Xerdoz Level 1 of the Dungeon (5, 13, D:1) a +0 club (5, 17, D:1) a +0 whip (7, -8, D:1) a +0 mace (11, -4, D:1) 10 stones (20, -1, D:1) 22 sling bullets (20, 24, D:1) a +0 short sword (20, 31, D:1) a +0 short sword (21, -10, D:1) a +0 pair of gloves (23, 32, D:1) 16 sling bullets (24, 31, D:1) a +0 hunting sling (26, 39, D:1) a +0 ring mail (28, -3, D:1) a +0 dagger 11 stones (28, 27, D:1) a +0 robe (30, -2, D:1) a +0 dagger (30, -1, D:1) 2 stones (30, 39, D:1) 28 stones (47, -9, D:1) 15 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 4 stones (3, -61, D:2) 21 stones (3, 0, D:2) a stone (5, -23, D:2) a +0 mace (7, -21, D:2) a +0 scythe a +0 robe (15, -19, D:2) a +0 club (24, -12, D:2) a +0 club a +0 robe (31, -56, D:2) a cursed -1 short sword a +0 chain mail (47, -35, D:2) a +0 leather armour (47, -14, D:2) a +0 club (57, -12, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) an uncursed staff of wizardry (5, 2, D:3) a +0 mace (9, -4, D:3) a +0 ring mail (9, 2, D:3) 15 sling bullets (9, 16, D:3) a +0 short sword (12, 14, D:3) 22 sling bullets (18, 35, D:3) a +0 leather armour (20, 30, D:3) a +0 spear (20, 32, D:3) a +0 robe (26, 30, D:3) a cursed +0 ring mail (29, 30, D:3) a cursed -3 club (35, 8, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (3, 0, D:4) a +0 ring mail (12, 11, D:4) a +0 ring mail (13, -8, D:4) a +0 falchion (13, 43, D:4) a +0 whip 6 stones (16, 43, D:4) a stone (17, 43, D:4) a stone (18, 43, D:4) a stone (19, 43, D:4) a stone (20, -11, D:4) a +0 long sword (33, 29, D:4) a potion of mutation (40, -8, D:4) a +0 spear a +0 animal skin a +0 helmet (41, -7, D:4) a +0 hunting sling 7 stones (42, -7, D:4) a +0 dagger a +0 club (43, -7, D:4) a +0 dagger (45, 44, D:4) 16 stones (46, 20, D:4) a +0 flail a +0 flail a +0 dagger (46, 21, D:4) a +0 mace a +0 leather armour (48, 10, D:4) a +0 pair of gloves (50, 17, D:4) a +0 war axe (55, 25, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail a +0 whip 5 boomerangs (1, 0, D:5) a +0 club a +0 dagger a +0 robe (2, 0, D:5) a +0 mace a +0 leather armour (2, 22, D:5) a +0 whip of flaming a +0 robe (10, 13, D:5) a +0 great sword a +0 leather armour (11, 3, D:5) a +0 dagger a +0 club a +0 dagger a +0 robe (11, 12, D:5) a cursed -3 whip a +0 leather armour (11, 13, D:5) a +0 long sword a +0 robe (12, 13, D:5) a +0 trident a +0 chain mail (14, 6, D:5) a +0 dagger a +0 robe of positive energy a +2 morningstar of holy wrath (14, 18, D:5) a +0 short sword a +0 leather armour (15, 17, D:5) a +0 flail (16, 33, D:5) 29 arrows (17, 19, D:5) a +0 robe (18, 37, D:5) a +0 hand axe of electrocution (18, 38, D:5) a +0 mace a +0 leather armour a +0 dagger a +0 robe (25, 18, D:5) 31 arrows (30, 2, D:5) 14 arrows (35, 28, D:5) a +0 trident (36, -5, D:5) a +0 mace (42, 11, D:5) 27 stones (51, 23, D:5) 29 sling bullets Level 6 of the Dungeon [Shop] Ranevij's Assorted Antiques a +0 leather armour (40 gold) an uncursed staff of death (500 gold) a wand of polymorph (5) (140 gold) a scroll of identify (40 gold) a +0 chain mail (90 gold) a scroll of identify (40 gold) a scroll of teleportation (60 gold) a scroll of fear (70 gold) a +2 robe of positive energy (294 gold) the +1 arbalest "Saestriot" {penet, -Tele rF++ MR+ Int+4} (982 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+4). It greatly protects you from fire. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a cursed +0 scale mail (60 gold) a scroll of enchant armour (150 gold) (0, 0, D:6) a cursed -1 club a +0 ring mail (0, 1, D:6) a +0 dagger a +0 leather armour (1, 1, D:6) a +0 hand axe (1, 2, D:6) a +0 flail a +0 leather armour (9, 21, D:6) an uncursed ring of teleportation (10, -11, D:6) a cursed -1 giant spiked club (10, 24, D:6) a +0 hand axe (12, -10, D:6) a +0 scale mail (12, 12, D:6) 21 stones (21, 25, D:6) a +0 quarterstaff (40, 20, D:6) 20 arrows (40, 24, D:6) a +0 shortbow 17 arrows (45, -5, D:6) 24 sling bullets Level 7 of the Dungeon (0, 0, D:7) a +0 trident (18, 45, D:7) a +0 hunting sling (19, 40, D:7) the +5 trident "Etzoanull" {pierce, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. (32, 38, D:7) a +0 dagger a +0 robe (35, 47, D:7) 31 sling bullets (41, -2, D:7) a +0 glaive (41, 36, D:7) a +0 mace a +0 leather armour (42, 36, D:7) a +0 trident (42, 37, D:7) a +0 leather armour (47, 21, D:7) a +0 dire flail a +0 plate armour (48, 20, D:7) a +0 dagger a +0 robe (48, 21, D:7) a cursed -3 mace Level 8 of the Dungeon (0, 0, D:8) a +1 flail of protection (unseen) (0, 1, D:8) a +0 club (unseen) (2, -1, D:8) a wand of disintegration (12) (10, 3, D:8) a killer bee corpse (20, -12, D:8) a +0 whip (20, -11, D:8) a +0 war axe a +0 plate armour a +0 falchion a cursed +0 ring mail an orc skeleton an orc skeleton (24, -3, D:8) a +0 mace a +0 leather armour a +0 flail an orc skeleton (25, -3, D:8) a +0 dagger a +0 robe