Xerdoz the Dungeon (0, 0, D) a +0 long sword a +0 plate armour a +0 mace (0, 1, D) a +0 dagger a +0 ring mail a +0 falchion a +0 scale mail a +0 falchion a +0 war axe a +0 leather armour (1, -12, D) 2 scrolls of vulnerability 5 scrolls of amnesia (1, 1, D) the +11 short sword "Imp's Foe" {holy, rN+ MR+ SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 dagger a +0 robe (2, -12, D) 10 stones an uncursed staff of energy (2, -10, D) a +1 war axe a +0 chain mail (2, 1, D) a +0 dagger a +0 robe (2, 2, D) a +0 trident (5, -12, D) a +2 quarterstaff a +2 trident (6, -12, D) a +2 falchion a +2 dagger (6, -10, D) a +1 antimagic broad axe (6, -2, D) a +1 flail of protection (6, -1, D) a +0 hand axe (6, 5, D) a +0 hand axe of freezing (7, -12, D) a +2 mace a +2 hand axe (7, -10, D) a +1 longbow of flaming a +0 giant club a +0 giant spiked club (7, -2, D) a +3 long sword of holy wrath (7, -1, D) a +2 quarterstaff of protection (7, 7, D) a +0 long sword a +0 ring mail a +0 whip a cursed +0 robe a +0 giant spiked club (8, -10, D) a cursed -1 mace a +0 mace a +2 plate armour of cold resistance a +0 giant club a +0 giant club a +1 battleaxe of chopping a +0 plate armour a chunk of flesh an orc skeleton 3 chunks of flesh a two-headed ogre skeleton a chunk of flesh an orc skeleton 4 chunks of flesh a fire dragon skeleton (8, -4, D) a +0 dagger (8, -2, D) a +2 trident of piercing (8, -1, D) a +0 dagger of electrocution (8, 4, D) a +2 battleaxe of electrocution (8, 5, D) a +0 hand axe a +0 battleaxe of venom a +0 scimitar a +3 plate armour of fire resistance (8, 6, D) a +1 mace of crushing a +0 chain mail a +0 mace (9, -10, D) a +0 dagger a +2 robe of positive energy (9, -2, D) a +0 animal skin a +3 chain mail (9, 5, D) a cursed -2 battleaxe a +0 chain mail (10, -10, D) a +0 ring mail an orc corpse (12, -11, D) a +0 halberd a +0 plate armour an orc corpse (14, -17, D) a +2 scimitar of slicing a +1 plate armour of fire resistance a +0 shield (15, -17, D) a +6 battleaxe of venom (15, -8, D) a +2 antimagic executioner's axe (15, 4, D) a potion of mutation (15, 6, D) a potion of mutation (16, -21, D) an uncursed staff of summoning (16, -16, D) a +4 fustibalus of velocity (17, 5, D) a +2 morningstar of protection (17, 6, D) a +2 scimitar of draining (17, 7, D) a +2 war axe of freezing (18, -21, D) a book of Ice (18, -16, D) a +0 battleaxe a +0 chain mail (18, 4, D) a +4 scale mail (18, 5, D) a +2 rapier of draining (18, 6, D) a +2 halberd of venom (18, 7, D) a +0 lajatang (19, -17, D) a +4 fustibalus of velocity (20, -16, D) a +1 demon whip of flaming (20, -13, D) a +0 flail a +0 chain mail (20, -11, D) a +0 rapier a +0 rapier a +0 leather armour (21, -16, D) a +0 robe (21, -14, D) 5 atropa-tipped darts a +2 short sword of distortion (22, -21, D) an uncursed staff of wizardry (22, -16, D) a +0 trident (23, -16, D) a cursed +0 war axe 7 boomerangs a cursed -1 plate armour an orc skeleton (23, -11, D) a +2 halberd of venom a +0 plate armour (23, -4, D) a hydra corpse (skeletalised by now) (23, -3, D) a death yak corpse (skeletalised by now) (23, 3, D) a +0 morningstar (still there?) a +2 antimagic short sword (still there?) (24, -34, D) an arrow (24, -11, D) a +0 long sword a +0 plate armour a +0 shield (24, -3, D) a +4 battleaxe of chopping (25, -25, D) a +0 battleaxe a +0 plate armour of positive energy (25, -1, D) a +0 trident (26, -35, D) an arrow (26, -34, D) a +0 short sword of holy wrath an elf skeleton (27, -36, D) a cursed +0 hand axe (unseen) (27, -34, D) a +3 antimagic battleaxe (27, -10, D) a +5 dire flail of protection (27, 1, D) a +1 battleaxe a +0 chain mail (28, -36, D) a +0 mace (28, -11, D) a +0 mace a +0 war axe a +0 chain mail a +0 dagger a +0 robe (28, -10, D) a +0 giant spiked club (28, 1, D) a +3 hand axe of freezing (28, 2, D) a +0 dire flail a +0 plate armour (29, -36, D) a +0 scimitar (unseen) (29, -10, D) a +0 war axe a +0 plate armour (31, -24, D) a +0 shortbow 12 arrows a centaur corpse (31, -23, D) the +5 executioner's axe "Kug Puuneuh" {flame, rPois rC+ Str+2 SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from cold. It protects you from poison. It lets you see invisible. It makes you more stealthy. (31, 1, D) a +0 whip (31, 2, D) a +1 executioner's axe of chopping (32, -30, D) an arrow (32, -25, D) a +0 trident a +0 chain mail an orc skeleton (32, -9, D) a +0 rapier a +0 leather armour (32, 1, D) a +0 club a +0 spear a +0 flail a +0 spear a +0 scale mail (33, -26, D) a +0 trident a cursed +0 chain mail a cursed +0 mace (33, 1, D) a +0 halberd (34, -28, D) an arrow (34, -26, D) an ugly thing corpse (still there?) a jumping spider corpse (still there?) (34, -18, D) a +2 antimagic broad axe (34, -17, D) a +1 battleaxe of freezing (35, -2, D) a +0 trident a +0 dagger a +0 robe (35, -1, D) a bolt (36, -17, D) the +1 ring mail of Mimueh {rCorr} It provides partial protection from all sources of acid and corrosion. (36, -16, D) the +1 cloak of Minor Irritation {rCorr Int+3} It affects your intelligence (+3). It provides partial protection from all sources of acid and corrosion. (36, -2, D) a +0 whip a +0 ring mail a +0 flail a +0 hand axe (36, 0, D) the +8 battleaxe of Forryr {drain, +Blink Str+4 Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (-2). It lets you blink. (36, 1, D) a +0 bardiche a +0 arbalest 19 bolts a cursed -1 chain mail (36, 4, D) a +0 flail of protection a +0 scale mail (36, 5, D) 2 boomerangs (still there?) 2 boomerangs (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +1 dagger of speed (still there?) (36, 6, D) a +0 flail (37, -23, D) a +3 ring of intelligence an uncursed ring of see invisible (37, -17, D) the +9 scimitar of the Sun {antimagic, +Blink rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It lets you blink. (37, -16, D) the Collected Works on Unstable Transformation Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Passwall Transmutation/Earth 2 no c - Gell's Gravitas Translocation 3 no d - Force Lance Conjuration/Translocation 4 no e - Summon Forest Summoning/Translocation 5 no f - Alistair's Intoxication Transmutation/Poison 5 no Trog disapproves of the use of such an item. (37, -15, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (37, -14, D) the +2 robe "Eribrie" {rF+ Str+3 Dex-2} It affects your strength (+3). It affects your dexterity (-2). It protects you from fire. (37, 1, D) a +0 war axe a +0 chain mail (37, 4, D) a +3 broad axe of chopping (37, 6, D) a +4 hand crossbow of flaming (38, 1, D) 3 large rocks (38, 3, D) a +0 hand axe (unseen) (40, 2, D) a +0 dagger (unseen) (42, -17, D) a +0 giant spiked club (42, -5, D) a +0 robe (42, 2, D) a +0 battleaxe a +0 plate armour a +0 short sword a +0 scale mail (43, -17, D) a +0 war axe a cursed +0 plate armour a +2 dire flail of holy wrath a +0 giant club a +0 dire flail a +0 dire flail (43, -16, D) a +5 antimagic battleaxe (43, -15, D) a +2 dire flail of holy wrath (43, -4, D) 2 potions of degeneration (44, -4, D) a Young Poisoner's Handbook (44, 0, D) a +0 helmet a +3 chain mail a +2 dire flail (45, -16, D) a +0 mace (45, -15, D) a +2 executioner's axe of draining (45, -9, D) a +3 great sword (45, -8, D) a +3 giant spiked club (45, -5, D) a +0 dagger (46, -16, D) a +4 shortbow (46, -15, D) the +2 morningstar "Undertaker" {crush, MR+ Dex-3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It affects your resistance to hostile enchantments. It makes you more stealthy. (46, -9, D) a +3 longbow (46, -8, D) a +3 giant spiked club (46, -5, D) a +0 leather armour (46, -4, D) a +0 robe (48, -16, D) a +3 double sword (48, -15, D) a +3 giant spiked club (48, -9, D) a +3 battleaxe (48, -8, D) a +2 dagger of venom (49, -16, D) a +1 executioner's axe (49, -15, D) a +3 glaive (49, -9, D) a +3 demon blade (49, -8, D) a +3 glaive (50, -18, D) a +6 antimagic battleaxe (51, -18, D) a +2 quarterstaff a +0 giant spiked club a +0 giant club (51, -16, D) the +5 battleaxe of the Warrior {venom, MP+9 Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+2). It affects your magic capacity (+9). It makes you more stealthy. (52, -19, D) a +0 giant club a +0 giant club (52, -18, D) a +0 robe a +0 giant club a cursed -3 giant spiked club (52, -16, D) the +1 executioner's axe "Luagyzuc" {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. (52, -5, D) a scroll of immolation (53, -16, D) a +4 hunting sling of flaming (53, -4, D) a +3 demon whip of draining (54, -16, D) a +2 bardiche of protection (54, -14, D) a +1 battleaxe of electrocution (54, -13, D) a bolt a +0 war axe (54, -9, D) 50 arrows (54, -8, D) 50 arrows (54, -4, D) a +0 dagger (55, -9, D) 50 arrows (55, -8, D) 50 arrows (56, -19, D) a bolt (56, -18, D) a bolt (56, -15, D) a +0 arbalest (unseen) (56, -12, D) a +4 arbalest 11 bolts (57, -18, D) an arrow 2 bolts a +3 antimagic battleaxe (57, -15, D) a +4 long sword a +0 shortbow 26 arrows (57, -4, D) a book of Unlife (57, -2, D) Zaghov's Incunabulum of Frigorific Air Spells Type Level Known a - Freeze Ice 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Poisonous Vapours Poison/Air 2 no d - Ozocubu's Armour Charms/Ice 3 no e - Freezing Cloud Conjuration/Ice/Air 6 no f - Ozocubu's Refrigeration Ice 6 no Trog disapproves of the use of such an item. (57, -1, D) the Disquisition on the Boosting Glacier Spells Type Level Known a - Swiftness Charms/Air 2 no b - Regeneration Charms/Necromancy 3 no c - Spectral Weapon Hexes/Charms 3 no d - Deflect Missiles Charms/Air 6 no e - Simulacrum Ice/Necromancy 6 no Trog disapproves of the use of such an item. (57, 0, D) the Disquisition on the Blaze and Hexes Spells Type Level Known a - Throw Flame Conjuration/Fire 2 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Slow Hexes 2 no d - Silence Hexes/Air 5 no e - Darkness Hexes 6 no Trog disapproves of the use of such an item. (57, 2, D) the Handbook of Cloudy Aid Spells Type Level Known a - Infusion Charms 1 no b - Shock Conjuration/Air 1 no c - Shroud of Golubria Charms/Translocation 2 no d - Poisonous Vapours Poison/Air 2 no e - Static Discharge Conjuration/Air 3 no f - Mephitic Cloud Conjuration/Poison/Air 3 no g - Spectral Weapon Hexes/Charms 3 no h - Lightning Bolt Conjuration/Air 5 no Trog disapproves of the use of such an item. (57, 3, D) the Volume of Assistive Necromancy Spells Type Level Known a - Infusion Charms 1 no b - Song of Slaying Charms 2 no c - Excruciating Wounds Charms/Necromancy 5 no Trog disapproves of the use of such an item. (57, 4, D) a Necronomicon (57, 6, D) a book of Misfortune (58, -18, D) a bolt a +0 long sword a +0 chain mail a +0 robe (58, -17, D) a +0 dire flail a +0 plate armour a +0 arbalest 22 bolts (58, -15, D) a +0 arbalest 15 bolts a +0 centaur barding (58, -12, D) a bolt (58, -3, D) a +0 flail a +0 robe (58, -1, D) a +0 club a +0 robe (59, -18, D) a +0 arbalest 15 bolts (59, -17, D) a +0 dagger a +0 robe a +0 halberd a +0 cloak a +0 arbalest 21 bolts (59, -2, D) the Tome of Torrid Translocation Spells Type Level Known a - Apportation Translocation 1 no b - Inner Flame Hexes/Fire 3 no c - Portal Projectile Hexes/Translocation 3 no d - Gell's Gravitas Translocation 3 no e - Fireball Conjuration/Fire 5 no Trog disapproves of the use of such an item. (59, 0, D) a book of Death (59, 2, D) a book of Maledictions (59, 3, D) a book of Transfigurations (59, 4, D) a book of Air (60, -19, D) a +0 rapier a +0 cloak a bolt (60, -11, D) a +0 war axe a +0 chain mail (62, -9, D) 50 bolts (62, -8, D) 50 bolts (62, -2, D) a +1 antimagic battleaxe (63, -16, D) the +2 leather armour of the Shoals {Regen+ Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). It increases your rate of regeneration. (63, -14, D) a bolt (63, -9, D) 50 bolts (63, -8, D) 50 bolts (64, -16, D) a +0 leather armour of cold resistance (64, -12, D) a +0 great mace a +0 chain mail (64, 5, D) the amulet of Nank {RegenMP +Fly Dex+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+4). It lets you fly. (64, 6, D) the ring "Mifuntek" {Dex+2 Slay+5} [ring of slaying] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). (64, 7, D) the ring "Fooclaps" {rPois Slay+5} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. (65, -16, D) a +2 ring mail of fire resistance (65, -12, D) a +0 great mace a +0 arbalest 22 bolts a +0 plate armour (65, 5, D) the amulet "Kiargh" {+Rage rElec rPois rN+} [amulet of rage] It insulates you from electricity. It protects you from poison. It protects you from negative energy. It lets you go berserk. (65, 6, D) the ring "Cofes" {rN+ MR+ Str+4} [ring of protection from magic] It affects your strength (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. (65, 7, D) the amulet "Rupluohe" {+Rage rC- rN+++ Dex-3 SInv} [amulet of rage] It affects your dexterity (-3). It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you see invisible. It lets you go berserk. (66, -18, D) a +8 antimagic battleaxe (66, 6, D) the ring "Penat" {+Fly MR+} [ring of flight] It affects your resistance to hostile enchantments. It lets you fly. (66, 7, D) the amulet of the Several Places {+Rage +Fly MR++ Str+2 Dex-4} [amulet of rage] It affects your strength (+2). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It lets you fly. It lets you go berserk. (67, -19, D) a +0 rapier (67, -18, D) a +0 robe (67, -5, D) the ring of Fragile Peace {Ice *Corrode rPois rN++ Str+3} [ring of ice] It enhances your ice magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It may corrode you when you take damage. (67, -4, D) a +3 ring of evasion the ring of Duargh {*Corrode MR+ Int+4} [ring of protection from magic] It affects your intelligence (+4). It affects your resistance to hostile enchantments. It may corrode you when you take damage. the ring "Myemefri" {MP+9 SInv} [ring of see invisible] It affects your magic capacity (+9). It lets you see invisible. the ring "Javvem" {Wiz rF+} [ring of wizardry] It improves your spell success rate. It protects you from fire. an uncursed ring of see invisible the ring of the Madman {Ice Int+4 Dex+5} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from cold. the ring of Olysh {rElec rF- rC+ MR++ Stlth+} [ring of protection from cold] It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (67, 6, D) the amulet "Kawen" {Gourm rElec rC+ MR+ Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (67, 7, D) the amulet of Xom's Malicious Joy {Gourm Int+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+3). (68, -15, D) a +7 scale mail (68, -9, D) a +1 pair of gloves (68, -8, D) a +5 plate armour (69, -16, D) a +1 large shield (69, -15, D) a +6 chain mail (69, -9, D) a +6 chain mail (69, -8, D) a +0 pair of gloves (69, -2, D) a cursed -2 dagger (70, -1, D) a +4 great mace of draining (71, -18, D) a +0 cloak (71, -16, D) +2 swamp dragon scales (71, -15, D) a +1 helmet (71, -9, D) +3 shadow dragon scales (71, -8, D) +4 fire dragon scales (71, 0, D) a +2 scimitar of holy wrath a +2 large shield a +0 short sword (72, -16, D) a +4 plate armour of poison resistance 4 potions of magic (72, -15, D) a +1 pair of gloves (72, -9, D) a +1 pair of gloves (72, -8, D) +3 storm dragon scales (72, -3, D) a +0 vampiric short sword a +0 cloak (73, -4, D) the +10 glaive "Sajalolu" {vamp, rC+ Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from cold. a +0 whip a +0 cloak (73, -3, D) a +0 dagger (74, -16, D) a +0 short sword (74, -15, D) a +0 robe (74, -9, D) a +2 war axe a +0 plate armour (74, -7, D) a +6 battleaxe of venom (74, -6, D) a +0 war axe a +0 plate armour a +0 morningstar (74, -5, D) a +4 antimagic battleaxe (74, -1, D) an uncursed staff of energy (74, 1, D) an uncursed staff of power (75, -15, D) a +5 glaive a +0 scale mail (75, -9, D) a +0 dagger a +0 leather armour (75, -6, D) a +0 robe a cursed +0 hand axe (75, -1, D) a potion of mutation (75, 0, D) a crystal ball of energy (75, 1, D) a potion of mutation