Tyryt0 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +0 shield a +0 scale mail a +0 war axe a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +1 scale mail of magic resistance (61, 10, D) a +0 scythe a +0 robe (61, 11, D) a +1 rapier of flaming a +2 robe of cold resistance a +2 quarterstaff of chaos a +0 cloak (62, 0, D) the amulet of Nelatem {Inacc MR+ MP+9 Str+5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (62, 1, D) a +3 mace of draining (62, 8, D) a +2 dagger of venom (62, 9, D) a +2 shortbow of freezing (62, 10, D) a +1 spear of venom a +0 robe (63, 0, D) a disc of storms (63, 8, D) a +0 trident (67, 0, D) a +0 shield of protection (68, 0, D) 4 scrolls of blinking (69, 0, D) the cursed +0 shadow dragon scales of Poor Excuses {+Inv Int+4 Stlth++++} It affects your intelligence (+4). It lets you turn invisible. It makes you much more stealthy. It has a curse placed upon it. (70, 8, D) an uncursed staff of death (70, 9, D) a +2 buckler of protection (71, 16, D) an uncursed amulet of regeneration (71, 17, D) an uncursed staff of death (71, 20, D) a +4 scimitar of flaming a +2 robe of positive energy (71, 26, D) a lamp of fire (72, 9, D) an uncursed staff of summoning (72, 16, D) the ring of Voro Kug {Wiz *Slow rElec rPois Str+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It may slow you when you take damage. a +2 ring of dexterity (72, 17, D) an uncursed staff of earth (72, 20, D) a +0 dagger a +0 robe a +0 giant club a +0 robe (72, 26, D) the Almanac of Flamy Slavery Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Shadow Creatures Summoning 6 (72, 27, D) 4 scrolls of enchant armour (73, 1, D) a +3 arbalest (73, 16, D) the +8 dagger "Kuolutom" {drain, *Rage +Inv rN+++ Int-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It renders you almost immune to negative energy. It lets you turn invisible. It may make you go berserk in combat. (73, 20, D) a +0 rapier a +0 leather armour a +0 falchion a +0 leather armour (73, 21, D) a +1 flail of holy wrath a +0 chain mail (73, 26, D) an uncursed staff of earth (73, 27, D) a +5 vampiric spear (75, 1, D) a cursed -6 ring of dexterity