Vivir Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, 16, D:1) a +0 buckler (11, -10, D:1) a +0 dagger 4 stones (13, -11, D:1) a +0 club 5 stones (16, 8, D:1) 13 stones (29, 20, D:1) 7 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (12, 14, D:2) a +0 dagger (25, 12, D:2) a +0 leather armour (30, 28, D:2) a +0 leather armour (37, 10, D:2) a +0 club 5 stones (46, 7, D:2) a +0 club (46, 32, D:2) a +0 short sword 4 stones (55, -3, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a +1 dagger of venom (25, 7, D:3) a +0 flail (still there?) a +0 leather armour (still there?) (51, 49, D:3) a +0 whip (66, 47, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) 13 arrows (4, -13, D:4) 11 poisoned darts (10, 16, D:4) a +0 flail a +3 leather armour (14, 19, D:4) a +0 trident a +0 ring mail (39, 7, D:4) a +0 trident 18 stones (54, -10, D:4) the +7 hunting sling "Aczats" {vorpal, rN+ Str+4 Dex+3} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+4). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Level 5 of the Dungeon (0, 0, D:5) a +0 dagger 2 boomerangs (0, 31, D:5) 10 arrows (8, 45, D:5) a +0 flail a +0 flail a +0 halberd Level 6 of the Dungeon (0, 0, D:6) 24 stones Level 7 of the Dungeon (0, 0, D:7) a potion of heal wounds (0, 1, D:7) 12 gold pieces (2, 3, D:7) 26 gold pieces (3, 3, D:7) 9 gold pieces (6, -18, D:7) a +0 dagger a +1 shortbow of flaming 20 arrows (6, 1, D:7) 9 gold pieces (6, 2, D:7) 13 gold pieces (7, -18, D:7) a +0 club a +0 shortbow 27 arrows a +0 robe (12, -3, D:7) 20 stones (16, -1, D:7) a +0 falchion (21, 4, D:7) a +0 shortbow 18 arrows Level 8 of the Dungeon [Shop] Loxzog's General Store a +0 cloak (67 gold) a scroll of fog (30 gold) the +4 dagger "Killer Klown's Peril" {speed, rCorr} (579 gold) Attacks with this weapon are significantly faster. rCorr: It protects you from acid and corrosion. 25 stones (37 gold) a wand of flame (9) (82 gold) 11 stones (16 gold) a scroll of brand weapon (300 gold) a +0 chain mail (67 gold) 19 stones (28 gold) 10 poisoned darts (60 gold) (28, 3, D:8) 14 stones (37, -37, D:8) a +0 shortbow 6 arrows (37, -36, D:8) a +0 shortbow 16 arrows Level 9 of the Dungeon [Shop] Pakeal's Assorted Antiques a +0 pair of gloves (121 gold) a +0 robe (18 gold) a scroll of blinking (202 gold) a scroll of enchant weapon (202 gold) a +0 long sword (94 gold) a phantom mirror (1080 gold) a scroll of fear (94 gold) a wand of paralysis (3) (135 gold) (31, 6, D:9) a +0 leather armour (45, 30, D:9) a +0 war axe (53, 49, D:9) a +0 great mace (62, 41, D:9) a +0 shortbow 9 arrows Level 10 of the Dungeon [Shop] Puesmithre's Armour Boutique a +2 robe of fire resistance (194 gold) a +1 ring mail of willpower (176 gold) a +0 chain mail (49 gold) a +0 leather armour (22 gold) a +0 robe (7 gold) a +0 leather armour (22 gold) a +2 pair of gloves (181 gold) [Shop] Uxiuw's Weapon Boutique a +0 hand crossbow of freezing (107 gold) a +0 long sword (45 gold) the +6 shortbow "Ramycak" {venom, rCorr Dex+2 Stlth+} (691 gold) Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. the +7 mace "Onuam" {venom, +Blink rF- rN+++ Int-4} (756 gold) It poisons the flesh of those it strikes. Int: It affects your intelligence (-4). rF: It makes you vulnerable to fire. rN: It renders you almost immune to negative energy. +Blink: It lets you blink. a +0 flail of protection (80 gold) 23 stones (29 gold) a +0 dagger (26 gold) a +0 short sword (39 gold) a +0 trident (45 gold) (0, 0, D:10) a +0 robe (11, 38, D:10) a +0 short sword (16, 38, D:10) a +0 ring mail (21, -9, D:10) a +0 trident (26, 8, D:10) a +0 troll leather armour (28, 12, D:10) a +0 giant club a +0 giant spiked club (37, 1, D:10) a +0 chain mail a +0 scimitar (38, 1, D:10) a +0 giant club a +0 giant club Level 11 of the Dungeon Level 12 of the Dungeon (0, 0, D:12) the +11 quarterstaff of the Onslaught {protect, Int+6 Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). (3, 47, D:12) 20 bolts (6, 16, D:12) 12 stones (22, 24, D:12) a +0 robe a +0 dagger (23, -3, D:12) a +1 dagger of chaos a +0 robe (23, 23, D:12) a +0 club (23, 24, D:12) a +0 flail a +0 ring mail (57, 45, D:12) a +0 dagger (57, 46, D:12) a +0 short sword a +0 dagger a +0 robe a +0 dagger a +0 robe (57, 47, D:12) a +0 dagger a +0 robe Level 13 of the Dungeon [Shop] Bemeqaig's Magic Scroll Shoppe a scroll of teleportation (48 gold) a scroll of vulnerability (120 gold) a scroll of teleportation (48 gold) a scroll of amnesia (56 gold) a scroll of noise (16 gold) a scroll of holy word (120 gold) a scroll of acquirement (832 gold) a scroll of holy word (120 gold) a scroll of identify (32 gold) a scroll of blinking (120 gold) a scroll of identify (32 gold) (0, 0, D:13) a hydra corpse (skeletalised by now) (56, -1, D:13) a +0 shortbow a +0 shortbow 38 arrows (56, 0, D:13) a +0 longbow 19 arrows (56, 1, D:13) a +0 shortbow 17 arrows (57, 0, D:13) a +0 shortbow 22 arrows (57, 12, D:13) 29 stones Level 14 of the Dungeon (0, 0, D:14) a basilisk corpse (10, -7, D:14) a +0 dagger a +0 animal skin (11, -11, D:14) a +2 scimitar of flaming (13, 0, D:14) a potion of attraction (29, 4, D:14) a +0 helmet Level 1 of the Orcish Mines (0, 0, Orc:1) 25 gold pieces (4, 2, Orc:1) a +0 hand axe (8, 10, Orc:1) 17 gold pieces