TheWayOfAllFlesh the Dungeon (0, 50, D) a +0 ring mail of poison resistance (0, 51, D) an uncursed ring of protection from cold (0, 52, D) a +4 spear of piercing (1, 32, D) a +2 trident of protection (1, 33, D) a +1 broad axe of electrocution (1, 34, D) a manual of Long Blades (1, 50, D) a box of beasts (1, 51, D) a sack of spiders (1, 52, D) a +1 rapier of draining (2, 14, D) an uncursed staff of death (2, 15, D) an uncursed amulet of the acrobat (2, 16, D) an uncursed amulet of the acrobat (2, 32, D) the ring "Miguehi" {rC+ Dex+2 Stlth+} [ring of protection from cold] It affects your dexterity (+2). It protects you from cold. It makes you more stealthy. (2, 33, D) a phial of floods (2, 50, D) a phial of floods (2, 52, D) a box of beasts (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 15, D) a lamp of fire (3, 16, D) a +3 flail of draining (3, 32, D) a +1 short sword of speed (3, 33, D) an uncursed ring of positive energy (3, 34, D) the cursed +1 halberd "Ocegra Orao" {freeze, *Rage Fragile Int+4 Dex+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+7). It may make you go berserk in combat. It will be destroyed if unequipped. It has a curse placed upon it. (3, 50, D) the +3 arbalest of Modesty {penet, +Inv rF+++ Int-2 Dex-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (-2). It affects your dexterity (-2). It renders you almost immune to fire. It lets you turn invisible. (3, 51, D) a +0 whip of electrocution (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the cursed +0 scale mail "Puiginen" {rF+ rC+ Int+7} It affects your intelligence (+7). It protects you from fire. It protects you from cold. It has a curse placed upon it. (4, 15, D) a phial of floods (4, 16, D) an uncursed staff of air (4, 32, D) a +4 short sword of speed (4, 33, D) a +1 hat of intelligence (4, 34, D) an uncursed staff of power (4, 51, D) an uncursed staff of wizardry (4, 52, D) the +3 great sword "Pofyfuf" {flame, +Rage rC- Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It makes you vulnerable to cold. It lets you go berserk. (4, 57, D) (unseen) (4, 58, D) (unseen) (4, 59, D) (unseen) (5, 5, D) a +0 war axe (5, 14, D) a lamp of fire (5, 15, D) a box of beasts (5, 20, D) a +1 scythe of venom (5, 32, D) a +6 ring of protection (5, 33, D) a +0 plate armour of cold resistance (5, 34, D) an uncursed ring of protection from cold (5, 50, D) a sack of spiders (5, 52, D) an uncursed staff of death (6, 16, D) a phial of floods (6, 19, D) a +4 vampiric scythe (6, 22, D) a +0 trident (6, 32, D) the Almanac of Earthen Transmutation Spells Type Level a - Sandblast Earth 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spider Form Transmutation/Poison 3 f - Leda's Liquefaction Hexes/Earth 4 g - Statue Form Transmutation/Earth 6 (6, 33, D) a book of Air (6, 34, D) a +3 rapier of venom (6, 38, D) a +1 scythe of protection (6, 50, D) the cursed -4 pair of gloves of Vlad {rC+ rN+ MR++} It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (6, 51, D) the Almanac of the Icy Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Forest Summoning/Translocation 5 e - Bolt of Cold Conjuration/Ice 6 (6, 52, D) the +2 battleaxe "Orb Guardian's Foe" {flame, *Slow rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from negative energy. It may slow you when you take damage. (7, 14, D) a lightning rod (4/4) (7, 16, D) a +2 quarterstaff of protection (7, 20, D) a +2 demon trident of flaming (7, 32, D) a +3 ring of strength (7, 33, D) the +8 battleaxe of Dung {drain, Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). (7, 34, D) a phial of floods (7, 39, D) +0 ice dragon scales (7, 50, D) an uncursed amulet of the acrobat (7, 51, D) the ring "Ypiukouv" {rPois rN+ Slay-4 SInv Stlth+} [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (7, 52, D) a cursed staff of energy (8, 14, D) a +2 robe (8, 15, D) an uncursed ring of see invisible (8, 16, D) the cursed +1 scale mail of Zin's Fury {rElec MP+9 Str-5 Dex+6} It affects your strength (-5). It affects your dexterity (+6). It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. (8, 32, D) a +2 chain mail of cold resistance (8, 33, D) the +3 shadow dragon scales of Good Intentions {MP+9 Stlth++++} It affects your magic capacity (+9). It makes you much more stealthy. (8, 50, D) an uncursed staff of conjuration (8, 52, D) a lightning rod (4/4) (9, 1, D) a +0 scale mail a +0 shield (9, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (9, 15, D) a sack of spiders (9, 16, D) a +1 dagger of freezing (9, 32, D) the +2 plate armour of Wyecw {Stlth+} It makes you more stealthy. (9, 33, D) a cursed ring of protection from cold (9, 34, D) a book of Minor Magic (9, 50, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (9, 51, D) a +0 plate armour of fire resistance (9, 52, D) a phial of floods (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed ring of flight (10, 15, D) a +2 shield of poison resistance (10, 16, D) a +0 short sword of speed (10, 32, D) the cursed +1 short sword "Ireitil" {vamp, *Corrode +Fly rF+ Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It protects you from fire. It lets you fly. It may corrode you when you take damage. It has a curse placed upon it. (10, 33, D) a fan of gales (10, 34, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (10, 51, D) a crystal ball of energy (10, 52, D) a +3 eveningstar of draining (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +3 amulet of reflection an uncursed ring of protection from cold (11, 15, D) an uncursed staff of conjuration (11, 16, D) +1 shadow dragon scales (11, 32, D) a +2 mace of draining (11, 33, D) a box of beasts (11, 34, D) a +1 robe of cold resistance (11, 50, D) a +1 falchion of holy wrath (11, 51, D) the +9 quarterstaff "Kotun" {holy, rN+ Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). It protects you from negative energy. (12, 14, D) a cursed staff of fire (12, 15, D) a +3 blowgun (12, 16, D) a +0 mace of holy wrath (12, 32, D) a box of beasts (12, 33, D) a +1 flail of venom (12, 34, D) the ring "Mirudy" {Wiz Int+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). (12, 50, D) a +1 glaive of flaming (12, 51, D) the +0 scale mail of the Hall of Blades {rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. (12, 52, D) an uncursed ring of fire (13, 32, D) an uncursed ring of flight (13, 33, D) a cursed staff of summoning (13, 34, D) a lamp of fire (13, 50, D) the +4 battleaxe "Moapen" {elec, Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). (13, 51, D) an uncursed ring of protection from magic (14, 50, D) a +1 quarterstaff of crushing (14, 54, D) the ring "Subeischa" {rPois rF- Dex+5 SInv} [ring of see invisible] It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. a +0 cloak of invisibility (18, 48, D) a crystal ball of energy (18, 50, D) a sack of spiders (19, 0, D) a lamp of fire (19, 1, D) an uncursed amulet of guardian spirit (19, 16, D) an uncursed staff of air (19, 17, D) a sack of spiders (19, 32, D) a +0 flail of protection (19, 33, D) an uncursed staff of cold (19, 49, D) a sack of spiders (19, 50, D) an arrow (still there?) a book of Unlife (still there?) (19, 57, D) 2 bolts (20, 1, D) a +1 battleaxe (20, 32, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (20, 33, D) a +0 battleaxe (20, 48, D) an uncursed amulet of magic regeneration (20, 49, D) a +1 broad axe of chopping (20, 50, D) the cursed +1 short sword of Iblol {pierce, rPois rC+ Int-3 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+4). It protects you from cold. It protects you from poison. It has a curse placed upon it. (20, 51, D) an arrow (21, 0, D) a crystal ball of energy (21, 1, D) a +2 robe of fire resistance (21, 4, D) a +0 glaive (21, 5, D) a +1 great mace of protection (unseen) (21, 33, D) a lightning rod (4/4) (21, 34, D) a lightning rod (4/4) (21, 50, D) a +6 hunting sling of velocity (22, 0, D) the cursed +0 mace "Jyweefadgh" {venom, +Rage MR- MP+9 Str-4} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you go berserk. It has a curse placed upon it. (22, 4, D) a +0 trident (22, 5, D) a potion of blood (22, 16, D) a +2 longbow of freezing (22, 22, D) a +0 halberd (22, 32, D) an uncursed amulet of rage (22, 33, D) a +0 flail (22, 34, D) a +3 rapier of freezing (22, 38, D) an uncursed staff of summoning (unseen) (22, 48, D) a +2 plate armour of cold resistance (22, 50, D) a +4 scimitar of holy wrath (23, 0, D) a crystal ball of energy (23, 4, D) a +0 halberd (unseen) (23, 5, D) a +0 dagger a +0 robe (23, 16, D) an uncursed staff of summoning (23, 18, D) a lamp of fire (23, 23, D) a +0 hand axe (23, 24, D) a +0 battleaxe a +0 mace (23, 25, D) a +1 flail of holy wrath (23, 32, D) a +0 whip of pain (23, 33, D) an uncursed staff of air (23, 34, D) a +0 dagger (23, 38, D) a +0 club a +0 chain mail a +0 giant club a +1 battleaxe a +0 plate armour a +0 dire flail a +0 plate armour 3 large rocks (23, 39, D) a +0 war axe a +0 giant spiked club a +0 giant club a cursed -2 giant club (23, 40, D) a +0 executioner's axe of chopping a cursed -2 arbalest 19 bolts a +0 plate armour (23, 48, D) a +4 hand crossbow of velocity (23, 49, D) an uncursed staff of power (23, 50, D) a bolt (unseen) (23, 51, D) 2 arrows (unseen) (23, 53, D) a javelin (still there?) a large rock (still there?) (24, 0, D) a phial of floods (24, 1, D) an uncursed staff of earth (24, 5, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a potion of blood (24, 7, D) a cursed +0 mace (unseen) (24, 16, D) a +3 scale mail of cold resistance (24, 17, D) the +2 halberd of Kycuin {chop, rN++ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It greatly protects you from negative energy. (24, 18, D) an uncursed staff of cold (24, 23, D) a +1 halberd of chopping a +0 short sword of draining a +0 cloak (24, 32, D) an uncursed staff of death (24, 33, D) a +2 arbalest of flaming (24, 38, D) a +2 war axe of venom a +1 plate armour of fire resistance a +0 large shield 3 large rocks a +0 war axe a +0 chain mail (24, 48, D) a lightning rod (4/4) (24, 50, D) an uncursed staff of power (24, 51, D) a +0 arbalest (still there?) a +0 arbalest (still there?) (24, 52, D) a large rock (unseen) (24, 54, D) a bolt (25, 0, D) a lightning rod (4/4) (25, 17, D) the +2 ring mail of the Pink Corner {rC- Dex+2 Stlth+} It affects your dexterity (+2). It makes you vulnerable to cold. It makes you more stealthy. (25, 18, D) a cursed staff of summoning (25, 23, D) a +0 scimitar (25, 24, D) a +1 long sword of draining (25, 25, D) a +0 mace of holy wrath (25, 32, D) an uncursed staff of fire (25, 34, D) an uncursed staff of fire (25, 38, D) a +0 great sword (unseen) (25, 39, D) a +0 mace (unseen) (25, 40, D) a +3 flail of protection (unseen) (25, 50, D) a large rock (unseen) (25, 51, D) a +0 arbalest (still there?) 4 bolts (still there?) (25, 52, D) a +0 arbalest (still there?) a cursed +0 arbalest (still there?) (25, 53, D) 4 large rocks (unseen) (25, 54, D) a +0 longbow (still there?) a bolt (still there?) a large rock (still there?) an arrow (still there?) (25, 55, D) 2 large rocks a bolt 3 arrows (25, 56, D) 2 arrows 3 large rocks (25, 57, D) 2 arrows 2 bolts a large rock (26, 1, D) an uncursed staff of wizardry (26, 16, D) a +0 long sword (26, 32, D) a lightning rod (4/4) (26, 33, D) a +1 vampiric whip (26, 48, D) an arrow an uncursed amulet of rage (26, 50, D) 2 arrows a +2 hunting sling of flaming (26, 51, D) a +0 spear of piercing a +0 leather armour an uncursed ring of poison resistance 16 javelins a +0 longbow 20 arrows a +0 leather armour a large rock (26, 52, D) a +0 shortbow a +0 arbalest a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour 17 bolts a +0 shortbow a +0 longbow 129 arrows a +0 leather armour (26, 53, D) a +0 spear a +6 arbalest of freezing a +0 leather armour 11 javelins a silver javelin a large rock 3 bolts 17 arrows (26, 54, D) a +0 arbalest (still there?) a bolt (still there?) (26, 55, D) a +4 falchion of slicing (unseen) (26, 57, D) 2 arrows (27, 0, D) a +1 leather armour of magic resistance (27, 1, D) a +7 vampiric spear (27, 16, D) the +6 arbalest "Damnation" {damnation} (27, 32, D) an uncursed ring of flight (27, 33, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (27, 50, D) 2 arrows the +2 ring mail of Resonance {rPois} It protects you from poison. (27, 51, D) a cursed +0 arbalest (still there?) 2 bolts (still there?) (27, 52, D) a +0 long sword of holy wrath (unseen) (27, 53, D) a +0 shortbow the +8 flail "Yso Jizui" {crush, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. 4 large rocks a cursed staff of power a +0 shortbow 49 arrows a +0 arbalest 21 bolts (27, 54, D) a javelin 2 bolts a silver javelin 5 large rocks a +0 longbow a +0 leather armour an uncursed ring of protection from magic 36 arrows (27, 57, D) a large rock (28, 0, D) a cursed staff of poison (28, 1, D) an uncursed staff of earth (28, 16, D) a +0 trident of piercing (28, 17, D) a +2 short sword of flaming (28, 32, D) a +0 robe (28, 33, D) a cursed amulet of inaccuracy (28, 48, D) a +2 pair of boots of running (28, 49, D) an arrow (28, 50, D) 2 large rocks an uncursed staff of air (28, 51, D) 5 large rocks (28, 52, D) a +0 shortbow (still there?) an arrow (still there?) (28, 53, D) a bolt a +0 longbow a +0 leather armour 18 arrows (29, 0, D) a +2 scale mail of fire resistance (29, 16, D) a +6 ring of strength a +2 ring of evasion (29, 17, D) a book of Misfortune (29, 32, D) a +0 long sword (29, 49, D) a phial of floods (29, 50, D) an uncursed ring of resist corrosion (29, 51, D) a bolt (29, 53, D) 2 large rocks (unseen) (30, 48, D) a lamp of fire (30, 50, D) a large rock (unseen) (31, 16, D) an uncursed ring of protection from magic (31, 48, D) an uncursed staff of summoning (31, 50, D) an arrow (31, 51, D) an arrow (31, 55, D) a bolt (31, 58, D) a bolt (still there?) a large rock (still there?) (32, 47, D) 2 arrows (32, 49, D) an uncursed staff of power (32, 50, D) a large rock (unseen) (33, 48, D) a +0 spear (34, 28, D) a +1 falchion of slicing (34, 48, D) a +1 war axe of distortion (34, 49, D) a +9 giant club (34, 50, D) a +4 blowgun (35, 0, D) a +1 plate armour of cold resistance (35, 14, D) a +8 halberd (35, 15, D) an uncursed amulet of magic regeneration (35, 28, D) a +4 chain mail of cold resistance (35, 29, D) a lightning rod (4/4) (36, 1, D) a +2 hand axe of flaming (36, 14, D) an uncursed staff of energy (36, 28, D) a +0 robe (36, 29, D) a +2 buckler of reflection (36, 42, D) a +0 trident (unseen) (37, 0, D) the cursed +2 glaive "Egheppis" {protect, *Slow rF+ Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). It protects you from fire. It may slow you when you take damage. It has a curse placed upon it. (37, 1, D) the +11 short sword "Dwarf's Death" {pierce, rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. (37, 14, D) a manual of Polearms (37, 15, D) a +0 scale mail of fire resistance (37, 19, D) a +0 demon trident of draining (unseen) (37, 28, D) a +6 flail of protection (37, 29, D) a +6 giant club (37, 43, D) a +0 mace (unseen) (37, 44, D) a +1 demon whip of venom (unseen) (38, 0, D) the +4 ring mail of Monotheism {rElec rPois Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It protects you from poison. (38, 1, D) a +2 scale mail of magic resistance (38, 14, D) a +1 ring of evasion (38, 15, D) a +0 robe (38, 19, D) a +0 scythe of venom (38, 28, D) a +1 executioner's axe of electrocution (38, 29, D) an uncursed ring of magical power (38, 48, D) a +3 hand crossbow of flaming (38, 49, D) a +2 leather armour of positive energy (38, 50, D) the +7 flail "Death Rattle" {holy, rElec rF+ rN+ Str-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-4). It protects you from fire. It insulates you from electricity. It protects you from negative energy. (39, 0, D) a +3 rapier of venom (39, 1, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (39, 14, D) a phial of floods (39, 15, D) an uncursed staff of conjuration (39, 28, D) a +0 halberd of venom (39, 29, D) a +2 chain mail of cold resistance (39, 33, D) a +2 dire flail (unseen) (39, 48, D) a +3 hunting sling of freezing (39, 49, D) a +0 arbalest of freezing (39, 50, D) a +2 chain mail of fire resistance (40, 1, D) an uncursed staff of fire (40, 4, D) a +3 dagger (unseen) (40, 14, D) a +3 chain mail of positive energy (40, 28, D) an uncursed ring of flight (40, 29, D) a +1 whip of flaming (40, 32, D) a +0 glaive (40, 33, D) a +1 hand axe of chopping (40, 48, D) an uncursed ring of magical power an uncursed ring of protection from fire (40, 49, D) a +2 halberd of protection (40, 50, D) +1 shadow dragon scales (41, 0, D) an uncursed ring of protection from cold (41, 1, D) a fan of gales (41, 4, D) a cursed +2 war axe of freezing a +0 robe a cursed +2 dire flail a +0 robe (41, 14, D) an uncursed staff of wizardry (41, 15, D) a sack of spiders (41, 28, D) a +1 great sword of holy wrath (41, 49, D) a sack of spiders (41, 50, D) a +3 scimitar of slicing (42, 0, D) the +9 ice dragon scales "Xuhifas" {rElec rF- rC++ Str+7 Int+2 SInv} It affects your strength (+7). It affects your intelligence (+2). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It lets you see invisible. (42, 1, D) a +0 mace of holy wrath (42, 15, D) a +1 hand axe of chopping (42, 28, D) a +5 hand axe of electrocution (42, 29, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (42, 48, D) an uncursed staff of summoning (42, 49, D) a +2 plate armour of cold resistance (42, 50, D) a lamp of fire (43, 14, D) a +3 short sword of draining (43, 15, D) a sack of spiders (43, 28, D) a sack of spiders (43, 29, D) a +0 chain mail of cold resistance (43, 48, D) the ring "Tuecaim" {Fire rPois} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (43, 50, D) the +1 large shield of the Peculiar People {Int+4} It affects your intelligence (+4). (44, 48, D) a phial of floods (44, 49, D) the ring of Wuxuikkeho {Wiz Dex+4} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+4). (44, 50, D) an uncursed staff of power (44, 51, D) an uncursed staff of poison (45, 48, D) an uncursed amulet of the acrobat (45, 49, D) the ring of Ashenzari's Reproof {MR+ Str+5 Int+3 Dex-4 Slay+3 Stlth+} [ring of protection from magic] It affects your strength (+5). It affects your intelligence (+3). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (45, 50, D) a +2 war axe of flaming (45, 51, D) a +0 chain mail of cold resistance (45, 56, D) +0 ice dragon scales (unseen) (46, 48, D) a +1 battleaxe of electrocution (46, 49, D) a box of beasts (46, 50, D) a +2 glaive of freezing (46, 51, D) an uncursed ring of ice (46, 55, D) a +0 battleaxe of freezing a +1 battleaxe of freezing a +2 battleaxe of freezing +0 ice dragon scales a frost giant corpse (skeletalised by now) a frost giant corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (46, 56, D) a +2 battleaxe of freezing (unseen) (47, 49, D) an uncursed amulet of magic regeneration (47, 51, D) a +1 longbow of flaming (47, 55, D) +0 ice dragon scales (unseen) (48, 48, D) a +1 dagger of speed (48, 49, D) a fan of gales (48, 50, D) an uncursed ring of magical power (48, 55, D) a +1 battleaxe of freezing (unseen) (48, 56, D) +0 ice dragon scales (still there?) +0 ice dragon scales (still there?) (49, 1, D) the ring of Tiday {Ice rElec Dex+3} [ring of ice] It enhances your ice magic. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (49, 24, D) a +1 hand axe of chopping (49, 36, D) a +5 hunting sling of velocity (49, 37, D) a +3 spear of piercing (49, 48, D) a phial of floods (49, 49, D) an uncursed amulet of guardian spirit (49, 57, D) a +5 vampiric halberd (50, 0, D) a sack of spiders (50, 1, D) an uncursed staff of earth (50, 12, D) a +0 trident (50, 24, D) a +2 hand crossbow of freezing (50, 25, D) a +0 broad axe of flaming (50, 36, D) a crystal ball of energy (50, 37, D) a +0 vampiric hand axe (50, 48, D) a +5 blowgun (50, 49, D) a +4 giant club (50, 50, D) a +1 whip of pain (50, 55, D) the +7 long sword of Internal Strife {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (unseen) (51, 0, D) a +0 robe (51, 1, D) a lightning rod (4/4) (51, 5, D) a +1 war axe (unseen) (51, 12, D) a +4 scimitar of electrocution (51, 13, D) a cursed ring of attention (51, 17, D) a +1 broad axe of electrocution (unseen) (51, 24, D) a +1 chain mail of poison resistance (51, 37, D) a +3 battleaxe of chopping (51, 48, D) a +1 battleaxe of freezing (51, 49, D) a phial of floods (52, 1, D) an uncursed staff of power (52, 4, D) a +0 flail a +0 robe (52, 5, D) a +0 short sword quicksilver dragon scales a +0 demon whip of freezing (52, 13, D) a cursed ring of stealth (52, 15, D) a +6 ring of strength (52, 17, D) a +0 dagger a +0 robe a +1 war axe of chopping a +0 robe (52, 18, D) a +0 long sword a +0 plate armour a +2 flail a +1 robe of positive energy the ring "Vaere" {*Drain rElec Str+3 SInv} [ring of see invisible] It affects your strength (+3). It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. a scroll of acquirement (52, 24, D) a lightning rod (4/4) (52, 25, D) an uncursed ring of ice (52, 36, D) the +8 hand crossbow "Killer Bee's Regret" {elec, rC+ Str+3 Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It affects your dexterity (+4). It protects you from cold. (52, 37, D) the +6 scimitar "Hulk" {speed, Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). (52, 48, D) a +1 chain mail of fire resistance (52, 49, D) a +2 battleaxe of freezing (52, 50, D) a +3 ring of strength (53, 0, D) a +1 hand axe of chopping (53, 1, D) an uncursed staff of summoning (53, 6, D) a +1 flail of crushing (53, 17, D) a +0 dagger (unseen) (53, 24, D) a +1 short sword of draining (53, 25, D) the +4 dire flail "Cafe" {freeze, MR+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (53, 36, D) a +4 spear of venom (53, 37, D) an uncursed amulet of rage (53, 48, D) a box of beasts (53, 49, D) the +4 ring mail of Birdsong {rF++ rC- Int+3 Slay+2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from fire. It makes you vulnerable to cold. (53, 50, D) a +0 triple sword of freezing (54, 0, D) an uncursed staff of fire (54, 1, D) a fan of gales (54, 12, D) a phial of floods (54, 13, D) a sack of spiders (54, 24, D) the +6 war axe "Utiulofou" {chop, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (54, 25, D) a +1 whip of electrocution (54, 36, D) an uncursed ring of protection from fire (54, 48, D) the +2 chain mail of Experimentation {*Contam rElec rF+ rC+} It protects you from fire. It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. (54, 50, D) a cursed staff of fire (55, 1, D) the +4 spear of the Tiger {pierce, *Noise +Rage MR+ Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make noises in combat. (55, 12, D) a box of beasts (55, 13, D) an uncursed staff of power (55, 24, D) an uncursed ring of wizardry (58, 47, D) an uncursed staff of wizardry (58, 48, D) an uncursed staff of death (58, 49, D) a box of beasts (59, 36, D) a +2 leather armour of positive energy (59, 47, D) the Almanac of the Fifty Continents Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Sticks to Snakes Transmutation 2 d - Summon Lightning Spire Summoning/Air 4 e - Summon Forest Summoning/Translocation 5 f - Aura of Abjuration Summoning 5 (59, 48, D) a +2 leather armour of fire resistance (59, 49, D) an uncursed staff of power (60, 10, D) a +1 trident of protection (60, 36, D) the +10 short sword of the Eel {protect, *Corrode rElec rF++ Str+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It greatly protects you from fire. It insulates you from electricity. It may corrode you when you take damage. (60, 37, D) an uncursed ring of fire (60, 40, D) a +0 spear a +0 robe (60, 47, D) an uncursed staff of air (60, 48, D) an uncursed staff of energy (60, 49, D) a +2 leather armour of poison resistance (61, 0, D) a sack of spiders (61, 8, D) a sack of spiders (61, 10, D) a +5 antimagic halberd (61, 26, D) an uncursed amulet of the acrobat (61, 36, D) the +4 rapier "Nic Zagu" {pierce, rElec rF+ Str+4 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It insulates you from electricity. It makes you less stealthy. (61, 37, D) a phial of floods (61, 47, D) an uncursed staff of energy (61, 48, D) a +0 morningstar of distortion (61, 49, D) a +6 blowgun (62, 0, D) a phial of floods (62, 1, D) a fan of gales (62, 9, D) an uncursed staff of earth (62, 10, D) a +0 long sword (unseen) (62, 16, D) an uncursed staff of death (62, 17, D) a +0 lajatang of distortion (62, 20, D) (unseen) (62, 27, D) an uncursed staff of earth (62, 36, D) a sack of spiders (62, 37, D) a +2 scythe of distortion (62, 47, D) an uncursed ring of ice (62, 48, D) a +2 falchion of slicing (62, 49, D) a cursed amulet of inaccuracy (63, 9, D) the amulet of Kaetuef {Spirit MP+9 Str-4 Dex+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-4). It affects your dexterity (+4). It affects your magic capacity (+9). (63, 17, D) a crystal ball of energy (63, 26, D) the +3 hunting sling "Dragon's Tongue" {flame, rPois Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from poison. (63, 27, D) an uncursed staff of power (63, 29, D) a +0 mace (63, 30, D) a +0 long sword (63, 37, D) a +2 executioner's axe of freezing (63, 47, D) a cursed -3 ring of slaying (63, 48, D) a box of beasts (63, 50, D) a +1 quarterstaff of holy wrath (64, 16, D) the +4 demon blade "Banisher" {flame, rPois rN++ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from poison. It greatly protects you from negative energy. (64, 17, D) an uncursed ring of protection from fire (64, 26, D) the ring "Kotuec" {*Slow +Fly rN+ MR+ Str+5} [ring of positive energy] It affects your strength (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. It may slow you when you take damage. (64, 27, D) an uncursed amulet of regeneration (64, 31, D) (unseen) (64, 47, D) the cursed ring of Noon {rF- Str-3 Int+4} [ring of strength] It affects your strength (-3). It affects your intelligence (+4). It makes you vulnerable to fire. It has a curse placed upon it. (64, 48, D) a +2 leather armour of magic resistance (64, 49, D) a phial of floods (64, 50, D) a +2 ring of protection (65, 47, D) an uncursed ring of fire (65, 48, D) a book of Maledictions (65, 50, D) the ring "Vaok" {rElec rPois rF+ MP+9 Str-2} [ring of magical power] It affects your strength (-2). It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (66, 48, D) a lightning rod (4/4) (66, 49, D) the +2 rapier "Sarcophage" {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (66, 50, D) a +0 great sword of slicing (66, 51, D) a +2 antimagic glaive (67, 47, D) a +3 hunting sling of freezing (67, 48, D) the Compendium of Black Rituals and Confrontation Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 c - Bolt of Magma Conjuration/Fire/Earth 5 (67, 49, D) a +0 scimitar of freezing (67, 50, D) a lamp of fire (68, 0, D) an uncursed staff of wizardry (68, 47, D) +1 ice dragon scales (68, 48, D) a cursed -3 ring of evasion (68, 49, D) a +0 shortbow of velocity (69, 0, D) a +1 mace of draining (69, 36, D) a +2 chain mail of poison resistance (69, 47, D) a manual of Polearms (69, 48, D) a +2 robe of fire resistance (69, 49, D) a +6 blowgun (69, 50, D) a +1 quarterstaff of protection (70, 9, D) a +3 ring mail of fire resistance (70, 10, D) a +0 short sword (unseen) (70, 18, D) a +0 trident (70, 30, D) a +0 flail a +1 hunting sling of flaming a cursed +0 chain mail a +0 dagger a +0 robe (70, 36, D) a +2 robe of cold resistance (70, 37, D) +0 ice dragon scales (70, 40, D) a cursed +0 hand axe (unseen) (70, 47, D) an uncursed amulet of rage (70, 49, D) a +3 short sword of draining (71, 8, D) an uncursed amulet of the gourmand (71, 9, D) a +0 trident (71, 10, D) a +0 mace (71, 16, D) a sack of spiders (71, 17, D) a crystal ball of energy (71, 19, D) a tomahawk (71, 27, D) an uncursed staff of death (71, 30, D) a +0 dagger a +0 robe a +0 short sword a +0 chain mail a +0 hand axe a cursed +0 leather armour (71, 36, D) a +2 demon blade of pain (71, 37, D) a cursed staff of energy (71, 40, D) a +3 scimitar (unseen) (71, 47, D) a phial of floods (71, 48, D) a cursed staff of fire (71, 49, D) an uncursed staff of conjuration (72, 9, D) the +11 trident "Boruirore" {flame, +Rage Str+9 Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+9). It affects your intelligence (-2). It lets you go berserk. (72, 10, D) a +2 hand crossbow of velocity (72, 16, D) a +0 hunting sling of velocity (72, 17, D) a +2 glaive of protection (72, 18, D) 3 large rocks (72, 19, D) a tomahawk (72, 22, D) a throwing net (72, 23, D) a large rock (72, 26, D) a +2 hunting sling of velocity (72, 27, D) a +0 dagger (72, 30, D) the +6 mace of Wohoafiw {venom, Int-5 Dex+8} It poisons the flesh of those it strikes. It affects your intelligence (-5). It affects your dexterity (+8). a +0 robe (72, 36, D) a fan of gales (72, 37, D) a +2 leather armour of positive energy (72, 47, D) a +4 mace of protection (72, 48, D) the +1 plate armour "Jonoecis" {rC+ MR- Regen+} It protects you from cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (72, 49, D) a sack of spiders (73, 1, D) an uncursed staff of fire (73, 3, D) a +0 giant club (unseen) (73, 16, D) an uncursed staff of poison (73, 19, D) 3 large rocks (73, 47, D) a +0 double sword of draining (73, 48, D) an uncursed ring of protection from magic (74, 18, D) a +0 trident (unseen) (74, 47, D) a +3 scale mail of magic resistance (74, 49, D) the +10 flail "Nujeto" {protect, rPois} It protects the one who uses it against injury (+AC on strike). It protects you from poison. (75, 1, D) a +0 robe of fire resistance (75, 48, D) the ring of Isoug {rPois rF- Str+6 SInv Stlth-} [ring of attention] It affects your strength (+6). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. It makes you less stealthy. (75, 49, D) a crystal ball of energy