Dungeon Sprint DCSS version 0.24.0-123-gd5b16e6ec5 (webtiles) character file. Game seed: 9298799303653474718, levelgen mode: deterministic 0 Xerdoz the Shield-Bearer (level 1, 14/14 HPs) Began as a Gargoyle Fighter on Jan 5, 2020. Quit the game in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:02 (9 turns). Xerdoz the Shield-Bearer (Gargoyle Fighter) Turns: 9, Time: 00:00:02 Health: 14/14 AC: 9 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . c - +0 shield rNeg + . . Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 3.2 Fighting + Level 2.0 Maces & Flails + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Welcome, Xerdoz the Gargoyle Fighter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. An orc comes into view. It is wielding a +0 mace. The orc shouts! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##########++ #........... #......#..# ####.##.......... .....o'@.......... #+#####......#..#. #........... ####'#####+ #.......# #.......# #.......# #...<...# #.......# You could see an orc. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Xerdoz the Gargoyle Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 9 | D | Quit the game Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_1, final_vault]