Dungeon Crawl Stone Soup version 0.24-a0-525-g9231cdcba1 (webtiles) character file. Game seed: 2223264871106212699 305 Thantalas the Vandal (level 6, -1/42 HPs) Began as a Halfling Hunter on Aug 1, 2019. Slain by a wight ... wielding a cursed +3 flail (3 damage) ... on level 4 of the Dungeon. The game lasted 00:06:13 (2285 turns). Thantalas the Vandal (Halfling Hunter) Turns: 2285, Time: 00:06:14 Health: -1/42 AC: 11 Str: 15 XL: 6 Next: 67% Magic: 6/6 EV: 7 Int: 9 God: Gold: 149 SH: 0 Dex: 15 Spells: 5/5 levels left rFire . . . SeeInvis + b - +2 short sword (elec) rCold . . . Gourm . (shield restricted) rNeg . . . Faith . h - +0 plate armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.14/turn i - ring of see invisible {sInv, !d} MPRegen 0.10/turn (no ring) @: lightly drained A: small, mutation resistance 1 a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 149 gold pieces. Inventory: Hand Weapons a - a +1 hunting sling b - a +2 short sword of electrocution (weapon) (You took it off a kobold on level 1 of the Dungeon) g - a +2 whip of holy wrath (You took it off an orc on level 2 of the Dungeon) Missiles d - 6 sling bullets e - 48 stones (quivered) Armour h - a +0 plate armour (worn) (You found it on level 1 of the Dungeon) Jewellery i - a ring of see invisible (left hand) {sInv, !d} (You found it on level 2 of the Dungeon) Scrolls k - a scroll of identify Potions j - a potion of heal wounds {unknown} l - a potion of berserk rage {!q} m - a potion of flight Comestibles f - 2 rations Skills: + Level 3.2(2.7) Fighting + Level 7.4(6.8) Slings + Level 2.7(2.2) Armour - Level 2.6(2.1) Dodging + Level 3.8(3.3) Stealth You had 5 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History You shoot a sling bullet. The sling bullet barely misses the wight. The wight hits you with a +0 dire flail. You take 4 damage, and have 31/42 hp. Warning x3: The wight can drain you in melee! x3 Firing (i - inventory. (/) - cycle) d - 19 sling bullets (quivered) Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (heavily damaged) You shoot a sling bullet. The sling bullet closely misses the wight. The wight hits you with a +0 dire flail! You feel drained. You take 11 damage, and have 20/42 hp. MASSIVE DAMAGE!! Warning x3: The wight can drain you in melee! x3 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Firing (i - inventory. (/) - cycle) d - 18 sling bullets (quivered) Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (moderately damaged) You shoot a sling bullet. The sling bullet hits the wight! The wight hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 12/42 hp. Warning x3: The wight can drain you in melee! x3 Firing (i - inventory. (/) - cycle) d - 17 sling bullets (quivered) Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (severely damaged) You shoot a sling bullet. The sling bullet barely misses the wight. The sling bullet hits the wight but does no damage. The wight barely misses you. Warning x3: The wight can drain you in melee! x3 Firing (i - inventory. (/) - cycle) d - 16 sling bullets (quivered) Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (severely damaged) You shoot a sling bullet. The sling bullet hits the wight. Firing (i - inventory. (/) - cycle) d - 15 sling bullets (quivered) Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (almost destroyed) You shoot a sling bullet. The sling bullet hits the wight. You destroy the wight! Warning x2: The wight can drain you in melee! x2 Firing (i - inventory. (/) - cycle) d - 14 sling bullets (quivered) Aim: a wight, wielding a +0 war axe and wearing a +0 robe You shoot a sling bullet. The sling bullet closely misses the wight. The sling bullet hits the wight. The wight hits you but does no damage. Firing (i - inventory. (/) - cycle) d - 13 sling bullets (quivered) Aim: a wight, wielding a +0 war axe and wearing a +0 robe You shoot a sling bullet. The sling bullet barely misses the wight. The sling bullet hits the wight. The wight hits you with a cursed +0 war axe. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 12/42 hp. Warning x2: The wight can drain you in melee! x2 Firing (i - inventory. (/) - cycle) d - 12 sling bullets (quivered) Aim: a wight, wielding a +0 war axe and wearing a +0 robe You shoot a sling bullet. The sling bullet closely misses the wight. The sling bullet hits the wight. Firing (i - inventory. (/) - cycle) d - 11 sling bullets (quivered) Aim: a wight, wielding a +0 war axe and wearing a +0 robe You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight barely misses you. Warning x2: The wight can drain you in melee! x2 Firing (i - inventory. (/) - cycle) d - 10 sling bullets (quivered) Aim: a wight, wielding a +0 war axe and wearing a +0 robe You shoot a sling bullet. The sling bullet hits the wight. The wight hits you with a cursed +0 war axe! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You take 11 damage, and have 1/42 hp. MASSIVE DAMAGE!! Warning x2: The wight can drain you in melee! x2 Firing (i - inventory. (/) - cycle) d - 9 sling bullets (quivered) Aim: a wight, wielding a +0 war axe and wearing a +0 robe (moderately damaged) You shoot a sling bullet. The sling bullet closely misses the wight. x2 Firing (i - inventory. (/) - cycle) d - 8 sling bullets (quivered) Aim: a wight, wielding a +0 war axe and wearing a +0 robe (moderately damaged) You shoot a sling bullet. The sling bullet barely misses the wight. The sling bullet closely misses the wight. The wight hits you but does no damage. Warning x2: The wight can drain you in melee! x2 Firing (i - inventory. (/) - cycle) d - 7 sling bullets (quivered) Aim: a wight, wielding a +0 war axe and wearing a +0 robe (moderately damaged) You shoot a sling bullet. The sling bullet hits the wight. The wight closely misses you. All of the chunks of flesh in your inventory have rotted away. You hear the crackle of electricity. b - a +2 short sword of electrocution (weapon) Warning x2: The wight can drain you in melee! x2 You puncture the wight! Lightning courses through the wight! You destroy the wight! You closely miss the wight. The wight completely misses you. You closely miss the wight. The wight hits you with a cursed +3 flail. You die... #.# #(# #.# #######(####### ......((....... #######(####### #(# #z# #@# #.# #.# #.# #.# ###### #.# #....# #######'### #....# #.........####....# #.........'..'....+ You could see a wight. Vanquished Creatures 4 wights (D:4) An orc wizard (D:2) Jessica (D:3) 2 adders (D:2) An ooze (D:2) A worm (D:2) 2 dart slugs (D:1) 2 leopard geckos 3 orcs (D:2) 2 giant cockroaches 3 goblins (D:1) A hobgoblin (D:2) 7 jackals 6 kobolds A quokka (D:2) A ball python (D:1) 5 bats 5 frilled lizards 5 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Thantalas the Halfling Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 44 | D:1 | Reached XP level 2. HP: 17/19 MP: 2/2 60 | D:1 | Reached skill level 6 in Slings 72 | D:1 | Reached skill level 2 in Fighting 351 | D:1 | You fall into a shaft and drop 1 floor! 378 | D:2 | Reached skill level 2 in Stealth 378 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/3 686 | D:2 | Reached XP level 4. HP: 29/29 MP: 4/4 704 | D:2 | Reached skill level 1 in Armour 1515 | D:1 | Reached XP level 5. HP: 35/35 MP: 5/5 2032 | D:3 | Noticed Jessica 2036 | D:3 | Killed Jessica 2036 | D:3 | Reached skill level 3 in Stealth 2214 | D:3 | You fall into a shaft and drop 1 floor! 2247 | D:4 | Reached skill level 7 in Slings 2247 | D:4 | Reached skill level 2 in Armour 2264 | D:4 | Reached skill level 3 in Fighting 2264 | D:4 | Reached XP level 6. HP: 36/42 MP: 6/6 2278 | D:4 | HP: 4/42 [wight/cursed +0 war axe (8)] 2278 | D:4 | HP: 1/42 [wight/cursed +0 war axe (3)] 2285 | D:4 | Slain by a wight Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic, bh_walls_and_bars D:2: layout_loops_corners D:3: layout_basic, uniq_terence, uniq_jessica, uniq_grinder D:4: layout_basic, serial_shops, nicolae_shop_crystal, kennysheep_mini, shop, kennysheep_flooded_box, minmay_goblin_kobold_house, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Slings | 6 7 | 7.4 Fighting | 2 3 | 3.2 Stealth | 2 3 | 3.8 Armour | 1 2 | 2.7 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | | 3 || 3 Fire: Hunting sling | 67 | 114 || 181 Use: Scroll | | 4 || 4 Eat: Chunk | | 4 || 4 Armor: Leather armour | 4 | 1 || 5 Plate armour | | 7 || 7 Dodge: Dodged | 24 | 11 || 35 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 400 | 37 | 8.5 | 52 | 1 | 1.9 +---------+---------+-------+---------+---------+------- D:1 | 34 | 0 | 0.0 | 19 | 0 | 0.0 D:2 | 116 | 0 | 0.0 | 22 | 0 | 0.0 D:3 | 11 | 37 | 77.1 | 7 | 1 | 12.5 D:4 | 239 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic, bh_walls_and_bars D:2: layout_loops_corners D:3: layout_basic, uniq_terence, uniq_jessica, uniq_grinder D:4: layout_basic, serial_shops, nicolae_shop_crystal, kennysheep_mini, shop, kennysheep_flooded_box, minmay_goblin_kobold_house, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 11.3 | 8.8 | 77.4 | 506.5 Dungeon | 100.0 | 100.0 | 11.3 | 8.8 | 77.4 | 506.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 109.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 109.2 +-------+-------+-------+-------+-------+----------------------