Xerdoz the Dungeon (0, 0, D) a +2 falchion of holy wrath (unseen) (0, 14, D) a +0 arbalest (unseen) (1, -1, D) a +3 glaive of flaming (unseen) (1, 0, D) a +0 great mace (unseen) (1, 14, D) 5 large rocks (unseen) (1, 15, D) a +0 shortbow (unseen) (1, 16, D) a +0 shortbow (unseen) (1, 19, D) a javelin (unseen) (1, 20, D) a bolt (1, 21, D) a large rock (unseen) (2, -7, D) an uncursed staff of conjuration (2, -6, D) a +2 vampiric long sword (2, -5, D) a +0 flail (unseen) (2, -3, D) a +0 giant club (2, 0, D) a +3 great sword of venom (unseen) (2, 1, D) a +3 war axe (unseen) (2, 10, D) a +2 ring of dexterity (2, 12, D) a +2 antimagic spear (2, 14, D) a +0 arbalest (unseen) (2, 15, D) a +0 longbow (unseen) (2, 16, D) 2 large rocks (2, 19, D) 2 large rocks 3 arrows 3 bolts (2, 20, D) a silver javelin (still there?) 2 arrows (still there?) (2, 21, D) 3 silver javelins (still there?) a silver javelin (still there?) (2, 23, D) a large rock (3, -26, D) an uncursed staff of summoning (3, -24, D) an uncursed staff of fire (3, -8, D) a lamp of fire (3, -7, D) the +4 dagger "Morg" {pain, MR+ Int+5} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. the Disquisition on Nocuous Stones (still there?) Spells Type Level Known a - Sandblast Earth 1 yes b - Passwall Transmutation/Earth 2 yes c - Alistair's Intoxication Transmutation/Poison 5 yes (3, -6, D) a +0 dagger (3, -5, D) a +0 scimitar (unseen) (3, -4, D) 2 large rocks (unseen) (3, -1, D) a cursed +0 dire flail (unseen) (3, 0, D) a +1 war axe (unseen) (3, 11, D) an uncursed staff of power a +0 shortbow 18 arrows a +0 robe of positive energy a +0 leather armour (3, 12, D) a +0 arbalest (unseen) (3, 13, D) an arrow (3, 20, D) 2 bolts a silver javelin 3 arrows 2 javelins (3, 21, D) an arrow (3, 23, D) an arrow (4, -38, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -37, D) a +5 lajatang (4, -36, D) 1000 sling bullets (unseen) (4, -24, D) a +4 short sword of flaming (4, -8, D) a +0 long sword (4, -7, D) a fan of gales (4, -6, D) a crystal ball of energy (4, -5, D) a large rock (4, -4, D) 4 large rocks (4, -3, D) a +0 long sword (still there?) a +0 mace (still there?) (4, -2, D) a +1 morningstar of protection a +0 chain mail (4, 12, D) a +0 arbalest (still there?) a cursed -2 ring of intelligence (still there?) (4, 13, D) 7 large rocks (still there?) a large rock (still there?) (4, 14, D) a +2 scythe of protection (unseen) (4, 17, D) an uncursed staff of fire (unseen) (4, 19, D) a bolt (4, 21, D) an arrow (4, 24, D) 5 silver javelins (5, -38, D) a +5 quick blade a +5 rapier a +5 dagger (5, -37, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -36, D) a +5 bardiche a +5 demon trident (5, -35, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -33, D) a +3 large shield a +3 shield a +3 buckler (5, -32, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -26, D) a +1 leather armour of fire resistance (5, -24, D) a +2 ring of strength (5, -8, D) a +3 ring of strength (5, -7, D) a +0 mace (5, -6, D) a +1 hand axe of flaming (unseen) (5, -4, D) a +0 trident (unseen) (5, -2, D) a +0 dire flail (unseen) (5, -1, D) a +3 glaive (unseen) (5, 4, D) a +0 giant spiked club (5, 10, D) a fan of gales (5, 12, D) the +9 glaive "Gudeidycepn" {chop, *Contam rF++ Dex+4} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It greatly protects you from fire. It causes magical contamination when unequipped. the Disquisition on Translocation (still there?) Spells Type Level Known a - Passage of Golubria Translocation 4 yes b - Summon Forest Summoning/Translocation 5 yes c - Disjunction Translocation 8 yes (5, 13, D) a +0 arbalest (still there?) a bolt (still there?) (5, 16, D) a cursed staff of wizardry (unseen) (6, -26, D) the ring "Koithru" {+Fly rF++} [ring of flight] It greatly protects you from fire. It lets you fly. (6, -24, D) a +2 shortbow of velocity (6, -8, D) an uncursed staff of wizardry (6, -6, D) a cursed -1 glaive (still there?) a lightning rod (4/4) (still there?) (6, -4, D) 10 large rocks a +0 scimitar a +0 plate armour the ring "Titec" {EV+2 Int+4 Slay+2} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (6, -3, D) a +2 great sword of freezing (unseen) (6, 3, D) a +0 broad axe a +0 chain mail (6, 12, D) 2 large rocks (still there?) a sack of spiders (still there?) (6, 13, D) a cursed -3 spear (unseen) (6, 14, D) a +0 arbalest (unseen) (6, 17, D) the cursed +0 glaive of Indomitability {speed, rPois rC+ MR++ Int-4} Attacks with this weapon are significantly faster. It affects your intelligence (-4). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (unseen) (7, -32, D) a +0 scale mail a +0 shield a +0 trident (7, -26, D) the +5 short sword of Prudence {vamp, rF+ Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It makes you more stealthy. (7, -25, D) a +1 plate armour of cold resistance (7, -6, D) an uncursed ring of resist corrosion (7, -5, D) a +0 flail a +1 hand crossbow of flaming 4 boomerangs a +0 plate armour (7, -3, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (7, 10, D) a lamp of fire (7, 12, D) a large rock (unseen) (7, 13, D) a +0 longbow (unseen) (7, 15, D) a large rock (7, 17, D) a large rock (7, 18, D) 2 large rocks (8, -26, D) a +1 helmet of see invisible (8, -25, D) an uncursed staff of power (8, -24, D) the ring of Xom's Absentmindedness {rPois rF+} [ring of protection from fire] It protects you from fire. It protects you from poison. (8, -7, D) a manual of Poison Magic (8, -6, D) a +0 troll leather armour (still there?) a +0 troll leather armour (still there?) (8, -5, D) a cursed -3 whip (unseen) (8, -4, D) a +2 long sword of holy wrath (8, -2, D) a +0 battleaxe (unseen) (8, 10, D) a +5 quarterstaff of speed (8, 11, D) a +0 longbow a +0 leather armour 26 arrows (8, 12, D) an uncursed staff of cold (unseen) (8, 13, D) 6 large rocks a +0 longbow a +0 leather armour 46 arrows (8, 14, D) 4 large rocks (8, 15, D) 3 large rocks a +0 longbow the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. 22 arrows (8, 16, D) a +3 antimagic spear 6 silver javelins a +2 chain mail of cold resistance a large rock (9, -25, D) a +0 morningstar of crushing (9, -8, D) a +2 rapier of speed (9, -7, D) a crystal ball of energy (9, -6, D) the +5 rapier of Inquiry {pain, Str+4 Dex+2} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (+2). a large rock (still there?) (9, 10, D) an arrow (still there?) a manual of Armour (still there?) (9, 11, D) a +0 arbalest 9 bolts +2 ice dragon scales 2 arrows (9, 12, D) a +0 shortbow (still there?) an arrow (still there?) (9, 13, D) a +2 spear of flaming 10 javelins a +2 leather armour of cold resistance (9, 14, D) a large rock (9, 15, D) 2 large rocks (unseen) (9, 16, D) a +0 arbalest a +0 great sword of holy wrath 17 bolts (9, 17, D) a large rock (10, -7, D) a +1 antimagic short sword (10, -6, D) a +1 shield of protection (10, 13, D) a bolt (10, 14, D) 3 large rocks (11, -40, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -34, D) an uncursed staff of energy a crystal ball of energy (11, -25, D) a +0 antimagic war axe (11, -24, D) the ring "Ecoebbol" {MR+ Dex+5} [ring of dexterity] It affects your dexterity (+5). It affects your resistance to hostile enchantments. (11, -8, D) a +0 war axe (11, -7, D) an uncursed staff of air (11, -6, D) a +0 flail (11, 12, D) a fan of gales (12, -40, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -26, D) the +10 hand axe of the Inferno {flame, Int+3 Dex+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your dexterity (+3). It makes you more stealthy. (12, -25, D) an uncursed staff of fire (12, -7, D) a +2 robe of magic resistance (12, -6, D) a +0 trident (13, -26, D) a +2 scythe of flaming (13, -25, D) a +3 quarterstaff of speed (13, -24, D) an uncursed staff of summoning (13, -8, D) an uncursed staff of wizardry (13, -7, D) an uncursed staff of wizardry (13, 10, D) a fan of gales (13, 11, D) a +0 leather armour (14, -8, D) a fan of gales (14, -7, D) a +3 ring mail of fire resistance (14, -6, D) a +2 quarterstaff of protection (14, 10, D) a lightning rod (4/4) (14, 11, D) an uncursed staff of air (15, 10, D) an uncursed amulet of faith (15, 11, D) an uncursed ring of poison resistance (18, -35, D) a +0 giant spiked club (unseen) (18, -34, D) a +0 troll leather armour (unseen) (18, -32, D) a +2 great sword of flaming (18, -29, D) a large rock (18, 0, D) a +4 war axe of venom (unseen) (18, 1, D) 3 silver javelins (18, 3, D) 3 silver javelins (18, 15, D) a +0 dire flail (unseen) (18, 17, D) a +1 great sword of flaming (19, -32, D) a +1 battleaxe of freezing a +0 giant spiked club a +0 giant spiked club a +0 troll leather armour (19, -31, D) 2 large rocks (19, -1, D) a +0 trident (unseen) (19, 0, D) a +3 spear of piercing 16 silver javelins a +0 leather armour (19, 1, D) 3 silver javelins (19, 3, D) a large rock (19, 8, D) the ring "Quluplil" {rPois MP+9 Str+4} [ring of poison resistance] It affects your strength (+4). It protects you from poison. It affects your magic capacity (+9). (19, 9, D) a +1 antimagic scimitar (19, 10, D) a +6 spear of piercing (19, 14, D) 4 large rocks (still there?) a +3 glaive of venom (still there?) (19, 15, D) a +2 battleaxe of freezing (19, 16, D) a +0 great sword of flaming (20, -34, D) a +0 dire flail (unseen) (20, -32, D) 3 large rocks (20, -31, D) a +0 great sword of flaming (20, -24, D) the amulet "Waown" {Gourm Str+5 Int+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+5). It affects your intelligence (+3). (20, -23, D) an uncursed staff of fire (20, -8, D) the cursed +0 broad axe "Obubuarch" {chop, *Corrode +Blink rF- Int+8} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It makes you vulnerable to fire. It lets you blink. It may corrode you when you take damage. It has a curse placed upon it. (20, -7, D) a +2 trident of venom (20, 0, D) a +2 rapier of flaming (unseen) (20, 1, D) a +0 rapier (unseen) (20, 8, D) a +6 amulet of reflection (20, 9, D) an uncursed staff of fire (20, 10, D) an uncursed ring of poison resistance (20, 13, D) a +0 great sword of flaming (unseen) (20, 14, D) 4 large rocks (20, 15, D) a +2 great sword of flaming (unseen) (20, 16, D) a +0 dire flail (still there?) a +3 great sword of flaming (still there?) (20, 17, D) a +0 great sword of flaming (unseen) (20, 18, D) a large rock a +0 battleaxe of freezing (20, 19, D) a large rock (21, -39, D) a +1 hand axe of venom (21, -34, D) a +0 giant club (unseen) (21, -33, D) a cursed -1 giant spiked club (unseen) (21, -24, D) a +3 short sword of speed (21, -8, D) an uncursed staff of conjuration (21, -7, D) a +6 spear (21, -1, D) a +4 trident of freezing (unseen) (21, 0, D) a +6 antimagic trident (unseen) (21, 8, D) the +6 pearl dragon scales "Firr" {rPois rC+ rN+} It protects you from cold. It protects you from poison. It protects you from negative energy. (21, 9, D) a +2 great sword of flaming (21, 10, D) a fan of gales (21, 16, D) a +1 great sword of flaming (21, 17, D) a +2 battleaxe of freezing a +2 ring of evasion (22, -40, D) the cursed +0 hat of Resilience {Stlth+} It makes you more stealthy. It has a curse placed upon it. (22, -23, D) a manual of Staves (22, -8, D) a fan of gales (22, -7, D) an uncursed staff of conjuration (22, -6, D) a +2 trident of venom (22, -2, D) a +1 spear of venom (unseen) (22, -1, D) a +0 trident (unseen) (22, 0, D) a +0 rapier (unseen) (22, 8, D) a +0 battleaxe of freezing (22, 10, D) a +2 leather armour of cold resistance (22, 11, D) 5 large rocks (unseen) (22, 12, D) 5 large rocks (unseen) (22, 14, D) a +1 great sword of flaming a +2 ring of strength a large rock (22, 16, D) a +0 battleaxe of freezing (23, -40, D) an uncursed staff of power (23, -39, D) a large rock a +2 dagger of speed (23, -38, D) 4 large rocks (unseen) (23, -36, D) 3 large rocks (unseen) (23, -35, D) 5 large rocks (unseen) (23, -24, D) a phial of floods (23, -8, D) 4 potions of haste (23, -7, D) an uncursed staff of poison (23, -6, D) a crystal ball of energy (23, -4, D) 5 large rocks (23, 8, D) a +2 flail of crushing (23, 9, D) a cursed staff of fire (23, 10, D) a +2 battleaxe of freezing (still there?) a +0 leather armour of cold resistance (still there?) (23, 11, D) a +0 dire flail (unseen) (23, 14, D) a large rock (unseen) (23, 15, D) a +0 dire flail of crushing a +0 dire flail (24, -40, D) a crystal ball of energy (24, -39, D) a large rock an uncursed staff of conjuration (24, -38, D) 8 large rocks (unseen) (24, -35, D) 3 large rocks (unseen) (24, -34, D) a +0 giant spiked club (24, -23, D) a +0 battleaxe of chopping (24, -8, D) a +0 plate armour of positive energy (24, -4, D) a +1 trident of piercing (unseen) (24, -2, D) a +4 trident of piercing (unseen) (24, 8, D) an uncursed staff of wizardry (24, 9, D) a +1 battleaxe of freezing (still there?) the +10 scythe of Checkmate {antimagic, rF++} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from fire. (24, 10, D) 2 large rocks (unseen) (24, 13, D) a +0 battleaxe of freezing (unseen) (24, 16, D) a +4 great sword of flaming (25, -39, D) a +4 scimitar of protection (25, -36, D) a +0 troll leather armour (25, -24, D) a manual of Axes (25, -22, D) +0 gold dragon scales (25, -6, D) a lightning rod (4/4) (25, -4, D) a +1 spear of piercing (25, 9, D) the +7 mace "Omoveo" {crush, rPois Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It makes you more stealthy. (25, 10, D) a large rock (unseen) (25, 14, D) 5 large rocks (unseen) (25, 15, D) a +1 great sword of flaming (26, -24, D) the +10 falchion "Molillui" {antimagic, rPois Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It protects you from poison. (26, -22, D) an uncursed staff of energy (26, -8, D) a +0 spear (26, -6, D) a +1 halberd of venom a +3 spear of pain (26, -5, D) a +0 spear (unseen) (26, 8, D) an uncursed staff of summoning (26, 9, D) a large rock (26, 10, D) a +2 battleaxe of freezing (unseen) (26, 12, D) 4 large rocks (26, 13, D) 3 large rocks (unseen) (26, 14, D) 3 large rocks (26, 16, D) a +0 dire flail (unseen) (27, -40, D) an uncursed staff of conjuration (27, -39, D) an uncursed staff of summoning (27, -24, D) the +1 robe of Booth {rPois rC- MR+} It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (27, -23, D) an uncursed staff of conjuration (27, -7, D) the +2 giant club of the Hand {crush, Str+2 Int-2 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-2). It affects your dexterity (+4). (27, -6, D) a +1 ring mail of magic resistance (27, 8, D) a +2 leather armour of fire resistance (27, 9, D) an uncursed amulet of harm (27, 10, D) a +2 mace of protection (27, 11, D) a large rock (28, -24, D) a +1 antimagic dagger (28, -23, D) a lamp of fire (28, 8, D) the +7 falchion "Xedyqask" {speed, rC- Str+2 Int+5 SInv} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your intelligence (+5). It makes you vulnerable to cold. It lets you see invisible. Cheibriados disapproves of the use of such an item. (28, 9, D) a lightning rod (4/4) (28, 12, D) a large rock (29, -40, D) a +1 falchion of holy wrath (29, -39, D) a +0 short sword of protection (29, -24, D) a +1 dagger of protection (29, -23, D) a +0 scythe of slicing (29, -7, D) an uncursed staff of death (29, 8, D) a +4 long sword of electrocution (29, 9, D) an uncursed staff of cold (29, 10, D) the cursed +3 dagger of Wu Jian's Whim {pierce, rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. It has a curse placed upon it. (30, -40, D) an uncursed staff of conjuration (30, -15, D) a +0 ring mail of fire resistance (unseen) (30, -7, D) a +0 spear (30, 8, D) an uncursed staff of wizardry (30, 9, D) a +1 battleaxe of freezing (31, 8, D) the ring "Kig Idoc" {Wiz MP+9 Int+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). It affects your magic capacity (+9). (32, 8, D) an uncursed staff of fire (32, 10, D) a +0 flail of protection (33, 8, D) an uncursed staff of fire (33, 9, D) a +3 mace of draining (33, 10, D) a scroll of brand weapon (34, -7, D) a +1 trident of flaming a +0 leather armour (34, -6, D) a +0 spear a +0 leather armour a +2 rapier of freezing a +0 robe (34, -5, D) 3 javelins (34, -4, D) 6 javelins (34, -3, D) 4 javelins (34, 8, D) an uncursed staff of poison (34, 9, D) a +1 short sword of draining (34, 10, D) an uncursed staff of earth (35, -24, D) a manual of Unarmed Combat (35, -6, D) a +3 rapier of electrocution (unseen) (35, -5, D) 3 javelins (36, -40, D) a +4 hunting sling (36, -26, D) a +2 plate armour of fire resistance (36, -12, D) a +4 rapier of speed (36, -11, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (36, -7, D) a +0 rapier (unseen) (36, -6, D) a +1 spear of pain (unseen) (37, -40, D) a +2 scimitar of electrocution (37, -26, D) a +5 plate armour of ponderousness (37, -12, D) an uncursed staff of fire (37, -11, D) a +2 ring mail of positive energy (37, -8, D) the +4 long sword of Welfare {slice, MR- Str+3 Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (unseen) (37, -7, D) a +0 trident (unseen) (38, -40, D) an uncursed staff of fire (38, -39, D) an uncursed staff of summoning (38, -25, D) an uncursed staff of conjuration (38, -12, D) a +3 ring of protection (38, -11, D) a +0 rapier (38, -8, D) a +0 spear of venom (unseen) (38, -6, D) a +1 rapier of freezing (unseen) (39, -40, D) an uncursed ring of fire (39, -39, D) a +4 plate armour of poison resistance (39, -26, D) the +4 skin of Zhor {Hibernate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (39, -25, D) a +3 scale mail of fire resistance (39, -12, D) the cursed +1 scale mail of Zaubaofe {*Slow Str+5 Dex+2 SInv} It affects your strength (+5). It affects your dexterity (+2). It lets you see invisible. It may slow you when you take damage. It has a curse placed upon it. (39, -11, D) an uncursed staff of earth (39, 13, D) a cursed staff of poison (unseen) (39, 16, D) +0 storm dragon scales (unseen) (40, -40, D) an uncursed ring of flight (40, -39, D) an uncursed staff of fire (40, -24, D) a cursed +0 halberd (unseen) (40, -12, D) a crystal ball of energy (40, -11, D) a +3 leather armour of cold resistance (40, -10, D) a +0 trident (unseen) (40, 8, D) a +3 fustibalus of freezing (40, 9, D) an uncursed staff of wizardry (40, 10, D) a +0 great mace of pain (40, 12, D) a +0 robe (unseen) (41, -39, D) a +2 hand crossbow of freezing (41, -26, D) a fan of gales (41, -25, D) an uncursed staff of poison (41, -12, D) a +0 spear (41, -11, D) a +1 flail of protection (41, 8, D) the +7 morningstar "Banisher" {elec, *Contam rN+ Int+5 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+5). It affects your dexterity (+3). It protects you from negative energy. It causes magical contamination when unequipped. (42, -39, D) a +2 vampiric great sword (42, -26, D) an uncursed amulet of the acrobat (42, -12, D) an uncursed ring of wizardry (42, 8, D) a +3 rapier of draining (42, 9, D) a +2 vampiric spear (42, 10, D) a +5 ring of dexterity (42, 14, D) +0 storm dragon scales (unseen) (43, -40, D) a +1 hunting sling of freezing (43, -39, D) a +2 buckler of reflection (43, -26, D) a cursed amulet of regeneration (43, -25, D) an uncursed staff of death (43, -12, D) a fan of gales (43, -11, D) a cursed staff of power (43, 8, D) a +1 spear of freezing (43, 9, D) the +5 whip "Joenag" {freeze, +Fly rF+ rC+++ Str-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It protects you from fire. It renders you almost immune to cold. It lets you fly. (43, 10, D) a cursed ring of stealth (44, -25, D) a +1 hand axe of electrocution (44, -20, D) a +1 halberd a +0 plate armour (44, 8, D) a cursed ring of attention (44, 10, D) an uncursed ring of stealth (45, -12, D) an uncursed staff of poison (45, 8, D) an uncursed staff of air (45, 9, D) a +0 hat of magic resistance (45, 10, D) a +3 amulet of reflection an uncursed ring of magical power (45, 11, D) the ring of Moexer {Str-4 Dex+4 Stlth-} [ring of attention] It affects your strength (-4). It affects your dexterity (+4). It makes you less stealthy. (45, 14, D) the +11 hand axe of Naetes {drain, *Slow +Fly MP+9 Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It affects your magic capacity (+9). It lets you fly. It may slow you when you take damage. a +0 robe (46, -20, D) a cursed +4 trident a cursed +0 robe (46, -19, D) a +3 long sword of flaming a +0 chain mail (46, 8, D) an uncursed staff of cold (46, 9, D) the +4 flail of Adwuis {flame, MR+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your resistance to hostile enchantments. (46, 10, D) a crystal ball of energy (46, 11, D) a lightning rod (4/4) (47, 9, D) a cursed staff of death (48, 8, D) an uncursed staff of power (48, 11, D) a +2 chain mail of cold resistance (49, 2, D) an arrow (49, 8, D) a +3 plate armour of magic resistance (49, 9, D) a cursed staff of energy (49, 10, D) the +9 morningstar "Pyweafut" {venom, Int+3 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+4). (50, -39, D) a +1 trident of holy wrath (50, -28, D) an arrow (50, -16, D) the +3 leather armour of Miro {Dex+2} It affects your dexterity (+2). (50, -3, D) a +2 ring of intelligence (50, 1, D) a +0 longbow 40 arrows a +0 leather armour (50, 3, D) a +0 dagger (50, 8, D) the +6 arbalest "Damnation" {damnation} (50, 9, D) the +0 ring mail "Cysuywo" {+Inv rN+ Str-3 Stlth+} It affects your strength (-3). It protects you from negative energy. It lets you turn invisible. It makes you more stealthy. (51, -40, D) the +2 helmet "Nofeqoen" {rF- rC+ MR+++ Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (51, -39, D) a +2 robe of positive energy (51, -22, D) a +0 morningstar of freezing (unseen) (51, -16, D) the +6 flail "Redixu" {antimagic, +Blink rElec rC+ Dex-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. It lets you blink. (51, -3, D) a +0 short sword (still there?) a potion of might (still there?) (51, 2, D) a +2 mace of crushing (51, 3, D) an arrow (51, 8, D) the +2 crystal plate armour of the Prince of Darkness {rF- Str+2 Int+4 Dex+4} It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to fire. (52, -40, D) a +2 rapier of draining (52, -36, D) an uncursed staff of fire (52, -24, D) a +0 scimitar (52, -22, D) a +0 longbow 49 arrows a +0 leather armour a +0 long sword (52, -21, D) a +0 long sword a +0 flail of protection (52, -20, D) an arrow (52, -16, D) a +2 lajatang of speed (52, -15, D) an uncursed staff of summoning (52, -3, D) a +0 dagger (52, 0, D) the +2 scythe "Ecza" {freeze, +Inv rF+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. It lets you turn invisible. a +0 ring mail (52, 3, D) a +0 rapier a +0 rapier a +0 leather armour (52, 4, D) an arrow (52, 8, D) an uncursed amulet of the gourmand (52, 9, D) a +4 hand axe of chopping (53, -40, D) an uncursed staff of summoning (53, -39, D) an uncursed staff of wizardry (53, -28, D) a +0 scimitar of electrocution (53, -27, D) an uncursed amulet of faith (53, -25, D) a +0 rapier (53, -24, D) a +0 shortbow (still there?) an arrow (still there?) (53, -23, D) a +0 long sword (53, -21, D) a +0 mace of crushing (53, -16, D) a +1 war axe of venom (53, -15, D) a +0 glaive of flaming (53, -4, D) a +1 arbalest of freezing (53, -3, D) a +0 shortbow (still there?) a book of Death (still there?) (53, 1, D) the +6 spear of Eternity {flame, -Tele rF+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you see invisible. It prevents most forms of teleportation. (unseen) (54, -40, D) an uncursed staff of fire (54, -39, D) a +1 buckler of protection (54, -27, D) a cursed -3 ring of evasion (54, -24, D) a +0 longbow (unseen) (54, -16, D) the +10 shortbow of Ugigh {velocity, MR+ Str+5 Dex-3 Stlth-} Any arrow fired from it inflicts extra damage. It affects your strength (+5). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It makes you less stealthy. (54, -4, D) a +0 dagger (54, -3, D) the +1 ring mail "Trusted Companion" {*Slow rN+ Str+8} It affects your strength (+8). It protects you from negative energy. It may slow you when you take damage. (54, 9, D) a phial of floods (55, -40, D) a +4 lajatang of protection (55, -39, D) a +2 helmet of see invisible (55, -28, D) a +0 dagger (55, -16, D) a +3 flail of crushing (55, -15, D) a +0 chain mail of fire resistance (55, -4, D) a +0 long sword (55, -1, D) an uncursed staff of cold (55, 8, D) the +6 flail of Defiance {freeze, +Inv Dex+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It lets you see invisible. It lets you turn invisible. (56, -40, D) a +1 scale mail of magic resistance (56, -39, D) a +3 battleaxe of chopping (56, -28, D) an uncursed staff of power (56, -27, D) the +6 ice dragon scales "Kaklef" {+Fly rF- rC++ MR+ Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (56, -26, D) a cursed -2 rapier (unseen) (56, -23, D) a +0 longbow (unseen) (56, -16, D) an uncursed staff of conjuration (58, 12, D) a +0 great mace (unseen) (58, 16, D) a +1 battleaxe of chopping (unseen) (58, 19, D) a +1 war axe (unseen) (58, 22, D) a +0 arbalest (unseen) (59, 8, D) a +0 chain mail (59, 9, D) a +2 buckler of protection (59, 11, D) an uncursed staff of earth (unseen) (59, 13, D) 3 large rocks (unseen) (59, 15, D) a +1 war axe of draining (unseen) (59, 16, D) a shadow dragon corpse (59, 17, D) a large rock (unseen) (59, 18, D) a +0 battleaxe (unseen) (59, 19, D) a +0 arbalest (still there?) a large rock (still there?) (59, 21, D) a +0 broad axe (unseen) (59, 22, D) a +2 war axe of chopping (unseen) (59, 23, D) a +0 great mace (unseen) (60, -1, D) the +4 short sword "Mefradgh" {flame, +Inv rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you turn invisible. (60, 8, D) a +3 ring mail of fire resistance (60, 9, D) a +0 broad axe (60, 11, D) a +0 long sword (unseen) (60, 12, D) 4 large rocks (unseen) (60, 14, D) 4 large rocks (unseen) (60, 16, D) a +2 triple sword of electrocution (unseen) (60, 19, D) a +3 rapier of venom (unseen) (60, 20, D) a +2 quarterstaff of protection (unseen) (60, 21, D) a +1 battleaxe (unseen) (60, 22, D) a large rock (61, -27, D) 4 arrows (61, -4, D) a lamp of fire (61, -3, D) a +4 great mace of venom (61, 1, D) a +4 vampiric scythe (61, 7, D) an uncursed staff of fire (61, 8, D) an uncursed ring of ice (61, 11, D) a +0 long sword (unseen) (61, 13, D) a +0 arbalest (unseen) (61, 14, D) 2 large rocks (unseen) (61, 15, D) a +0 dire flail (unseen) (61, 18, D) a +3 hand axe of chopping (unseen) (61, 20, D) 3 large rocks (still there?) a large rock (still there?) (61, 21, D) 2 large rocks (unseen) (62, -32, D) a +3 arbalest of freezing (62, -29, D) a +0 longbow (unseen) (62, -28, D) 2 arrows (62, -27, D) 2 arrows (62, -24, D) a +0 battleaxe (62, -19, D) a +0 dagger (unseen) (62, -14, D) a cursed ring of attention (62, -4, D) a lamp of fire (62, 7, D) a +2 scale mail of cold resistance (62, 9, D) an uncursed staff of summoning (62, 11, D) a +0 long sword (unseen) (62, 13, D) 5 large rocks (unseen) (62, 14, D) 3 large rocks (62, 20, D) a +3 halberd of venom (unseen) (63, -40, D) an uncursed ring of stealth (63, -39, D) a +8 morningstar of pain (63, -32, D) an uncursed staff of conjuration (63, -29, D) a +0 longbow a +0 short sword 10 arrows a +0 leather armour (63, -28, D) a +0 short sword (63, -27, D) 6 arrows (63, -24, D) the +0 scale mail of Jiluomu {Str-2 Dex+9} It affects your strength (-2). It affects your dexterity (+9). (63, -23, D) an uncursed staff of summoning (63, -19, D) a +0 short sword a +0 chain mail (63, -13, D) a +0 robe of cold resistance (63, -4, D) the cursed +1 morningstar of Context {vamp, -Tele rPois rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. (63, -3, D) the +1 dire flail of Wrongful Imprisonment {drain, rF+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from fire. (63, 8, D) a +2 ring mail of fire resistance (63, 11, D) a +0 arbalest (still there?) a large rock (still there?) (63, 13, D) 4 large rocks (63, 20, D) a +1 great sword of electrocution (unseen) (64, -40, D) a manual of Staves (64, -29, D) a +0 shortbow a +0 short sword 10 arrows a +0 leather armour (64, -23, D) the cursed +1 scale mail of a treasure trove {-Tele MR++ Str+9 Dex-3} It affects your strength (+9). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (64, -21, D) 5 boomerangs (64, -19, D) the +9 war axe of Gogoqic {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. a +0 plate armour a +0 club a +0 scale mail a +0 short sword a +0 chain mail (64, -14, D) a +5 flail of protection (64, -4, D) a +6 ring of strength (64, -3, D) a lightning rod (4/4) (64, 7, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (64, 8, D) a +0 flail of holy wrath (64, 9, D) a +0 arbalest of velocity (still there?) an uncursed staff of cold (still there?) (64, 10, D) an uncursed staff of summoning (64, 11, D) a +0 great mace (unseen) (64, 18, D) 3 large rocks (65, -23, D) a phial of floods (65, -22, D) a +0 dagger a cursed +0 robe (65, -14, D) 4 scrolls of amnesia an uncursed ring of flight (65, 7, D) the cursed -5 helmet of Ciekkah {*Drain rElec rN++} It insulates you from electricity. It greatly protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (65, 8, D) an uncursed staff of cold (65, 9, D) the ring of Pyromania {Ice rPois MP+9} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It affects your magic capacity (+9). (65, 10, D) a +2 leather armour of poison resistance (65, 11, D) a +0 war axe (unseen) (65, 12, D) a +1 war axe of chopping (unseen) (65, 13, D) a +1 great mace of holy wrath (unseen) (66, 8, D) a +1 vampiric whip (66, 9, D) a +1 halberd (still there?) a lamp of fire (still there?) (66, 12, D) a +0 long sword (unseen) (67, 8, D) a +0 long sword (67, 9, D) a +1 shortbow of freezing (67, 10, D) a cursed amulet of inaccuracy (67, 11, D) a fan of gales (68, -40, D) a +0 whip (68, 8, D) an uncursed staff of earth (68, 9, D) a +1 flail of crushing (68, 10, D) a +0 long sword (69, 9, D) an uncursed staff of poison (70, -40, D) an uncursed staff of conjuration (70, -38, D) a +6 hand axe of flaming (unseen) (70, -36, D) a +0 flail (70, 7, D) a +2 leather armour of fire resistance (71, -32, D) the +11 plate armour of Ohuop {Stlth+} It makes you more stealthy. (71, -31, D) a +2 battleaxe of chopping (71, -19, D) 2 large rocks (71, -3, D) an uncursed staff of conjuration (71, 7, D) a +2 leather armour of cold resistance (71, 9, D) a lightning rod (4/4) (72, -32, D) a +2 short sword of speed (72, -23, D) a +0 trident (72, -19, D) a +7 triple sword of holy wrath 4 boomerangs a +0 trident (72, -17, D) 5 large rocks (72, -14, D) a +1 ring of slaying (72, -8, D) an uncursed staff of death (unseen) (72, -4, D) an uncursed staff of conjuration (72, -3, D) a +3 hand axe of chopping (72, 7, D) a +0 dire flail (72, 8, D) a +1 long sword of protection (73, -24, D) an uncursed staff of energy (73, -23, D) a +0 hunting sling of flaming (73, -14, D) 3 potions of berserk rage a phial of floods (73, -13, D) a +0 dagger (73, -9, D) a cursed +0 spear (73, -4, D) a +0 shortbow of velocity (73, 1, D) a cursed -1 trident a cursed +0 robe (73, 7, D) a fan of gales (73, 9, D) a +3 leather armour of magic resistance (74, -39, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (74, -24, D) an uncursed staff of wizardry (74, -21, D) 3 large rocks (74, -14, D) 10 potions of haste (74, -13, D) the +3 warlock's mirror {reflect} (74, -9, D) a +0 quarterstaff (unseen) (74, -3, D) a scroll of brand weapon (74, 8, D) a +0 flail of crushing (74, 9, D) a +0 long sword (75, 7, D) a +0 long sword (75, 8, D) a +0 war axe (76, 8, D) the ring of Gigg {rN+ MP+9 Str+2 Dex-2 SInv} [ring of positive energy] It affects your strength (+2). It affects your dexterity (-2). It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible.