Thargor Level 1 of the Dungeon (0, 0, D:1) 16 sling bullets (13, 0, D:1) 28 arrows (14, 2, D:1) a +0 whip (29, -3, D:1) a +0 hunting sling (42, 18, D:1) 12 arrows (43, 10, D:1) a +0 dagger (48, -10, D:1) 9 bolts (57, 20, D:1) 12 poisoned darts Level 2 of the Dungeon (5, -18, D:2) a +0 club (5, -8, D:2) a +0 short sword (10, 5, D:2) 27 sling bullets (29, 16, D:2) a +0 dagger (29, 17, D:2) a +0 club (37, 9, D:2) a +0 hand axe (39, 7, D:2) a +0 dagger (51, 6, D:2) a +0 dagger (52, -9, D:2) a +0 dagger (52, -3, D:2) a +0 club (53, 0, D:2) a +0 dagger (56, 4, D:2) 6 curare-tipped darts (60, 7, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 34, D:3) a +0 mace a +0 flail (3, 33, D:3) a +0 club a cursed +0 club a +0 leather armour (4, 24, D:3) a +0 club (9, -12, D:3) a +0 short sword (14, -6, D:3) a +0 ring mail (15, -16, D:3) a +0 club (32, 19, D:3) a cursed -3 scimitar a +2 chain mail of fire resistance (37, -15, D:3) a +0 ring mail (40, 13, D:3) a +0 mace (49, -3, D:3) a +0 mace Level 4 of the Dungeon [Shop] Tounusy's Weapon Boutique 7 silver javelins (184 gold) a +0 hand crossbow (38 gold) the +8 morningstar of Imbalance {distort, Int+3 Dex-4 Stlth+} (634 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+3). It affects your dexterity (-4). It makes you more stealthy. 6 boomerangs of dispersal (99 gold) a +0 short sword (33 gold) 19 stones (20 gold) the +6 whip of Sasoxogud {elec, +Rage rF- rN+} (482 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to fire. It protects you from negative energy. It lets you go berserk. (0, 0, D:4) a +0 whip (3, -3, D:4) a +0 giant club (6, 3, D:4) a +0 flail (9, 2, D:4) a +0 scythe a +0 leather armour (16, -15, D:4) a +0 spear (21, -26, D:4) a +0 robe (22, 7, D:4) a +0 hand axe (23, 7, D:4) a +0 club (23, 21, D:4) a +0 robe (25, 11, D:4) a +0 robe a +0 dagger (25, 12, D:4) a +0 robe a +0 dagger (31, -17, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow 10 arrows (1, 7, D:5) an uncursed ring of flight (2, 3, D:5) an arrow (2, 4, D:5) an arrow (2, 5, D:5) an arrow (3, 6, D:5) an arrow (4, 6, D:5) an arrow (6, 18, D:5) 12 bolts (12, 20, D:5) a +0 flail (14, 2, D:5) 18 arrows (17, 3, D:5) a +0 giant club (32, 19, D:5) a +0 short sword of freezing a +3 leather armour of magic resistance (32, 20, D:5) a +0 dagger a +0 robe (34, 22, D:5) 24 bolts (38, 1, D:5) a +0 shortbow 17 arrows (39, 0, D:5) 2 arrows (41, 21, D:5) 27 arrows (61, 5, D:5) a cursed +0 pair of gloves Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (2, -3, D:6) an uncursed staff of air (13, 20, D:6) a +0 giant spiked club (20, 44, D:6) a +0 shortbow 24 arrows (22, 17, D:6) a +0 flail a +0 chain mail a +0 dagger a +0 robe a +0 short sword (23, 17, D:6) a +0 club a +0 leather armour (25, 13, D:6) a +0 club (25, 15, D:6) a +0 club a +0 chain mail (34, 46, D:6) a +0 hunting sling (42, 29, D:6) a +0 whip (42, 30, D:6) a +0 club (44, 28, D:6) a +0 flail (64, 29, D:6) 21 bolts Level 7 of the Dungeon [Shop] Hunn's Weapon Shop the +6 falchion of Change {slice, rF- rC+ MR+ Str+3} (694 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. the +7 rapier of Quxzu {holy, Str+6} (803 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). a +0 hand axe (39 gold) a +0 short sword (39 gold) a +0 quarterstaff (52 gold) a +0 short sword (39 gold) the +8 quarterstaff "Enutsupp" {freeze, *Noise rPois rC+ rN+} (859 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It protects you from negative energy. It may make noises in combat. 19 stones (24 gold) a +0 great sword (84 gold) a +0 vampiric battleaxe (279 gold) (0, 0, D:7) a +0 arbalest (12, 5, D:7) a +0 leather armour a +0 hand axe (13, 4, D:7) a +0 robe a +0 dagger (13, 5, D:7) a +0 trident (13, 7, D:7) 4 arrows (13, 24, D:7) a +0 short sword a +0 leather armour (14, 4, D:7) a +0 mace (15, 2, D:7) 7 arrows a +0 shortbow (17, -3, D:7) a +0 leather armour (28, -7, D:7) a +0 plate armour (44, 13, D:7) a +0 flail a +0 plate armour Level 8 of the Dungeon (0, 0, D:8) a +0 whip a +0 club a +0 war axe (0, 5, D:8) 22 sling bullets (14, 52, D:8) 21 arrows (29, 15, D:8) 21 bolts (30, 42, D:8) a +0 long sword (36, 12, D:8) a +2 whip of electrocution (37, 12, D:8) a +0 hand axe (38, 12, D:8) a +0 leather armour (40, 2, D:8) a cursed -3 flail 5 boomerangs a +0 chain mail a +0 chain mail a +0 hand axe a +0 plate armour (47, 2, D:8) a +0 spear (47, 3, D:8) a +0 whip (48, 2, D:8) a +0 club Level 9 of the Dungeon (3, 44, D:9) a +0 dagger a +1 robe of positive energy (5, 47, D:9) a +1 mace of protection a +0 plate armour (10, 13, D:9) a wand of flame (19) (12, 49, D:9) a +0 dagger a cursed +0 robe (24, 43, D:9) a cursed +0 glaive (unseen) (25, 42, D:9) a +0 whip (25, 43, D:9) a +1 spear of piercing (26, 42, D:9) a +0 club the Ecumenical Temple (13, 8, Temple) an uncursed ring of ice a +0 flail a +4 ring of protection an uncursed ring of protection from cold (15, 8, Temple) a +0 falchion a +0 leather armour