a +0 giant spiked club (27, 18, D:6) a +0 ring mail a +0 club (27, 19, D:6) a +0 robe a +0 dagger (30, 4, D:6) a +0 shortbow 13 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (1, 0, D:7) a +0 hand axe a +0 scale mail (2, 0, D:7) a +0 club (2, 16, D:7) 27 arrows (3, 29, D:7) a +0 flail (12, 5, D:7) a +0 chain mail (27, 10, D:7) a +0 chain mail (28, 49, D:7) a +0 mace (29, 30, D:7) 21 bolts (35, 34, D:7) a +0 leather armour (38, 30, D:7) a +0 hand axe a +0 scale mail Level 8 of the Dungeon [Shop] Wuivolu's Weapon Emporium a +2 hand crossbow of freezing (201 gold) 5 atropa-tipped darts (33 gold) a +2 spear of venom (171 gold) a +0 long sword of holy wrath (91 gold) a +0 arbalest (49 gold) 13 stones (14 gold) a +0 war axe (38 gold) 15 poisoned darts (66 gold) the +8 falchion of Defiance {freeze, +Rage rC+++ Dex-3} (930 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (-3). rC: It renders you almost immune to cold. +Rage: It lets you go berserk. the +5 demon whip of the Blessed Realm {drain, rElec rF+ Will+} (864 gold) A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. rElec: It insulates you from electricity. Will: It increases your willpower. a +0 mace (33 gold) a +0 rapier (44 gold) (1, 41, D:8) a +0 trident (1, 42, D:8) a +0 whip a +0 club (1, 43, D:8) a +0 club (9, 28, D:8) a +0 dagger a +0 robe (9, 29, D:8) a +0 flail a +0 robe (9, 30, D:8) a +0 scimitar a +0 robe (15, 21, D:8) a +0 leather armour (16, -4, D:8) a +0 quarterstaff (18, 2, D:8) 11 poisoned darts (18, 27, D:8) 22 stones (18, 37, D:8) a +0 shortbow 15 arrows (18, 43, D:8) a +0 short sword (19, 42, D:8) a +0 hand axe (19, 43, D:8) a +0 dire flail a +0 plate armour (21, 14, D:8) a +0 rapier (24, 3, D:8) a +0 war axe (24, 30, D:8) 25 stones (26, 4, D:8) 16 stones (30, 32, D:8) a +0 ring mail (33, 17, D:8) a +4 war axe a +0 robe (34, 17, D:8) a +3 battleaxe a +0 robe (34, 18, D:8) a +0 flail a +0 robe a +3 battleaxe a +0 robe a +0 shortbow 20 arrows (35, 27, D:8) a +0 trident Level 9 of the Dungeon [Shop] Wadianuede's General Store a scroll of teleportation (45 gold) a +0 buckler (67 gold) 22 stones (33 gold) 13 stones (19 gold) a potion of invisibility (120 gold) 15 stones (22 gold) a throwing net (45 gold) a book of Armaments (540 gold) (0, 0, D:9) a +0 whip a +0 short sword a curare-tipped dart a +0 whip (1, 0, D:9) a +0 short sword 5 stones (1, 2, D:9) a +0 short sword a stone (5, -13, D:9) a +0 robe (12, -4, D:9) 22 gold pieces (12, -3, D:9) a scroll of holy word (12, -2, D:9) 10 bolts (27, 1, D:9) a +0 dagger a +0 robe (28, -1, D:9) a +0 flail a +0 chain mail (28, 0, D:9) a +0 dagger a +0 robe (32, -17, D:9) a book of Armaments (33, -16, D:9) a +0 trident (37, -12, D:9) the +9 falchion of Tuepamom {flame, rN+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rN: It protects you from negative energy. (38, -6, D:9) a +0 hand axe a +0 plate armour (39, -6, D:9) a +0 club a +0 leather armour a +0 dagger a +0 robe (40, -12, D:9) a +0 battleaxe 2 javelins a +3 scale mail (41, -12, D:9) a +0 great sword a +0 robe (42, -12, D:9) a +0 robe (42, -11, D:9) a +2 long sword a +0 robe (43, -7, D:9) a ring of magical power (44, -22, D:9) a +0 battleaxe (48, -19, D:9) 19 stones (52, -17, D:9) a +0 club Level 10 of the Dungeon (2, -2, D:10) 2 stones (2, 0, D:10) a +0 dagger 2 stones (3, -2, D:10) a +0 whip 3 stones a +0 short sword a +0 short sword (3, -1, D:10) a +0 short sword (9, -26, D:10) a +0 dagger a +0 robe (9, 14, D:10) a +0 whip (10, 14, D:10) a +0 spear of pain (10, 16, D:10) a +0 spear (12, 14, D:10) a +0 spear (13, -14, D:10) a +0 scale mail (14, 16, D:10) a +0 whip a +0 leather armour (15, 17, D:10) a +0 halberd (33, 7, D:10) a +0 hand axe (37, 7, D:10) a +0 ring mail (37, 21, D:10) a +0 dagger 3 stones (39, 15, D:10) a +0 whip (39, 16, D:10) a +0 whip (39, 17, D:10) a +0 short sword (39, 18, D:10) a +0 dagger (39, 20, D:10) a +0 dagger a +0 club (39, 21, D:10) a +0 dagger (44, -11, D:10) 3 large rocks (50, -15, D:10) 20 arrows (53, -21, D:10) a +0 robe Level 11 of the Dungeon [Shop] Gioniox's Distillery a potion of curing (39 gold) a potion of might (52 gold) a potion of degeneration (13 gold) a potion of curing (39 gold) a potion of mutation (104 gold) a potion of haste (130 gold) a potion of degeneration (13 gold) a potion of resistance (130 gold) (0, 0, D:11) a +0 hand axe (2, -26, D:11) a +0 buckler (8, -29, D:11) a +0 giant club a +0 robe (13, -26, D:11) 23 arrows (21, 2, D:11) a +0 dagger (22, 2, D:11) a +0 dagger a +0 club a +0 whip a curare-tipped dart (23, 2, D:11) a +0 whip (23, 3, D:11) a +0 scimitar a +0 short sword a +0 dagger 2 stones (23, 4, D:11) a +0 short sword a stone (24, 2, D:11) a +0 dagger (35, 8, D:11) a +0 scale mail (37, 19, D:11) a potion of heal wounds (39, -40, D:11) 23 stones (42, 10, D:11) 2 large rocks (44, -5, D:11) a +0 robe (44, 7, D:11) a book of the Hunter (47, -39, D:11) 19 sling bullets (51, 8, D:11) 15 stones (60, 11, D:11) 3 large rocks Level 12 of the Dungeon (0, 0, D:12) a book of Flames (15, 9, D:12) 15 stones (19, 13, D:12) 24 stones (20, 34, D:12) 23 stones (20, 38, D:12) the +4 falchion of Urgency {flame, rElec rCorr Str-2 Dex+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-2). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (22, 37, D:12) an acid dragon corpse (skeletalised by now) (24, 37, D:12) 6 large rocks (26, 37, D:12) 19 stones (28, -13, D:12) a +0 giant club a +0 giant spiked club (28, 17, D:12) a +0 hand axe a +0 short sword a +0 hand axe a +0 leather armour a +0 flail 4 boomerangs of dispersal {!f} (29, 15, D:12) a +0 dagger a +0 robe a +0 whip (29, 16, D:12) a +0 club a +0 ring mail a +0 mace a +4 falchion a +0 short sword a +0 ring mail (29, 17, D:12) a +0 club a +0 leather armour (30, 15, D:12) a +0 short sword a +0 club 2 boomerangs (30, 17, D:12) a +0 hand axe (31, 15, D:12) a +0 halberd (32, 15, D:12) a ring of magical power a +4 ring of protection a +0 flail a ring of ice a ring of protection from fire a ring of resist corrosion a ring of see invisible (34, 30, D:12) a +0 leather armour (35, 13, D:12) a +0 club a +0 scale mail a +0 dagger a +0 robe (36, 31, D:12) 18 bolts (41, 9, D:12) 18 bolts (46, 22, D:12) a +0 ring mail Level 13 of the Dungeon (0, 0, D:13) a +0 mace (11, 4, D:13) a +0 dagger a +0 robe (14, -8, D:13) 14 gold pieces (16, -6, D:13) a +0 leather armour (19, -4, D:13) a +0 rapier a +0 ring mail an elf corpse (23, -10, D:13) 17 gold pieces