Tarkan Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (13, 13, D:1) a +0 dagger a stone (14, 0, D:1) a +0 dagger (19, 14, D:1) a +0 robe (20, -9, D:1) a +0 hand axe (31, 10, D:1) a +0 dagger (34, -3, D:1) a +0 club Level 2 of the Dungeon [Shop] Kiecra's Vocational Training a manual of Invocations (800 gold) a manual of Evocations (800 gold) (0, 0, D:2) a +0 club (1, -12, D:2) a +0 rapier (3, 10, D:2) 7 stones (7, -11, D:2) a +0 club a +1 flail of protection a +0 scale mail (15, -7, D:2) a +0 robe (18, -11, D:2) 4 boomerangs (20, -7, D:2) a +0 leather armour (41, 12, D:2) a book of Cantrips (43, 2, D:2) a book of Alchemy (45, 0, D:2) 3 poisoned darts Level 3 of the Dungeon [Shop] Zourriq's Jewellery Shoppe a ring of willpower (325 gold) an amulet of regeneration (390 gold) a +4 ring of protection (468 gold) a blade talisman (520 gold) the amulet "Qeagaast" {RegenMP Harm} (481 gold) [amulet of magic regeneration] RegenMP: It increases your rate of magic regeneration. Harm: It increases damage dealt and taken. a ring of magical power (260 gold) an amulet of regeneration (390 gold) the ring of the Centaur {Fly rC+ Int-4 SInv} (354 gold) [ring of flight] Int-4: It affects your intelligence (-4). rC+: It protects you from cold. SInv: It lets you see invisible. Fly: It grants you flight. a ring of wizardry (390 gold) a ring of poison resistance (260 gold) an amulet of guardian spirit (390 gold) [Shop] Gozag's Platinum Reserve the ring of Eternity {Fly rC+ Dex-4 Stlth+} (2590 gold) [ring of flight] Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. Fly: It grants you flight. Stlth+: It makes you more stealthy. the amulet of the Prince {Reflect Rampage Fragile Will+ Str+2 SH+5} (4120 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+2: It affects your strength (+2). Will+: It increases your willpower. Fragile: It will be destroyed if unequipped. SH+5: It affects your SH (+5). Rampage: It bestows one free step when moving towards enemies. the ring of Hozahi {rElec rPois SInv} (3320 gold) [ring of see invisible] rElec: It insulates you from electricity. rPois: It protects you from poison SInv: It lets you see invisible. the +0 ring mail of a treasure trove {-Tele rElec rPois} (1520 gold) rElec: It insulates you from electricity. rPois: It protects you from poison -Tele: It prevents most forms of teleportation. (0, 0, D:3) a +0 short sword (2, 16, D:3) a +0 dagger (3, -11, D:3) a +0 dagger (7, 25, D:3) 4 stones (12, 35, D:3) a +0 dagger a +0 robe a +0 falchion (13, 35, D:3) a +0 club a +0 leather armour (14, -2, D:3) a +0 whip (15, 30, D:3) a +0 dagger (18, 17, D:3) a +0 long sword (26, -6, D:3) a +0 battleaxe (32, 22, D:3) a +0 scythe a +0 robe (35, -13, D:3) a +0 dagger (35, 1, D:3) a +0 club 5 stones a +0 ring mail (38, 3, D:3) a +0 dagger (46, 9, D:3) 6 stones (50, 11, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (4, -6, D:4) a +0 short sword (12, -5, D:4) a +0 club (13, 19, D:4) a +0 giant club (14, 10, D:4) a +0 morningstar (16, -9, D:4) a +0 giant club (24, -15, D:4) a +0 club (26, -23, D:4) 4 stones (27, -13, D:4) a +0 sling (28, -3, D:4) a +0 whip 2 stones (39, -4, D:4) a +0 whip (39, 33, D:4) a +0 war axe a +0 scale mail (41, 23, D:4) 6 stones (43, 12, D:4) a +2 whip of freezing a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (0, 2, D:5) a +0 helmet (2, 5, D:5) 9 stones (10, -22, D:5) a +0 giant spiked club (14, -7, D:5) a +0 trident (19, -4, D:5) 4 stones (20, -4, D:5) a +0 spear (25, -28, D:5) 6 poisoned darts (29, -13, D:5) a +0 club a +0 robe a +0 club (30, 6, D:5) a +0 plate armour (31, -15, D:5) a +0 club a +0 spear (31, -14, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 robe (17, -1, D:6) a +0 spear (24, 12, D:6) 7 stones (29, -2, D:6) a +0 rapier a +0 leather armour (36, 36, D:6) a +0 trident a +0 leather armour (37, 36, D:6) a +0 hand axe (38, 35, D:6) a +3 mace a +0 leather armour (38, 36, D:6) a +0 dagger a +0 robe (46, 1, D:6) a +0 plate armour (48, 35, D:6) a +0 helmet Level 7 of the Dungeon (0, 0, D:7) a +0 scimitar a +0 robe (1, 0, D:7) a +0 short sword a +0 robe (5, 0, D:7) a +0 scimitar a +0 robe (5, 5, D:7) 14 gold pieces (6, -1, D:7) a +0 halberd a +0 robe (16, -11, D:7) 12 gold pieces (22, 6, D:7) a +0 robe (23, 1, D:7) a +0 giant club (27, 1, D:7) a +0 robe (29, 8, D:7) a +0 hand axe