TheWayOfAllFlesh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 6, D) a +0 shield a +0 war axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +1 pair of boots of stealth (59, 37, D) the +2 plate armour "Gaat" {*Corrode +Inv rElec rN+} It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. It may corrode you when you take damage. (60, 36, D) the +0 helmet of Moral Flaws {*Contam +Blink +Fly rPois} It protects you from poison. It lets you fly. It lets you blink. It causes magical contamination when unequipped. (60, 37, D) a manual of Bows (61, 8, D) a +4 ring mail of fire resistance (61, 16, D) an uncursed staff of energy (61, 36, D) an uncursed ring of protection from cold (61, 37, D) the +4 robe "Hyetaybb" {rElec rF+ Int+4} It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. (62, 4, D) a hell hound corpse (62, 8, D) a +0 battleaxe (62, 9, D) a +0 scimitar of protection (62, 11, D) the +7 short sword "Geri" {vamp, *Contam +Rage rC+ Int+8} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+8). It protects you from cold. It lets you go berserk. It causes magical contamination when unequipped. a +0 robe (62, 17, D) an uncursed staff of wizardry (62, 26, D) an uncursed staff of energy (62, 27, D) a lamp of fire (62, 36, D) a Young Poisoner's Handbook (62, 37, D) an uncursed staff of death (63, 8, D) a +7 war axe of flaming (63, 16, D) a +2 war axe of freezing (63, 17, D) a +1 chain mail of fire resistance (63, 26, D) a cursed ring of see invisible (63, 36, D) an uncursed ring of positive energy (63, 37, D) a potion of agility (64, 16, D) an uncursed staff of death (64, 17, D) a +2 great sword of freezing (64, 26, D) a +2 leather armour of positive energy (64, 27, D) the +2 plate armour of the Vacuum {rPois Str+2} It affects your strength (+2). It protects you from poison. (65, 26, D) a +2 hunting sling of velocity (67, 0, D) a +1 shortbow of freezing (69, 0, D) an uncursed staff of poison (69, 36, D) an uncursed ring of ice (70, 8, D) an uncursed staff of death (70, 9, D) a +1 war axe of distortion (70, 36, D) a +0 flail (70, 37, D) an uncursed staff of conjuration (70, 39, D) a +0 trident (unseen) (70, 40, D) a +2 great sword of holy wrath (unseen) (70, 41, D) a +0 mace of draining (unseen) (71, 8, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (71, 17, D) a lamp of fire (71, 20, D) a +2 scimitar of freezing (unseen) (71, 26, D) a +2 arbalest of flaming (71, 27, D) an uncursed staff of power (71, 30, D) a necrophage corpse (71, 36, D) a +2 chain mail of positive energy (71, 37, D) a +2 shield of reflection (71, 40, D) a +0 morningstar an orc corpse (72, 8, D) a +4 quarterstaff of protection (72, 16, D) a +5 falchion of flaming (72, 17, D) an uncursed staff of conjuration (72, 26, D) a +4 dire flail of protection (72, 27, D) an uncursed staff of air (72, 36, D) a +0 dagger (72, 37, D) the +5 plate armour of the Vestibule of Hell {+Fly rPois Int+2} It affects your intelligence (+2). It protects you from poison. It lets you fly. (72, 40, D) the +2 great sword "Erphaor" {protect, Str+6} It protects the one who uses it against injury (+AC on strike). It affects your strength (+6). (unseen) (72, 41, D) a +0 dagger (unseen) (73, 16, D) an uncursed staff of death (73, 17, D) the cursed +0 mace "Xuakenot" {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It has a curse placed upon it. (73, 20, D) a cursed +0 mace (unseen) (73, 26, D) an uncursed staff of power (73, 27, D) the +1 scale mail of the Moon {Dex+6} It affects your dexterity (+6). (73, 30, D) a +2 hand axe (unseen) (73, 37, D) a cursed amulet of inaccuracy (75, 1, D) a +3 falchion of draining