Tyszek Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, 1, D:1) 6 stones (4, 6, D:1) a +0 dagger (10, 5, D:1) a +0 robe (16, 20, D:1) 2 stones (18, -2, D:1) a +0 club (39, 23, D:1) a +0 chain mail (45, 1, D:1) a +0 hand axe (48, 5, D:1) 5 javelins (48, 12, D:1) a +0 club a +0 dagger Level 2 of the Dungeon [Shop] Zumocku's Jewellery Shoppe a ring of willpower (325 gold) a ring of positive energy (260 gold) a ring of protection from cold (325 gold) a ring of positive energy (260 gold) an amulet of faith (520 gold) the amulet "Besu" {Spirit Harm rElec MP+9 Dex+3} (899 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Harm: It increases damage dealt and taken. the ring of Suspicion {Wiz rC+} (572 gold) [ring of wizardry] It improves your spell success rate. rC: It protects you from cold. a ring of fire (325 gold) the amulet "Bocruy" {Reflect Dex+7 SH+5} (672 gold) [amulet of reflection] It reflects blocked missile attacks. Dex: It affects your dexterity (+7). SH: It affects your SH (+5). a +4 ring of protection (468 gold) (0, 0, D:2) 5 stones (0, 29, D:2) a +0 ring mail (2, 0, D:2) a +0 hand axe (5, -9, D:2) 4 boomerangs (5, -6, D:2) a +0 whip (11, 4, D:2) a +0 robe (11, 7, D:2) a +1 short sword of speed 2 stones a +0 chain mail (36, 25, D:2) a +0 club (37, 29, D:2) a staff of air (39, -15, D:2) a +0 dagger (41, -15, D:2) a +0 leather armour (44, 11, D:2) a +0 hand axe (46, -6, D:2) a +0 club (51, -15, D:2) a staff of poison (51, -14, D:2) a +0 club (58, -7, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (3, -3, D:3) a +0 club (4, -5, D:3) 4 stones a +0 whip (4, -4, D:3) a +0 halberd (12, -6, D:3) a +0 whip (23, -1, D:3) 7 stones (24, -25, D:3) a +0 scythe a +0 robe (29, -8, D:3) a +0 spear of freezing (31, 3, D:3) 2 stones (32, 9, D:3) a +0 sling 4 stones a +0 whip (32, 10, D:3) the +3 leather armour of Ethics {rC+ Will+ Str+3} (still there?) Str: It affects your strength (+3). rC: It protects you from cold. Will: It increases your willpower. a +0 dagger (still there?) (36, 5, D:3) 3 poisoned darts (37, -2, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (11, 21, D:4) a +0 hand axe (12, 22, D:4) a +0 flail a +0 leather armour a +0 short sword a +0 chain mail (16, 33, D:4) 3 stones (17, 39, D:4) a +0 club (19, 28, D:4) a +0 war axe (19, 29, D:4) a +0 scale mail a +0 morningstar (20, 11, D:4) a +0 giant spiked club (21, 17, D:4) a +0 dagger (25, 3, D:4) a +0 rapier (32, 27, D:4) a +0 club (37, 3, D:4) a +0 leather armour a +0 whip (40, 5, D:4) a +0 mace (41, 6, D:4) a +0 hand axe (43, 7, D:4) a +0 leather armour a +0 hand axe (43, 8, D:4) a +0 ring mail Level 5 of the Dungeon (3, -3, D:5) a +0 giant club a +0 dagger (4, 3, D:5) a +0 club a +0 leather armour a +0 dagger (7, 0, D:5) a +0 flail a +0 ring mail (7, 5, D:5) a +0 hand axe (8, -2, D:5) a +0 club (9, -27, D:5) a +0 flail (10, -4, D:5) a +2 vorpal flail (14, -26, D:5) a +0 mace 4 stones a +0 leather armour (18, -28, D:5) a +0 giant club (21, -27, D:5) a +2 dire flail of distortion a +3 scale mail of cold resistance (22, -44, D:5) a +0 spear (23, -30, D:5) a +0 trident a +0 scale mail (26, -8, D:5) a +0 dagger a +0 robe (27, -9, D:5) a +0 short sword a +1 scale mail of cold resistance (28, -19, D:5) a +0 leather armour a +0 hand axe (28, -16, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Cestup's Armour Shoppe a +0 robe of willpower (107 gold) a +0 leather armour (28 gold) a +0 robe (9 gold) a +3 leather armour of poison resistance (294 gold) a +1 ring mail of willpower (224 gold) a +0 pair of boots (63 gold) a +0 cloak of preservation (161 gold) a +0 scale mail (56 gold) (0, 0, D:6) a +0 barding (11, -8, D:6) a +0 robe (13, -31, D:6) a +0 dagger a +0 robe a +0 falchion a +0 leather armour (13, -30, D:6) a +0 short sword (23, -22, D:6) 7 stones (36, -45, D:6) 4 poisoned darts (38, -33, D:6) a +0 leather armour (41, -9, D:6) a +2 leather armour of cold resistance a +0 rapier (49, -36, D:6) a +0 flail (49, -34, D:6) a +0 dagger a +0 robe a +0 flail (49, -33, D:6) a +0 club (56, -1, D:6) 4 stones Level 7 of the Dungeon (4, -36, D:7) 5 poisoned darts (8, 16, D:7) a +0 short sword (16, -18, D:7) a +0 club (25, -26, D:7) a +0 robe a +1 whip of electrocution (27, -11, D:7) a +0 long sword Level 8 of the Dungeon [Shop] Jojed's Weapon Boutique a +0 battleaxe (91 gold) a +1 long sword of draining (186 gold) the +1 mace of Chaos {protect, Fly rF+ rN+} (404 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rF: It protects you from fire. rN: It protects you from negative energy. Fly: It grants you flight. a +7 sling (539 gold) a +0 war axe (49 gold) the +11 rapier "Hyom" {spect, rF+ Int+4 Dex+2} (1282 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). rF: It protects you from fire. a +0 dagger (28 gold) a +3 dire flail of venom (305 gold) [Shop] Ruutouloib's Assorted Antiques a +1 vampiric hand axe (448 gold) 2 potions of heal wounds (280 gold) 3 scrolls of enchant weapon (630 gold) a scroll of butterflies (112 gold) a +0 robe (19 gold) a wand of iceblast (5) (336 gold) a +0 leather armour (56 gold) [Shop] Foireor's Weapon Shop a +0 short sword (39 gold) a +2 battleaxe of electrocution (366 gold) the +8 rapier "Ihuryk" {flame, rElec Str+3 Dex+8 Stlth-} (1077 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). Dex: It affects your dexterity (+8). rElec: It insulates you from electricity. Stlth: It makes you less stealthy. the +8 quarterstaff of Shame {drain, rPois rC+ Str+2 Stlth+} (941 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+2). rC: It protects you from cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. a +2 falchion of protection (202 gold) 5 silver javelins (156 gold) a +4 halberd of venom (348 gold) a +5 falchion of venom (397 gold) a +0 long sword (45 gold) [Shop] Iqaichej's General Store a +3 ring mail of fire resistance (390 gold) a scroll of enchant weapon (112 gold) a +0 shortbow (45 gold) a +2 hat (240 gold) a +0 ring mail (60 gold) 6 stones (9 gold) a scroll of poison (60 gold) a scroll of torment (142 gold) a +0 war axe (52 gold) the +4 sling of Melee {freeze, Contam rC+ rN++ rCorr} (708 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. [Shop] Lioles's General Store a scroll of teleportation (30 gold) a scroll of immolation (40 gold) a +0 chain mail (45 gold) a +4 plate armour of willpower (500 gold) 3 stones (3 gold) a scroll of teleportation (30 gold) a +2 falchion of holy wrath (174 gold) 4 stones (4 gold) (0, 0, D:8) a +0 ring mail (4, 3, D:8) 5 stones (8, -13, D:8) 3 stones (11, -2, D:8) 2 javelins (20, -21, D:8) a +0 shortbow (23, 12, D:8) a +1 dagger a +0 cloak a +0 robe (25, -6, D:8) a +0 leather armour (29, -22, D:8) a +0 rapier (30, -11, D:8) a +0 scale mail (32, 9, D:8) a +0 war axe a +0 robe (33, -1, D:8) a +0 club a +0 leather armour (34, 12, D:8) a +0 trident a +0 robe (35, 0, D:8) a +0 war axe a +0 dire flail a +0 plate armour (37, 9, D:8) a +1 dagger of freezing a +0 robe (37, 11, D:8) a +0 mace a +0 robe (38, 14, D:8) a +5 great sword a +0 robe (40, -18, D:8) a +0 hand axe 3 silver boomerangs a +0 leather armour (43, -8, D:8) a +0 chain mail (49, -24, D:8) 2 stones Level 9 of the Dungeon [Shop] Jidiemal's Book Shoppe Reongeaf's Quarto of Convocation (416 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Dragon's Call Summoning 9 a book of Burglary (260 gold) a book of Rime (364 gold) the Unrestrained Analects (572 gold) a book of Lightning (468 gold) a book of Displacement (312 gold) a book of Sloth (468 gold) a book of the Wilderness (494 gold) (0, 0, D:9) a +0 dagger a +0 whip a +0 short sword 6 stones (0, 1, D:9) a +0 giant club a +0 robe (1, 2, D:9) a +0 club 5 poisoned darts (3, -27, D:9) a +0 ring mail (4, 4, D:9) a +0 short sword (5, 2, D:9) a +0 whip (8, -13, D:9) a +0 robe a +2 great sword (9, -15, D:9) a +0 robe a +1 mace (10, -14, D:9) a +2 dagger a +0 robe a +0 morningstar (16, -31, D:9) 6 poisoned darts a +0 plate armour a +2 long sword of electrocution (18, -7, D:9) a +0 club (19, -7, D:9) a +2 dagger of speed a +0 robe (20, -26, D:9) 6 stones (27, -15, D:9) a +0 plate armour (29, 3, D:9) a +0 robe (38, -12, D:9) 4 stones a +0 robe a +3 long sword (39, -18, D:9) a +1 dagger of freezing a +0 robe (40, -15, D:9) 6 stones a +0 robe a +5 flail of freezing (41, -12, D:9) a +4 battleaxe a +0 robe (44, -42, D:9) a staff of fire (44, -35, D:9) a +0 robe (44, -21, D:9) a +0 short sword (45, -22, D:9) a +0 dagger a +0 robe (47, -21, D:9) a +0 club (48, -22, D:9) a +0 club a +2 scale mail of fire resistance a +0 dagger a +0 robe (51, -12, D:9) a +0 shortbow Level 10 of the Dungeon (0, 0, D:10) a +0 quarterstaff of freezing (3, 13, D:10) 7 stones (4, -6, D:10) a +0 flail (4, 6, D:10) a +0 helmet (6, 4, D:10) a +0 vorpal halberd a +0 robe (6, 5, D:10) a +0 halberd a +0 robe (8, -8, D:10) a +0 robe a +0 mace (13, -14, D:10) a +0 chain mail 6 javelins a +4 great sword (16, -21, D:10) 9 stones (17, -11, D:10) a +0 giant spiked club a +0 giant spiked club (19, -18, D:10) a +0 ring mail (30, 20, D:10) a +0 war axe (34, -8, D:10) a +0 giant club a +0 giant spiked club (35, -4, D:10) the +2 eveningstar "Jomokuy" {vorpal, rF+ rN+ rCorr Int+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rF: It protects you from fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (36, -13, D:10) a +0 morningstar (36, -3, D:10) a +0 crystal plate armour (37, -12, D:10) a +0 flail (37, 14, D:10) a +2 mace of holy wrath (44, -22, D:10) a +0 giant spiked club a +0 giant club (45, 22, D:10) a +1 robe a +0 scimitar of flaming (47, 25, D:10) 4 stones (48, 10, D:10) a +4 whip of draining (48, 11, D:10) 3 boomerangs (51, 18, D:10) a +0 pair of gloves (55, 11, D:10) a +0 leather armour (58, -2, D:10) a +0 flail Level 11 of the Dungeon (0, 0, D:11) a potion of curing (0, 10, D:11) a +0 mace the Ecumenical Temple a Gauntlet (2, 6, Gauntlet) a +0 kite shield (3, 6, Gauntlet) a scroll of immolation (3, 34, Gauntlet) a scroll of fear (5, 20, Gauntlet) 5 atropa-tipped darts (5, 34, Gauntlet) a +0 short sword (6, 20, Gauntlet) a ring of protection from cold (6, 34, Gauntlet) the +0 cloak of the Onion {rElec} rElec: It insulates you from electricity. (unseen) (16, 1, Gauntlet) 4 gold pieces (16, 6, Gauntlet) a +1 pair of gloves (unseen) (16, 20, Gauntlet) the ring of Zoiruirch {rElec rPois Will+ Int-2} [ring of willpower] Int: It affects your intelligence (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. (unseen) (16, 34, Gauntlet) 5 stones (17, 34, Gauntlet) the +1 helmet of Gallantry {rF+} rF: It protects you from fire. (unseen) (20, 6, Gauntlet) the ring "Dulogebo" {Wiz Will+} [ring of wizardry] It improves your spell success rate. Will: It increases your willpower. (unseen)