Welzeim Level 1 of the Dungeon (0, 0, D:1) a +0 club (26, 15, D:1) a +0 short sword a +0 club (33, 50, D:1) a +0 robe (35, 12, D:1) 20 stones (40, 22, D:1) a +0 leather armour (45, 5, D:1) a +0 dagger 3 stones (50, 20, D:1) 2 atropa-tipped darts (52, 18, D:1) 14 stones (52, 21, D:1) a +0 short sword (53, 9, D:1) a +0 club Level 2 of the Dungeon (5, 5, D:2) a +0 long sword (6, -18, D:2) a +0 mace (11, 19, D:2) a +0 dagger (16, -23, D:2) a +0 short sword (20, -13, D:2) 18 arrows (22, -4, D:2) 28 arrows (37, 1, D:2) a +0 robe (41, -11, D:2) 16 bolts (47, -7, D:2) a +0 short sword 2 stones (49, 12, D:2) 7 stones Level 3 of the Dungeon [Shop] Jirratet's General Store 12 arrows (33 gold) a wand of flame (14) (112 gold) a book of Blasting (448 gold) a scarf of invisibility (168 gold) a book of Unlife (504 gold) the +4 falchion of Acwiss {drain, *Rage rElec Str-4} (404 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-4). rElec: It insulates you from electricity. *Rage: It lets you go berserk by making a melee attack (+20% chance). an amulet of faith (560 gold) a +0 hand axe (42 gold) 16 arrows (44 gold) a +0 robe (9 gold) a +0 chain mail (63 gold) [Shop] Sag Ofeh's Weapon Shoppe a +0 whip of flaming (65 gold) a +0 falchion (30 gold) a +4 whip of holy wrath (265 gold) 15 stones (15 gold) a +3 vorpal arbalest (237 gold) 4 large rocks (28 gold) the +2 long sword of World Downfall {vorpal, rN++ Int+3} (390 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rN: It greatly protects you from negative energy. the +1 scimitar of Iconoclasm {protect, rC+ rN+ Will- Int+2} (280 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+2). rC: It protects you from cold. rN: It protects you from negative energy. Will: It decreases your willpower. a +2 hunting sling of flaming (147 gold) 20 stones (20 gold) 6 arrows (12 gold) a +0 dagger (20 gold) [Shop] Tesyukk's Armour Shop a +0 leather armour (22 gold) a +0 scale mail (44 gold) a +0 robe (7 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1181 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 leather armour (22 gold) a +0 leather armour (22 gold) a +0 robe (7 gold) a +0 ring mail (44 gold) a +1 ring mail of poison resistance (143 gold) a +0 robe (7 gold) a +0 robe (7 gold) [Shop] Reyhula's Magic Scroll Shoppe a scroll of teleportation (36 gold) a scroll of acquirement (624 gold) a scroll of fog (24 gold) a scroll of brand weapon (240 gold) a scroll of teleportation (36 gold) a scroll of magic mapping (42 gold) a scroll of identify (24 gold) (0, 0, D:3) 8 poisoned darts (14, 0, D:3) a +0 dagger (15, 10, D:3) a +0 leather armour (18, -3, D:3) 14 bolts (18, 23, D:3) 19 bolts (23, 15, D:3) a +0 leather armour (28, -14, D:3) a +0 robe (28, 19, D:3) a +0 dagger a +0 leather armour a +0 dagger (28, 20, D:3) a +0 club a +0 flail a +0 trident (29, 22, D:3) 13 arrows (30, 24, D:3) a +0 hand axe (33, -11, D:3) a +0 dagger (34, -2, D:3) 17 stones (35, 29, D:3) a +0 short sword (41, 27, D:3) a +0 war axe (42, 30, D:3) a +0 halberd (43, 30, D:3) a +0 halberd of flaming (51, -13, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, -3, D:4) a +0 short sword a +0 leather armour a kobold corpse (6, -13, D:4) a +0 short sword 5 poisoned darts (8, 9, D:4) 19 stones (9, 15, D:4) 22 sling bullets (22, 9, D:4) a +0 club 5 boomerangs an orc corpse (22, 10, D:4) 11 poisoned darts a +0 spear a gnoll corpse (skeletalised by now) (23, 7, D:4) a +0 dagger an orc corpse (skeletalised by now) (23, 10, D:4) a +0 spear