Tomek Level 1 of the Dungeon (0, 0, D:1) a +0 mace (1, -14, D:1) a +0 short sword (5, 1, D:1) a +0 whip (6, -16, D:1) a +0 dagger (9, 4, D:1) a +0 short sword (13, 22, D:1) a +0 club (19, -15, D:1) a +0 club (27, 21, D:1) 4 javelins (28, -3, D:1) a +0 dagger (33, 16, D:1) a +0 whip (33, 22, D:1) a +0 whip (36, -17, D:1) 15 arrows (42, -18, D:1) a +0 whip (49, 6, D:1) a cursed -2 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 9, D:2) a +0 leather armour (6, -11, D:2) a +0 short sword (7, -5, D:2) a +0 club (11, -35, D:2) a +0 club (11, -8, D:2) a +0 club (16, -31, D:2) a +0 spear (17, -3, D:2) a +0 war axe (22, 1, D:2) a +0 dagger (22, 2, D:2) a +0 dagger a +0 hunting sling (23, 9, D:2) a +0 club (24, 9, D:2) a +0 club (26, -5, D:2) a +0 leather armour (29, -19, D:2) a +0 robe (33, 10, D:2) a +0 club (33, 11, D:2) a +0 dagger (33, 12, D:2) a +1 hat a +0 club a +0 animal skin (37, -11, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail a +0 dagger a +0 robe (1, 0, D:3) a +0 trident (18, 7, D:3) a cursed -2 club (18, 12, D:3) a +0 shortbow (18, 19, D:3) 18 poisoned needles (19, 10, D:3) a +0 mace (19, 11, D:3) a +0 dagger (27, 30, D:3) a +0 club (27, 33, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) 3 javelins (8, 6, D:4) a +0 dagger 2 tomahawks a cursed +0 chain mail (9, 2, D:4) a tomahawk (18, -15, D:4) a +0 trident (22, -22, D:4) a +0 giant spiked club (25, -4, D:4) 16 bolts (33, 8, D:4) 24 arrows (55, 6, D:4) a +0 short sword Level 5 of the Dungeon (6, -39, D:5) a cursed -1 dagger a +0 chain mail (9, -42, D:5) a +0 short sword a +0 dagger (18, -48, D:5) a +0 ring mail (36, -39, D:5) a +0 whip (44, -20, D:5) 21 bolts (49, -49, D:5) 23 arrows (50, -34, D:5) a +0 plate armour (52, -27, D:5) a +0 leather armour (53, -44, D:5) an uncursed amulet of guardian spirit (59, -42, D:5) a cursed -2 falchion (61, -35, D:5) a +1 dagger of speed a +0 whip (62, -49, D:5) a cursed +0 large shield (63, -35, D:5) 22 bolts Level 6 of the Dungeon (5, -1, D:6) a +0 scale mail (11, -54, D:6) a +0 shield (14, -46, D:6) 2 arrows (14, -12, D:6) a +0 giant spiked club (15, -46, D:6) 3 arrows (16, -28, D:6) a +0 scale mail (16, -25, D:6) 7 needles of confusion (17, -46, D:6) 13 arrows a +0 shortbow (21, -31, D:6) 3 silver javelins (26, -43, D:6) a +0 leather armour (26, -20, D:6) a +0 long sword (28, 0, D:6) a +0 ring mail (30, -45, D:6) a +0 robe (32, -39, D:6) a +0 rapier (33, -52, D:6) a +0 whip (38, -45, D:6) a +0 whip a +0 robe (39, -44, D:6) a +0 falchion (39, -36, D:6) a +0 ring mail (40, -51, D:6) a +0 chain mail (40, -48, D:6) a +0 trident Level 7 of the Dungeon (3, -27, D:7) an arrow (3, -25, D:7) 3 arrows (4, -5, D:7) a cursed -1 flail a +0 robe (6, -29, D:7) a +0 shortbow 15 arrows (8, -4, D:7) a +0 robe a +1 hand axe a cursed +0 flail a +0 robe a cursed +0 dagger a +0 robe (10, -15, D:7) a +0 falchion (11, -16, D:7) a +0 short sword a +0 ring mail (11, -14, D:7) a +0 morningstar a +0 ring mail a +0 leather armour a +0 hand axe (11, -4, D:7) a +0 robe a +0 dire flail (14, -52, D:7) a +0 club a cursed +0 leather armour (26, -56, D:7) a +0 dagger (27, -54, D:7) a +0 robe (29, -54, D:7) a +2 ring of strength (40, -20, D:7) a +0 robe (41, -13, D:7) a +0 helmet (44, -39, D:7) a cursed -3 giant spiked club (48, -12, D:7) a +0 robe (50, -40, D:7) a +0 robe (51, -14, D:7) 5 large rocks Level 8 of the Dungeon [Shop] Sitausho's Antique Weapon Boutique a +2 glaive of protection (673 gold) a +0 club (34 gold) the +0 sword of Power (3400 gold) a +0 long sword (119 gold) a +0 dagger (68 gold) a +0 war axe (119 gold) a +3 mace (680 gold) a +0 club (34 gold) a +0 short sword (102 gold) the +7 hand axe of Miowureq {freeze, Int+3} (1825 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). a +4 morningstar of protection (911 gold) [Shop] Uzyky's Antique Weapon Shoppe a +0 battleaxe (136 gold) a +0 trident (73 gold) the +3 long sword "Testudinebane" {vamp, rElec MR- Dex+6} (1005 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. a +2 shortbow of flaming (365 gold) a +0 hand crossbow (73 gold) a +0 scimitar (84 gold) a +0 greatsling (315 gold) (4, 10, D:8) 2 arrows (5, 11, D:8) an arrow (6, 11, D:8) 7 arrows a +0 shortbow (7, 10, D:8) 2 arrows (9, 20, D:8) a +0 chain mail (21, 11, D:8) a +0 hand crossbow (42, 16, D:8) a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) 2 arrows (1, -3, D:9) a cursed +0 giant club (1, -1, D:9) an arrow (2, 10, D:9) a +0 ring mail (3, -5, D:9) a cursed -3 shortbow 25 arrows (3, -3, D:9) an arrow (3, 10, D:9) an uncursed ring of loudness (6, -2, D:9) a +0 rapier (14, 2, D:9) Vehumet's Handbook of Battle Magic Spells Type Level a - Magic Dart Conjuration 1 (18, -22, D:9) a +0 short sword (19, -24, D:9) a cursed -2 club a +0 flail (19, -22, D:9) a +0 trident a +0 leather armour (46, -17, D:9) a +0 hand axe a +0 animal skin Level 10 of the Dungeon (0, 0, D:10) a +0 quarterstaff (7, 21, D:10) a scroll of magic mapping (11, 22, D:10) 10 arrows (20, 18, D:10) a cursed -1 giant club (25, 15, D:10) a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 12 gold pieces (3, 5, Lair:1) 16 gold pieces (11, 1, Lair:1) 15 sling bullets (11, 17, Lair:1) a crocodile skeleton (16, -16, Lair:1) a +0 lajatang (18, -7, Lair:1) a +0 ring mail (18, 8, Lair:1) a spiny frog corpse (skeletalised by now) (20, 15, Lair:1) a giant frog skeleton (21, -5, Lair:1) a +1 robe of positive energy (23, -35, Lair:1) a yak corpse (23, -31, Lair:1) a +0 whip (23, -11, Lair:1) a river rat skeleton (23, -10, Lair:1) a river rat skeleton (25, -28, Lair:1) 16 poisoned needles