Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 13964044902697412430 62 Tutankhamun the Conjurer (level 4, -4/27 HPs) Began as an Octopode Conjurer on Aug 5, 2021. Slain by Terence (15 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (1713 turns). Tutankhamun the Conjurer (Octopode Conjurer) Turns: 1713, Time: 00:01:20 Health: -4/27 AC: 1 Str: 6 XL: 4 Next: 8% Magic: 0/7 EV: 13 Int: 21 God: Gold: 33 SH: 0 Dex: 10 Spells: 2/8 levels left rFire . . . SeeInvis . d - +2 short sword (vamp) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons d - a +2 vampiric short sword (weapon) Missiles b - 2 throwing nets g - 15 poisoned darts Potions a - a potion of mutation {unknown} c - 2 potions of attraction {unknown} e - a potion of haste {unknown} f - a potion of might Skills: + Level 2.2 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting + Level 5.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 3d5 2% 2 c - Dazzling Flash Conj/Hex 26% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 52% 2x1d6 4% 1 Conjure Flame Conj/Fire 13% 6-21 14% 3 Inner Flame Hex/Fire 2% N/A 38% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Fireball Conj/Fire 6% 3d5 80% 5 Silence Hex/Air 1% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 82% to hit) The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence drinks a potion. Terence seems to grow stronger. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The magic dart hits Terence. Terence is almost dead. You closely miss Terence. Your grab misses Terence. Terence is almost dead. Terence bares his teeth. Terence barely misses you. You barely miss Terence. Your grab misses Terence. Your squeeze misses Terence. Terence is almost dead. Terence barely misses you. You hit Terence. Your grab misses Terence. Terence is almost dead. Terence barely misses you. You hit Terence. You grab Terence. Terence is almost dead. You constrict Terence, but do no damage. Terence hits you with a +0 flail! Ouch! That really hurt! You hit Terence. You feel better. Terence is almost dead. You constrict Terence, but do no damage. Terence hits you with a +0 flail! Ouch! That really hurt! You die... #..#.......# #..##.# ...........######.....# ##...............∩.§§## ....###.#.#....#### ###. #.#..##..## ### # .....##...#..<. #..#.........# .....##...#..... .........@.#..... .#...####$@#.##.. # #..... .. ####.# !.. ..# ..# .# You could see Terence (strong). Vanquished Creatures Natasha (D:2) An adder (D:2) A dart slug (D:1) 6 endoplasms 3 goblins 2 hobgoblins (D:1) 3 quokkas (D:1) A ball python (D:2) A bat (D:1) 4 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tutankhamun the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 469 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 899 | D:1 | Learned a level 2 spell: Searing Ray 1068 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1133 | D:1 | Got the Tome of the Lost Lives 1348 | D:2 | Noticed Natasha 1357 | D:2 | Killed Natasha 1358 | D:2 | Reached skill level 5 in Conjurations 1437 | D:2 | Reached XP level 4. HP: 22/27 MP: 0/7 1571 | D:2 | Learned a level 3 spell: Dazzling Flash 1657 | D:2 | Found Fetog's General Store. 1703 | D:2 | Noticed Terence 1713 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic D:2: layout_loops_cross, serial_shops, nicolae_square_shop, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 9 | || 9 Unarmed | 5 | || 5 Tentacles | 3 | || 3 Constrict | 3 | 1 || 4 Short sword | 2 | 5 || 7 Cast: Magic Dart | 46 | 6 || 52 Searing Ray | | 3 || 3 Use: Scroll | | 1 || 1 Dodge: Dodged | 11 | 3 || 14